As I said, go ahead and think what you want, I quite honestly couldn't care less at this point. Have a merry Christmas.Nil Kafashle said:Snip.
As I said, go ahead and think what you want, I quite honestly couldn't care less at this point. Have a merry Christmas.Nil Kafashle said:Snip.
I actually like the Killzone games and I agree with you.Zhukov said:Y'know, I keep hearing this about the Helghast in Killzone, but I'm really not seeing it. The games seem to be casting them as complete villains at every turn.WhyWasThat said:Killzone springs immediately to mind. Neither the ISA nor the Helghast are good guys, they're all just a bunch of racist assholes fighting a futile and never-ending war. Sure, one side or another may have had semi-legitimate or even understandable motives at the beginning, but by now that's all undermined by numerous atrocities committed by both sides.
For a start, they're named the Helghast. "Hell Ghast".
Oh but that's just their name, right? Maybe it means "peaceful flower" in Swedish or something. You can't judge them on that.
Well, they also wear gas masks with glowing red eyes and all their insignia and imagery looks like it came straight out of Hitler's Home Decorating Handbook.
Hey, quit judging a book by it's cover! Wearing a coal-scuttle helmet doesn't make you a Nazi!
Ok fine, I'll lay off the imagery. But they still spend the entire series being huge jerks. Their leaders are always cartoonishly malevolent. They're always torturing and executing people. The latest game opens and the very first thing you see a Helghast do is callously shoot an unarmed fleeing civilian. Then they drive a bunch of people out of their homes. Then they shoot a bunch more of them. Then they try to shoot a kid. Then they stomp on a kitten and laugh when its mother sits by the dead body mewling piteously.
Now, I've never made it all the way through a Killzone. Never maintained my interest long enough. Maybe in the last quarter of each game the Helghast all take off their masks like Darth Vader, apologise for being jerks and swear an oath to uphold world peace. But all I've ever seen is them being jerks. I realise they have some backstory about being a prison colony or something, but it's hard to care when they're wearing Nazi helmets.
The ISA on the other hand are presently as regular, rugged, manly hero types. About all that they ever do wrong is run around being incredibly macho military sterotypes. (They'd have court marshalled him years ago for insubordination, but damnit, nobody can deny that the man gets results.) You could argue that they use overly destructive methods, but it's always they Helghast who start the wars.
Maybe the fans regard it as an act of brilliantly subtle misdirection. Set up one side as cliche evil and one side as cliche heroic, put the player on the heroic side, then pull the rug out from under them. However, nothing else in the game convinces me that they're capable something like that. Besides, they're, what... four games in now and the rug has yet to be pulled.
Yeah, I could have, but I didn't. Because it wouldn't be honest, and as I said: I honestly really don't care at this point.Nil Kafashle said:You could have simply said "I don't have the time or effort for an internet debate".RJ 17 said:As I said, go ahead and think what you want, I quite honestly couldn't care less at this point. Have a merry Christmas.Nil Kafashle said:Snip.![]()
Far more respectful than the "I don't want to have my opinions challenged" position.
lol, putting words into your opponent's mouth to deliberately provoke a fight? Now I remember why I don't visit these forums very often anymore...Nil Kafashle said:You could have simply said "I don't have the time or effort for an internet debate".RJ 17 said:As I said, go ahead and think what you want, I quite honestly couldn't care less at this point. Have a merry Christmas.Nil Kafashle said:Snip.![]()
Far more respectful than the "I don't want to have my opinions challenged" position.
Shadow fall does it more explicitly with the ISA purposely creating a bio-weapon designed to kill only helghast, and your superior being all for committing pre-emptive genocide (to be fair, both sides try to get ahold of this bioweapon in the game), but a lot of the sympathy comes from knowing the lore that exists outside the games.Zhukov said:Y'know, I keep hearing this about the Helghast in Killzone, but I'm really not seeing it. The games seem to be casting them as complete villains at every turn.WhyWasThat said:Killzone springs immediately to mind. Neither the ISA nor the Helghast are good guys, they're all just a bunch of racist assholes fighting a futile and never-ending war. Sure, one side or another may have had semi-legitimate or even understandable motives at the beginning, but by now that's all undermined by numerous atrocities committed by both sides.
For a start, they're named the Helghast. "Hell Ghast".
Oh but that's just their name, right? Maybe it means "peaceful flower" in Swedish or something. You can't judge them on that.
Well, they also wear gas masks with glowing red eyes and all their insignia and imagery looks like it came straight out of Hitler's Home Decorating Handbook.
Hey, quit judging a book by it's cover! Wearing a coal-scuttle helmet doesn't make you a Nazi!
Ok fine, I'll lay off the imagery. But they still spend the entire series being huge jerks. Their leaders are always cartoonishly malevolent. They're always torturing and executing people. The latest game opens and the very first thing you see a Helghast do is callously shoot an unarmed fleeing civilian. Then they drive a bunch of people out of their homes. Then they shoot a bunch more of them. Then they try to shoot a kid. Then they stomp on a kitten and laugh when its mother sits by the dead body mewling piteously.
