Everyone may want to get their molotov cocktails and pitchforks ready, I have a couple:
The new Turok, I liked it! Sure, it may have had some issues with the gameplay and the story isn't on its list of redeeming features, but what other game allows you to kill swarms of raptors, scorpions, weird corcodile things, a T-rex, and Powers Booth in one playthrough?
(with nothing but a knife)
Doom 3, say what you like about no weapon having a flashlight attached but that still doesn't change the fact that Doom 3 was still a great game. 1. Pretty much 90% of fights took place at close range (something that more recent shooters seem to believe is below them). 2. Even though the game wasn't overly scary, they still blended the horror and action quite well (which is more than we can say for FEAR) and 3. I personally found Doom 3 to be fun, I could have a good time while running through a corridoor reducing zombies and demons to a fine paste with my boomstick (something that the modern rise of military shooters seems to frown upon).
Dawn of War (I've recieved flak for playing it), it is refreshing to play an RTS that isn't based around the formula of USA vs. everyone else (what I call the 'Westwood complex').
Finally, Farcry: Instincts. I liked his game from the second I began playing it for one very important reason, Jack Carver. No matter how irritating it was when I was killed by my own trap or when I was soptted by a guard who was 50ft away while I was in bushes, I couldn't bring myself to dislike the game because I found the protaganist tobe interesting enough to warrant my cotinued effort (just to see what happens to him next). Anothr point is that the mutation he undergoes is actually approriate for his character. In Area 51, Ethan Cole is a college/university educated do-gooder who follows in his farther's footsteps and joins the army, then he spontaniously becomes a flash-eating, parasite spewing abomination and can morph between the two at will (thats quite a strong contrast). In Farcry, however, Jack is supposed to be a bit of a bastard anyway, in which case its not out of character for him to turn feral.