Spinozaad said:
The only JRPG I only liked, because it was Pokemon, but than with Nightmare Fuel-like monsters.
You were this really annoying kid (JRPG, y'know...) who had to save the world from destruction (because, y'know... JRPG) by catching monsters (because... well... JRPG, y'know...) which you could subsequently and mysteriously morph with one another. You could train the beasties, and they'd get better and more powerful and, ultimately, you'd save the world. I vaguely remember there being a scantily-clad lady (JRPG.) who in the west would either be jailbait or 'totally asking for it (JRPG.)
I don't remember the name, nor was it that impressive. But man, to the little boy that was me, it was like Pokemon for... well... people who were no longer little boys. Of course, looking back it was vastly inferior to Pokemon.
Still, had some great times with that game. Oh, and the best critter (at least, it was in my memory) was the first critter you could catch (does that remind you of a certain anime based on a certain... JRPG?)...
You could be thinking of Jade Cocoon. Probably, if the kid was annoying, Jade Cocoon 2 on the PS2. I actually prefer the game to the Pokemon series, but it's really a different kind of thing, Jade Cocoon 2 being less about
catching the monsters than about
getting good ones. It's also more story-based (by default though. It's a lot harder for a game to be story-based when the main character can't talk. Saying that, I
think that was the case with the
first Jade Cocoon; I haven't played it in
years). Pokemon's more about the monsters, Jade Cocoon's more about the characters.