Saelune said:
Morro---oh...meh, screw it, Morrowind. No quest arrows, no dungeon finder. Hell, when you were told to go to a place, they gave you real directions, like "Go down the road south of town until you reach the fort, turn right until you can turn left, then go until..."
Two World is an underrated diamond in the rough. The game is pretty huge and tries a few interesting ideas that other games dont. 2 is a better game, but its more...focused, so if you want a big world to explore, Id say 1 more than 2. Alot of different environments, like frozen tundra, open deserts, and even a huge bamboo forest.
I've tried to play Morrowind twice in the past (granted, vanilla, which is like driving a car with flat tires), but both times I just couldn't get into it. I felt like the game didn't give two shits about what I did, and absolutely not in a good way. If we use Soulsborne as a good example of that, those games at least have
some indication and sense of where you're supposed to be going, even if the "what" is often completely obscure. Morrowind's incredibly shitty draw distance ensured that there were no mountains I could spot in the distance, get on my way and discover the game on the way there. The game basically says "k, go grind some levels or sumthin" after the first quest. The interface was horrifically bloated and unintuitive (why in the fuck does the game need to ask me how many gold coins I want to loot?????), and there was little to no sense of direction or purpose to any of it. The fuckers couldn't even put an indicator on screen to display you're wielding a weapon outside your ability, leaving my spear-specialized character whacking at a rat for 10 minutes with the iron sparksword they give you in the beginning.
I might check out Two Worlds 2 though.