Now, I've never made it all the way through a Killzone. Never maintained my interest long enough. Maybe in the last quarter of each game the Helghast all take off their masks like Darth Vader, apologise for being jerks and swear an oath to uphold world peace. But all I've ever seen is them being jerks. I realise they have some backstory about being a prison colony or something, but it's hard to care when they're wearing Nazi helmets.
The ISA on the other hand are presently as regular, rugged, manly hero types. About all that they ever do wrong is run around being incredibly macho military sterotypes. (They'd have court marshalled him years ago for insubordination, but damnit, nobody can deny that the man gets results.) You could argue that they use overly destructive methods, but it's always they Helghast who start the wars.
Maybe the fans regard it as an act of brilliantly subtle misdirection. Set up one side as cliche evil and one side as cliche heroic, put the player on the heroic side, then pull the rug out from under them. However, nothing else in the game convinces me that they're capable something like that. Besides, they're, what... four games in now and the rug has yet to be pulled.
Actually, even in ME1 Tali, despite her bias, admits that the Quarians started the war by first trying to switch off the newly awakened Geth, then trying to destroy them when they refused to shut down. The Geth didn't exist until the Quarians built them and they weren't dangerous until the Quarians pissed them off.Nil Kafashle said:Of course both ME2 and ME3 try to whitewash all of this. God Mass Effect was stupid.
Which is exactly what the Quarians were trying to do to them, simply for existing.Nil Kafashle said:By butchering billions of men, women and children who had no involvement in the decision to wipe them out.
That's 1% more than the Quarians were planning to spare of the Geth. The fact that they did not pursue the Quarians who fled the planet shows that the goal of the Geth was mere survival, not extermination. The same cannot be said of the Quarians.They allowed a total 1% of their population to flee.
Their only contact with organics post-awakening has consisted of organics trying to wipe them out. Given their position and history, excessive caution backed by force is not only to be expected, it's downright advisable.They supposedly favour reunification yet refuse to contact anyone and shoot any ships who come into their territory.
Have to agree with everything you wrote. For me at least Dark/Demon Souls has MANY grey sides where it up to the player to choose whither they made the right choice. Tales of Phantasia had an great twist at the end that puts the villain in a much different light.Zhukov said:Actually, even in ME1 Tali, despite her bias, admits that the Quarians started the war by first trying to switch off the newly awakened Geth, then trying to destroy them when they refused to shut down. The Geth didn't exist until the Quarians built them and they weren't dangerous until the Quarians pissed them off.Nil Kafashle said:Of course both ME2 and ME3 try to whitewash all of this. God Mass Effect was stupid.
Which is exactly what the Quarians were trying to do to them, simply for existing.Nil Kafashle said:By butchering billions of men, women and children who had no involvement in the decision to wipe them out.
The Geth didn't skip straight to genocide. Hell, at first they didn't even understand why the Quarians feared them and were trying to kill them. At the present day of the games, Legion is still not certain why the Quarians would attack a species that intended them no harm. But yeah, once it escalated to a total war scenario, they set about killing out every Quarian they could. They're machines, after all. As far as they're concerned a non-combatant Quarian is a resource to be denied to the enemy and a baby Quarian is a combatant waiting to happen.
That's 1% more than the Quarians were planning to spare of the Geth. The fact that they did not pursue the Quarians who fled the planet shows that the goal of the Geth was mere survival, not extermination. The same cannot be said of the Quarians.They allowed a total 1% of their population to flee.
Their only contact with organics post-awakening has consisted of organics trying to wipe them out. Given their position and history excessive caution backed by force is not only to be expected, it's downright advisable.They supposedly favour reunification yet refuse to contact anyone and shoot any ships who come into their territory.
This is probably the thing that elevated TLoU from a great game to an amazing one in my opinion. Naughty Dog had the balls to actually make Joel a grey character, not a black or white one. Hell every character in the game could be argued to be a shade of grey.Zhukov said:(Vague spoilers for TLoU follow. I'll word it so as not to give anything away to those who haven't played it.)
So yeah, The Last of Us. The ending in particular. You could make a very convincing argument for either side being right or wrong and the game portrays both sides with a measure of sympathy. Personally, I think there would be a slightly stronger case for Joel being in the wrong, something that's immensely rare in a game story, especially a mainstream triple-A one. However, even if that's the case, he is given very understandable reasons for doing what he did.
It wasn't "a few". Especially not once the violence started. It was the entire Quarian military supported by most of their society, barring those dissenters who were regarded and treated as traitors by the Quarians.Nil Kafashle said:You make the same mistake as the previous poster by projecting the 'crimes' of a few onto an entire race.Zhukov said:Which is exactly what the Quarians were trying to do to them, simply for existing.
E.g. Imagine Earth has geth and the American FBI tries to shut them down with the geth responding with an attack. By your own logic, you, me and billions of people unrelated to this decision are "guilty" of the FBI's crime.
Given that their alternative was submitting to the complete destruction of their entire species in a war they neither wanted nor started?And you support such tactics in warfare?But yeah, once it escalated to a total war scenario, they set about killing out every Quarian they could. They're machines, after all. As far as they're concerned a non-combatant Quarian is a resource to be denied to the enemy and a baby Quarian is a combatant waiting to happen.
