Games with the highest body counts.

the clockmaker

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Jun 11, 2010
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Sins of a solar empire. You pull a defcon style genocide a dozen times in a big offensive. Seriously, I think I have killed something like a thousand inhabited worlds in my time.
 

blankedboy

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In Sauerbraten I've gotten 118 kills in 10 minutes, i.e. a kill every 5 seconds or so. That's pretty high. And that's in deathmatch ^^
 

KouDy

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Dec 31, 2010
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Depends on if it's meant that you have to see the target or not. Mentioned Sins of Solar Empire i think would win. Wiping out hundreds millions is matter of like 10 minutes.
If you have to see what you are killing, then Serious Sam 2 with Insamnity mod. Just put up high multiplicator for monster spawn and enjoy the mayhem.
 

SalamanderJoe

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Hasn't Halo Reach had the population of Earth killed five or six times over times over by now? Hang on a sec...
http://www.escapistmagazine.com/news/view/106270-Halo-Reach-Players-Depopulate-the-Earth-Five-Times-Over

So 6.5 billion times five is...35.5 billion kills.
 

bl4ckh4wk64

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Jun 11, 2010
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Rise of Nations. I destroyed the world with nukes about 6 times.

For Fps's it'd probably be CoD 4 or Day of Defeat.
 

Crazie_Guy

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Mar 8, 2009
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Can't even compare shooters or most any game really to space strategy games. Just sword of the stars, for example, places anywhere from 100,000,000 to 1 billion civilians on each planet, matched by an equal number of imperial population, with twice that on the homeworld. Considering maps can be up to 350 planets unmodded and planets can be taken and retaken over the course of a game, body counts can literally reach trillions.
 

Ulquiorra4sama

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Feb 2, 2010
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I'd go with Dead Rising or [Prototype].

Prototype even had a trophy for killing 53 000+ infectants(So all the innocent civilians and soldiers didn't even count for that one)

And Dead Rising (2)

...motorcycle with chain saws + Zombie horde(need i say more?)
 

Crazie_Guy

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I like how Sins of a Solar Empire was the biggest space strat named. One mention of MoO. People just don't know strategy games, I guess. Going for the games where you can raze entire planets in the same way other strategy games raze cities (if you said total war you are WRONG) was the right idea, but Sins and MoO are on the small side as far as that goes.

I have to revise my statement on SotS though. While in that, and indeed sins and MoO you can run around destroying 'theoretical' galaxies, you won't. You'll play on a tiny ass map with a few hundred planets at best.

But there is one game where the destruction of a galaxy does happen. In one of the endings of Total Annihilation, the winning side literally collapses the entire galaxy (of which most had been colonized) and creates a new one. That amounts to quadrillions if not many, many more deaths. Quintillion? Sextillion? I don't know, the scale of a real galaxy is just mind boggling. So, that has to take the cake hands down.
 

DanDanikov

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I believe in Twisted Metal 2, the main character at the end wishes to kill every sentient being in existence, so that's going to be pretty high. As far as 4X games go (which have a natural inclination to high death counts due to dealing on the scale of planets and interstellar warefare) my first guess would have been GalCiv 2.

However, I believe we should make a distinction between death counts and body counts... body count suggests bodies on screen, which is quite different from a pretty picture of entire galaxies exploding. My first instinct on that would be the total war series, with extra large units; the restrictions and unit sizes for the last few games have all been rather similar, so I'm not sure which has the theoretical maximum, but with the reinforcement system you can get a lot of bodies on the ground.
 

Andyrofl

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Jan 10, 2011
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Going 1v1, L4D2 vs. Dead Rising (1 or 2), I'd say Dead Rising has to take the cake. Anyone that has gone for the Zombie Genocide achievement and wasted a trumendous 6+ hours of their life, doing the same circuit ending up with 53,594 or 72,000 (Dead Rising 1&2, respectively) kills for just the one play through can attest to what I'm saying. Single player (though I realise L4D2 is really just playing multiplayer with some block headed AI) play throughs of the same time periods, Dead Rising would easily yield a higher death toll, if that's what you were going for.

That being said. You can kill 100+ people running 50m down the sidewalk with your bio-shield out on Prototype...so...you do the math =P
 

J-dog42

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Aug 1, 2010
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When I stopped playing Black Ops just before Christmas, the stats that pop up showed that about 140% of the worlds population had been killed. So with that number being roughly 8 billion people, I would sat that is a pretty high body count.
 

YouCallMeNighthawk

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I would have to go with the COD series. The amount of people online killing each other plus the ones who aren't online and just playing zombies or spec ops and campaign.

Got to be a winner.
 

JWRosser

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I reckon an RTS.

Build a massive army, send them in and...oh poo they're dead. Oh well, time to make a new one!
 

Signa

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Jul 16, 2008
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I'd love to point to games like Civilization and say how the body count can be in the millions in just one turn, but I think the spirit of this thread is focused more on kills the player personally gets. With that in mind, I can't think of a game with more kills than the Left 4 Dead series. I swear there are better answers, but given there usually is a bodycount of 1,200 in one 40 minute game, I'm hard pressed to think of a game where I can pull that much carnage through a natural playthrough.

I really would like to answer GTA3 or any of it's cousins, but if you kill just 10-20 people, you are going to get the cops on your ass and then it's all an upward fight after that. Besides, if you are just cruising around for bonus objectives, the bodycount is going to be really low. It's impossible to play L4D without getting swarmed and needing to blast your way though. If not impossible, it is at least expected in an average game.
 

Fusionxl

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Oct 25, 2009
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Serious Sam, without a shadow of doubt. If you didn't fire a gun for more than 15 seconds then your game had to have been paused.
 

Admiral Stukov

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Jul 1, 2009
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Probably WoW, but that's boring so I'm going to say Fallout 3 with the Mart's Mutant Mod with IncreasedIncreased spawnrate, which increases all spawns with 5x and Feral ghouls with 10x.

And richer vendors, and all vendors have a lot more ammo.
Carpetbombing The Mall with the MIRV is extremely fun, not to speak about going down the subway tunnels with a flamer and point it in the general direction of the ghoul horde.