altnameJag said:
Addendum_Forthcoming said:
Also, Sanguinius can eat a dick. Ollanius blew a chunk off Horus' armour with his humble lasgun. That story is way more epic.
See, that's why you gotta be primary DPS. Everyone else gets shafted out of the credit the more times the story gets told.
I predominantly see it as another problem where grimdark is
shit and the old 40K from the 80s and very early 90s was better.
Ollanius works better as just a guy who epitomized where courage and heroism can take you. To an early grave. But at least one where you'll be
remembered. And this is the immediately failing of modern 40k. A central theme in the original Rogue Trader was the idea you'll never be
missed. Which is a horrifying enough problem now with 7 billion, but in a galaxy where humanity is dominant, and thew people are inexhaustible, where does that leave
you?
Which was the whole point of the early 40k stuff dating back to the original Rogue Trader and Dark Millenium ... heroism, glory, triumph, fortune ... you'll likely die trying to get it but I'm willing to roll those dice. Basically like a D&D game, adventurers don't tend to live very long ... but if you do manage to score the collective loot of a big arse dungeon monsters are using to liberate a few townships of their goods, boy howdy. You're set.
And then after that it's about bigger and bigger prizes to be won. That one pirate hoard could set you up as a merchant for life ... but maybe two or three big scores more and you could be a
tavern owner in Silverymoon #VeryImportant (given how expensive 3/.5 made one of the basic institutions in the game) ...
Turning him into a Perpetual who knew the Emperor from the very beginning of human civilizations, who sailed with the Argonauts, who fought at Verdun, and can face daemons and world-ending campaign by simply having plot armour makes him seem naturally ridiculous. The whole problem of being a minor God who actually does stuff equal to a
major one ... and thus far less cool ... than a guy with one of the most populous weapons in the universe doing what incredibly populous numbers of guns in our reality do to incredibly large numbers of people ... damage them.
40k seems intent on tryiong to make canon garbage that they know they will inevitably violate. And why? Because they lost that 80s idea of
fuck it, for funsies.
And this Fall of Cadia nonsense, as if hammered out as if this
massive fuck-you thing ... seems laughably naive to people who play the old Rogue Trader because
planets dying was aready a common enough motif. It was a thing that happened while people journeyed for ever greater loot like the most violent, migratory super-hobo they could be, reaping a galaxy of its value.
If you ask me, 40k needs a reboot. It's the only thing I can ever imagine actually
requiring one at this moment. Warhammer Fantasy was fine, it didn't need Age of Failmar ... but 40k universe? Needs to bring back storytelling battles. No, not merely campaigns with different types of missions for head to head play ... actual characters you can make ... not merely kit out ... not merely configure, actuall design battles to have not merely a head to head with, but for people to jump in and make designer campaigns with designer unit orientations and objectives, and transform it into the storytelling miniatures game it used to be.
Rogue Trader used to be more storyteller focussed than Warhammer Quest and that's a natural thing it has to work back towards to broaden the market beyond; "Build an army ..."