Starbound.
It turned bad pretty much the way Coca-Cola (or any brand of cola) did for me. Loving it and then suddenly having this deep-seated realization that the taste reminds me of worn, wet socks.
It was this flash, I just saw the game as incredibly shallow as it was. The side missions are boring fetch quests in their purest form. Everything is ultimately about grinding and grinding the same damn materials for ever. The plot would have been a great addition to a game like this, if it weren't the bazllionth basic caseof "collect six things to open gate to end boss". Combat is the same with every enemy you encounter, there's no variation whatsoever, except in boss fights, which are relatively nice.
It also throws so much bullshit at you that hardcore mode (die once, die forever) is pretty much not an option at all.
It enchanted me at first, but 28 hours later I really can't be arsed with it anymore.
It turned bad pretty much the way Coca-Cola (or any brand of cola) did for me. Loving it and then suddenly having this deep-seated realization that the taste reminds me of worn, wet socks.
It was this flash, I just saw the game as incredibly shallow as it was. The side missions are boring fetch quests in their purest form. Everything is ultimately about grinding and grinding the same damn materials for ever. The plot would have been a great addition to a game like this, if it weren't the bazllionth basic caseof "collect six things to open gate to end boss". Combat is the same with every enemy you encounter, there's no variation whatsoever, except in boss fights, which are relatively nice.
It also throws so much bullshit at you that hardcore mode (die once, die forever) is pretty much not an option at all.
It enchanted me at first, but 28 hours later I really can't be arsed with it anymore.