A couple of thoughts:
-A lot of folk seem to have played sequels to originals they found boring. Typically if I hate the first game I'm not all that drawn to the next one.
-I would have nominated FO3 until I went back and replayed it. My initial response to the environment and denizens was negatve- everything so depressed and destroyed, it wasn't a world I wanted to live in. But I gave it another go, set up home in Megaton and checked in for an hour or two each day until next thing you know, I'm 120 hours down and barely done. It is absolutely about the journey, not the destination. Once I started making choices, affecting that world and getting a sense of "life going on" regardless of the destruction, I fell in love with the Capital Wasteland... or at least the bits without feral ghouls and giant radscorpions in them. For something so seemingly desolate, it was remarkably full of life
-nice to know I'm not the only person disppointed by LA Noire. That one burned- I really wanted it to work and it seemed to offer something fresh, but the mechanics drove me nuts*, the story ran on a rails and I never felt like I actually was the character I was playing. In the end I just raced through the later cases with a guide so I could see the conclusion and sell it on while it was still worth something. If you just want to tell a story, make a movie.
*I could never get the hang of interrogations, the action sections didn't measure up, and guiding Cole around a crime scene was like trying to steer a cow through a hedge maze.
-A lot of folk seem to have played sequels to originals they found boring. Typically if I hate the first game I'm not all that drawn to the next one.
-I would have nominated FO3 until I went back and replayed it. My initial response to the environment and denizens was negatve- everything so depressed and destroyed, it wasn't a world I wanted to live in. But I gave it another go, set up home in Megaton and checked in for an hour or two each day until next thing you know, I'm 120 hours down and barely done. It is absolutely about the journey, not the destination. Once I started making choices, affecting that world and getting a sense of "life going on" regardless of the destruction, I fell in love with the Capital Wasteland... or at least the bits without feral ghouls and giant radscorpions in them. For something so seemingly desolate, it was remarkably full of life
-nice to know I'm not the only person disppointed by LA Noire. That one burned- I really wanted it to work and it seemed to offer something fresh, but the mechanics drove me nuts*, the story ran on a rails and I never felt like I actually was the character I was playing. In the end I just raced through the later cases with a guide so I could see the conclusion and sell it on while it was still worth something. If you just want to tell a story, make a movie.
*I could never get the hang of interrogations, the action sections didn't measure up, and guiding Cole around a crime scene was like trying to steer a cow through a hedge maze.