Halo 3 is a game as art.
In the Campaign, other than Achievements, that's all that's good about it.
In the Campaign, other than Achievements, that's all that's good about it.
No. Actual painted art is a completely different kind of art to what I'd like to discuss.rossatdi post=18.72467.763090 said:You mean like actual painted art?
This topic has been covered before.Imitation Saccharin post=18.72467.761745 said:The "playing" aspect of games will forever make them inferior to movies as art. Simply because the average player isn't comparable to the masterful strokes and insightful jabs of a good director.
Hence the medium itself lends toward the story being a framework for the gameplay, and although games can be deep, they will need a schtick to "play".
The first time you've seen Luke blow up the Deathstar, it's an emotional high. The 92nd time you TRY to blow up the Deathstar, the response is "Fuck this!" followed by much controller throwing.
In summation, it is my opinion games as art should not be attempted, and games as fun should be the ideal*.
I'm aware of the contentious nature of this post, so I'll post Jill's Song to appease your animal revelries.
Ya know I didn't actually think I'd have the chance to say this, but you are wrong. flOw is not art by the definition I provided.AntiAntagonist post=18.72467.763337 said:All of the above titles are art by the definition set forth, however I believe it is a limiting definition.
Please further explain.Imitation Saccharin post=18.72467.763361 said:Ya know I didn't actually think I'd have the chance to say this, but you are wrong. flOw is not art by the definition I provided.
Plural.AntiAntagonist post=18.72467.763391 said:Please further explain.
My understanding of it came from the character (organism) living in the wilds.
Either.AntiAntagonist post=18.72467.763391 said:One thing I would like to ask: does art need to have an immediate reaction in the viewer to be categorized as such or does it also allow for instances of media that must be considered at length before a conclusion is reached on any specific instance?
I'm confused... Is this in reference to the definition using the word "characters" instead of "character"? If there's a need for multiple characters for a piece of media to be art I guess a number of plays can be thrown out of the definition as well.Imitation Saccharin post=18.72467.763396 said:Plural.AntiAntagonist post=18.72467.763391 said:Please further explain.
My understanding of it came from the character (organism) living in the wilds.
Probably.AntiAntagonist post=18.72467.763409 said:If there's a need for multiple characters for a piece of media to be art I guess a number of plays can be thrown out of the definition as well.
It has to be or the debate is over before it starts as "art" is redefined by every poster wanting to get smarty points, and nothing interesting happens.AntiAntagonist post=18.72467.763409 said:I'm hoping that that type of semantics isn't what is meant.
Uhm, have you ever tried writing a book? I'm in the beginning part of the story for mine and there a lot of twists me as the write don't see coming because I notice things in the writing and ideas pop in my head. There is something to be said about the creation of something or a character.Imitation Saccharin post=18.72467.761780 said:My arguement is they could always be better achieved with alternative medium, as they must be worked into the mechanics rather then being the soul of the work.jim_doki post=18.72467.761766 said:By your definition games as art already exist. Grim Fandango and Full Throttle for two. Character development and resonance can occur within mechanics
Then I'm a director. But the twists won't surprise me, the emotions wouldn't be as fresh.Marcosco post=18.72467.761769 said:What if you created something?
I mean there's a pretty good reason we don't write our own books so we can enjoy reading them later.
Good. That means I've got your attention. Now then, how about you address the points that I've posted. I've written two different paragraphs for you, which you have completely avoided in favor of selectively quoting a single part of my point. Do you even have a rebuttal? You keep posting one sentence (or one word) responses to what people are saying.Imitation Saccharin post=18.72467.763182 said:I'm talking to you specifically.implodingMan post=18.72467.761985 said:Please. No one else has?
What the hell is that? How about instead of saying "plural" you could expand upon that and actually give some examples of how that doesn't apply to what you are talking about. Are you saying "plural" because he is only talking about one character and your thread is about relations between multiple characters? He even started his statement with "please explain" and then you don't.Imitation Saccharin post=18.72467.763396 said:Plural.AntiAntagonist post=18.72467.763391 said:Please further explain.
My understanding of it came from the character (organism) living in the wilds.
Either.AntiAntagonist post=18.72467.763391 said:One thing I would like to ask: does art need to have an immediate reaction in the viewer to be categorized as such or does it also allow for instances of media that must be considered at length before a conclusion is reached on any specific instance?
Because they are off-topic to this thread.implodingMan post=18.72467.763515 said:Good. That means I've got your attention. Now then, how about you address the points that I've posted. I've written two different paragraphs for you, which you have completely avoided .
PrinnyGod post=18.72467.763504 said:Anyway, there are many examples of character development that isn't ruined by mechanics of the game, as many people have pointed out but apperently have been ignored...
I honestly don't know why I'm trying.Imitation Saccharin post=18.72467.761780 said:My arguement is they could always be better achieved with alternative medium, as they must be worked into the mechanics rather then being the soul of the work.
"Video games as art"Imitation Saccharin post=18.72467.763537 said:Because they are off-topic to this thread.implodingMan post=18.72467.763515 said:Good. That means I've got your attention. Now then, how about you address the points that I've posted. I've written two different paragraphs for you, which you have completely avoided .
Continue in this vein and I will be forced to report your posts as spam.
How is "soul" defined then? I dislike semantics, however my brief study of film led me to believe that cinematography (lighting, editing, focus, framing, etc) are themselves mechanics. How are they different from the mechanics of a video game?Imitation Saccharin post=18.72467.761780 said:My arguement is they could always be better achieved with alternative medium, as they must be worked into the mechanics rather then being the soul of the work.
Considering that the "topic" of this thread has changed from "Videogames as art." (the first line of the first post) to a changing definition of the thread I don't see how this can be debated successfully for either party.Imitation Saccharin post=18.72467.763657 said:You were warned Anti.
That was the point. I swear to god it's like willful ignorance.karmapolizei post=18.72467.763737 said:Secondly, your definition is just way too narrow.