neonsword13-ops said:
JRPGs in general have the best boss battles. They are epic, long, and the bosses are huge.
All three of these do not a good boss battle make.
They can be parts of good boss battles, but none of these are required for a good boss battle.
Long is the first one that makes me cringe. Why does a good boss battle have to be long? Some of the most exhilarating moments in a game can happen in the space of a couple minutes. Long to me means tedious and boring, drawn out. Yes a good boss battle can be long, but due to the restraints in games long will more than likely result in tedious and repetitive.
Huge... why huge... whenever I played the Megaman games I always feared the small bosses. They were fast, agile, and usually could pull of some devastating move that could take away half your half. It always seemed the smaller the opponent the harder it was to deal with. Less telegraphing, faster moves, harder to hit. In some of the games you actually started off killing Giant 10 Story tall robots, and they were piss easy, and not all that fun. Huge doesn't mean good.
And finally epic... I think the blatant mis-usage of this word has become a big problem, people don't know what it really means anymore. Sure the definition of the word could be evolving but I think if that is the case then it is in some sort of limbo where no one knows what it really means. I will use the original definition.
1.
noting or pertaining to a long poetic composition, usually centered upon a hero, in which a series of great achievements or events is narrated in elevated style: Homer's Iliad is an epic poem.
2.
resembling or suggesting such poetry: an epic novel on the founding of the country.
3.
heroic; majestic; impressively great: the epic events of the war.
4.
of unusually great size or extent: a crime wave of epic proportions.
A boss battle does not have to be heroic or majestic to be good. It can be down right ugly and depressing. I can't think of a good example right now, but I know they exist.