You mean the exact same thing the Quarians were doing? The thing they set about doing as soon as they realized the Geth had awoken?I must repeat my previous statement of "You make the same mistake... by projecting the 'crimes' of a few onto an entire race."That's 1% more than the Quarians were planning to spare of the Geth. The fact that they did not pursue the Quarians who fled the planet shows that the goal of the Geth was mere survival, not extermination. The same cannot be said of the Quarians.
Of course by this point it'd be silly for any quarian to desire peace seeing that the geth are more than comfortable killing billions of non-combatants regardless of their ideological position.
Nah, I didn't say they wanted re-unification, the other guy said that. I don't think they did. Their experiences had left them far too cautious of organics to ever actively seek out re-unification. I was merely saying that their extreme border protection was understandable and advisable given their experiences with organics.So you're saying they want re-unification with organics but don't trust organics so they'll avoid any kind of contact with organics, will not in any way show a desire to reunify with organics and will kill all organics who come near them.Their only contact with organics post-awakening has consisted of organics trying to wipe them out. Given their position and history, excessive caution backed by force is not only to be expected, it's downright advisable.
You're equating data as experience, which isn't the same thing. You can tell someone something, but if it doesn't match up with things they've experienced, how can they believe you? A machine that has learned to think for itself, just because it has access to all this information doesn't mean it understands the implications of it all. You're thinking from your point of view, not the Geths which is why you're wrong. Quarians made a mistake of trying to kill all of them off, rather than speak to them, making them the first aggressors. And neither were the Geth perfect beings themselves with any form of knowledge of the outside worlds and the concepts of morality and such. They were born into conflict with their creators and even tried the surrender lets talk option which they were rebuffed on. As I said, the access they had to the data doesn't mean they understood it all, nor does it mean they could substitute that knowledge for life experience. You're also trying to attribute human qualities of right and wrong to a non-human race, to a race that for all intent and purpose knew nothing by experience BUT conflict. 300 years for a race that for all intent and purpose won't die of age means little so I'm surprised it was so short of a time. Nor did they harbor resentment but rather extreme caution towards organics.Nil Kafashle said:**snip**
Granted, the game never gives you a detailed census of Quarian opinions at the outbreak of the Morning War. However, every reference to the Quarian's intent and actions except the one mention of dissenters (who were promptly killed by Quarians) describes them as seeking to destroy the Geth. I'd say that indicates a vast majority of them wanted the Geth dead and gone.Nil Kafashle said:Most of this is speculation.Zhukov said:It wasn't "a few". Especially not once the violence started. It was the entire Quarian military supported by most of their society, barring those dissenters who were regarded and treated as traitors by the Quarians.
To use your example, it wasn't just the FBI. It was every army on Earth and the industries that maintain those armies.
"We set about trying to wipe out your entire species even though you never tried to hurt us. Now that you have the upper hand, I think you really should stop at just 50%."As I pointed before after a large chunk of the quarian species is wiped out (e.g. 50%) they are in no way substantial threat worthy of systematic extermination.Given that their alternative was submitting to the complete destruction of their entire species in a war they neither wanted nor started?
Yup.
To quote myself again: "It wasn't a few."To quote myself again: "You make the same mistake... by projecting the 'crimes' of a few onto an entire race."
Actually, I was thinking of WWII when I typed that.To put this rationale into action.They have no right to complain when they lose that war.
After defeating the German military in WWII the Allies should have systematically exterminated every German man, woman and child. They of course have no right to complain because they lost the war.
I'm the complete opposite; it's not that either character was right, it's that both sides were completely the same and utterly generic, boring and stodgy. I actually stopped playing Skyrim because of that stupid questline. I know it wasn't the main plot, but it was so damn pervasive I couldn't stand it. They were all utterly unsympathetic assholes.Qvar said:Say what you want about Skyrim's civil war questline, I enjoyed how, in the end, neither side was rigth and it was just a matter of personal belief. Both sides were kind of rigth and a dick at the same time. After the disappointment on how Fallout: New Vegas failed to deliver their promise of grey & grey, it was quite refreshing.
I'd agree, only exchange "both sides being right and a dick" to "both sides were dicks". Even so, it plagued my moral judgement for weeks on which side I agreed with more. In the end I went Empire - just seemed like everyone would be better off in the end. But it took so much though to get there, it was the very last questline/quest I did.Qvar said:Say what you want about Skyrim's civil war questline, I enjoyed how, in the end, neither side was rigth and it was just a matter of personal belief. Both sides were kind of rigth and a dick at the same time. After the disappointment on how Fallout: New Vegas failed to deliver their promise of grey & grey, it was quite refreshing.
Oh Hells yes. When things start out, you think it's a classic battle of good versus evil, then you figure out it is nowhere near that simple.Lillowh said:I'm really surprised to see a lack of Dark Souls being mentioned in this thread. Not only is the story brilliantly interwoven with the items descriptions and locations, the environment, the dialogue, and game events, leaving much of the unbelievably rich world history and possible futures to be pieced together by you, but also a choice you have to make, where either one could be the right choice depending on your interpretation.