To me it had been pretty much most JRPG. For non JRPG it would be Black and White if I remember correctly.
I agree with this statement wholeheartedly but not on the grounds that the game was unbearably long. Such would be the case if there was no fast-travel bus system, though. Still, I had many 'WHY THE HELL ARE YOU ALL SHOOTING AT ME?' moments particularly when I was doing the speed limit (50 kph I assume...?) through checkpoints.RascallyScoundrel said:Far Cry 2. It had you driving from point A to point B clear across the map far too many times. Also everyone trying to kill you for no apparent reason got old fast.
Pretty much this. It's plot was infinitesimally small compared to any other Final Fantasy game since so much less happens, and it would have been so much easier to condense, but it was like the game designers felt, "Oh, shit, well, this is a Final Fantasy game so it has to be 100 hours long, so let's drag everything out and repeat everything a million times and make sure we take five hours worth of scattered, disconnected cutscenes to establish something about the past that a competent writer could conveyed in about five minutes."Daystar Clarion said:Final Fantasy 13
The fact that it was long isn't a bad thing on it's own.
FF13 is just a terribly boring experience, with horribly contrived character development, uninvolving combat, linear gameplay (even for a JRPG) and a story that only makes sense if you read the codex entries.
I stopped playing it about 30 hours in, because absolutely fuck all interesting happens.
And not to forget the same shitty respawns time after time. AAARG! god i hated playing that game.RascallyScoundrel said:Far Cry 2. It had you driving from point A to point B clear across the map far too many times. Also everyone trying to kill you for no apparent reason got old fast.
THISDaystar Clarion said:Final Fantasy 13
The fact that it was long isn't a bad thing on it's own.
FF13 is just a terribly boring experience, with horribly contrived character development, uninvolving combat, linear gameplay (even for a JRPG) and a story that only makes sense if you read the codex entries.
I stopped playing it about 30 hours in, because absolutely fuck all interesting happens.
Goofguy said:I agree with this statement wholeheartedly but not on the grounds that the game was unbearably long. Such would be the case if there was no fast-travel bus system, though. Still, I had many 'WHY THE HELL ARE YOU ALL SHOOTING AT ME?' moments particularly when I was doing the speed limit (50 kph I assume...?) through checkpoints.RascallyScoundrel said:Far Cry 2. It had you driving from point A to point B clear across the map far too many times. Also everyone trying to kill you for no apparent reason got old fast.
Yeah I also think the Mexico part went on for too long. Don't know why, I just wanted that part to end quickly...Ross Perot said:Red Dead Redemption spent far too much time in Mexico.
Who wants to be in Mexico in the first place?!
Yeah I agree. In the end I don't even think I got round to finishing that game...RascallyScoundrel said:Far Cry 2. It had you driving from point A to point B clear across the map far too many times. Also everyone trying to kill you for no apparent reason got old fast.
Plus having Roman calling you every f***ing five minutes to go see "big American titties," or to go bowling just made it longer.Dirty Hipsters said:GTA4. I borrowed it from a friend but after playing it for 15 hours the story still hadn't gone anywhere, so I said screw it and gave it back to him.
Agreed. The only reason for the surface level (besides the actually pretty effective atmosphere) was for the Fuck-Off One-Hit-Kill gun, but I personally never even used it because the bullets didn't travel instantly, and leading your shots was weird in that game.Woodsey said:GTA IV and RDR, but the real killer was Assault on Dark Athena.
I wanted to see the ending, but I was literally begging for the game to end once you left the ship, only to fight your fucking way back. All they had to do was change it so the little girl reached you in time; there was no reason for it to go on that fucking long.
That, my friend, is a Disc One Final Dungeon [http://tvtropes.org/pmwiki/pmwiki.php/Main/DiscOneFinalDungeon]. Specifically, the game had two of them: Orochi's Cave and Oni Island, before the actual final dungeon at the Ark of Yamato. Personally, I actually liked that they included the DOFDs, but the game WAS still uncomfortably long. After Oni Island, I actually stopped playing, only to pick it up again a month later, finish it, and love it.Midnight Crossroads said:Okami could have ended at multiple points in the game. First I thought it was over with Orochi, then I went to the capital, and for some reason before the game was over I ended up in space. It wasn't a bad game, it just felt like the developers could have made a trilogy if they elaborated on the three stories.