Games you never found another player of (or even heard of)

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Pakkie

New member
Apr 4, 2010
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Robit, a game I made entirely myself from scratch...
Got about 1000 "hits"

It was pretty unoriginal though, more of a test-game before I failed to complete some bigger, more original games.

...Do I win?
 

Drop_D-Bombshell

Doing Nothing Productive...
Apr 17, 2010
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Roofstone said:
Dog's life for playstation 2.

I've never met another person that is even aware of its existence, which is a shame. Cause it is the best game ever made!
That was the one where you had to rescue the lassie girl by finding bones and coloured smells right?

Nobody i know has heard of the Dark Cloud series, even though many had a PS2.
 

Exius Xavarus

Casually hardcore. :}
May 19, 2010
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Dead_Man said:
Custom Robo for the Gamecube. Friggin' loved that game, and everyone looked at me like I was crazy whenever I mentioned it.
I'm right with you. Loved me some Custom Robo and everyone gave me a queer look every time it came up.

I'm gonna say Mission: Impossible for the Nintendo 64. I've never once heard anyone ever say anything about it. I loved that game.
 

ShakyFiend

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Jun 10, 2009
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Luigi's mansion from the Gamecube, scared the shit out of me when I was eleven, to the extent that I literally couldn't finish it, been meaning to go back and confront my childhood fears one of these days, also BALKAN!:
 

DrunkOnEstus

In the name of Harman...
May 11, 2012
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A Smooth Criminal said:
DrunkOnEstus said:
I'm the only person I know in person who's played Ikaruga, or any Cave shmup. I've had people personally thank me for having them play Rez with the lights off and trance vibrators, but never anyone who played it before they met me.
I actually completed the first stage of Ikaruga without switching polarities. Well... It was more that I didn't know that you could change polarities until after I beat the first stage.
Impressive! Probably not from a score standpoint, but surviving the times that the screen practically fills with red. It's a puzzle game at first, then once you know the "keys" it turns into an orchestrated dance if you're going for score and chains. This isn't me (I wish it was), but for your viewing pleasure. 1 man, both ships!


And that soundtrack! Mmmm.
 

Cavan

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Jan 17, 2011
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Mr Cwtchy said:
Wondering if anyone has had to sit through the ten minutes of crappy dialogue, then the ensuing completely unexplained, shitty gameplay that is Robot Warlords:

For the sake of humanity I sincerely hope not.
Yep, I did as a younger me, found it reasonably enjoyable for what it was.

edit:

mine would probably be DOS games. Hello mummy and the original dos version of prince of persia spring to mind.
 

leeprice133

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Sep 25, 2011
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Zydrate said:
I never see anyone for Timesplitters. At least, from 3 onward. 1-2 wasn't very good.

3 and Future Perfect were a big part of my teenage years, though.
Say whaaaat? Timesplitters 2 was AWESOME!
 

srm79

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Jan 31, 2010
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Roofstone said:
Dog's life for playstation 2.

I've never met another person that is even aware of its existence, which is a shame. Cause it is the best game ever made!
I played that once! My girlfriend at the time bought it in a misguided attempt to join in my passion for gaming. I guess all the racers, shooters and action games on my games shelf really screamed out that I would just love a game about being a dog. Still, at least she tried I suppose. None of 'em since have made the attempt!

OT: Panzer Front and Panzer Front: Ausf. B for the PS1 and PS2 respectively. Actually, Ausf. B was exactly the same as the original with the graphics beefed up for the PS2. Possibly the very first "HD reboot" before they were cool.

"Ausf." is just a contraction of the German word "Ausführung" which literally means "design" or "execution", and was used in keeping with the Panzer theme as subsequent marks of German armoured vehicles would be referred to as "Ausf. B/C/D" etc...i.e the Tiger II was known to the Germans as the Tiger Ausf. B.
 

Shilefin

New member
Aug 18, 2011
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I've found this half-assed MMO game called Age of Time, which I played for about a year or two because of my worrying fondness of virtual currency. I never mention it to anyone though, because I am kind of ashamed.
 

LostCrusader

Lurker in the shadows
Feb 3, 2011
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Dark Messiah: Might and Magic was one of my favorite PC games ever and I never heard anyone else mention it. I think it had some kind of multiplayer but I heard it was broken and never tried it.
 

ivarsa15

New member
Nov 21, 2009
56
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I never knew anyone who played the game gangland as much as me. I have like 4 copies of that game.
 

Sewa_Yunga

I love this highway!
Nov 21, 2011
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wottabout said:
I never hear anyone talk about Jill of the Jungle
Curse you, now I have nothing left to say! Did you use the bug which let you throw more daggers early on? ;)

Wait, actually I do. There were some other games on my family's pc back then, one being Xenon 2(which is fairly known afaik) and the other one being a game called Stunt. Or Stunts. I don't really know anymore... It was kinda like Trackmania :D
 

Icehearted

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Jul 14, 2009
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TheSniperFan said:
Black Dawn for PSX.
Good times.
Oh my gravy YES! I playe the demo for this thing till I knew exactly where everything was. The full length game? I sunk weeks into it. I don't know why but it did everything right for me (down to the corny CG).

I have fond memories of Felony 1179 and Auto Destruct. I can imagine a lot of people played Felony, but Auto? Seems rare
 

oliver.begg

New member
Oct 7, 2010
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i've never met anyone that not really really hardcore PC enthuasist that has played the X series (like x3 reunion or Terran conflict)
 

Therumancer

Citation Needed
Nov 28, 2007
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Guffe said:
A game called Baroque.
I found it cheaply for the Wii a few years back, don't know anyone who's heard of it.
And good so, the game sucked and I didn't understand crap about it...
I tried to play it for several hours but never got anywhere
People of the Escapist, keep away from this game!

Actually that's a cult classic, and it's failure has probably cost us a lot of good JRPGs in general. There have been versions for the Wii and PS-2, and people pretty much begged for that to make it to North America. I wouldn't be surprised if the failure to released Xenoblade Chronicles originally was in part due to executives looking at that game specifically.

To some extent I can see where your coming from with Baroque, it went over the head of a lot of people in North America, lacking the same kind of identifiable structure as things like the SMT series. The whole "point" of the game is to figure out what's going on, how much of this is in your head/a virtual construct, how much is read, what the point is, etc... This is done by basically grinding the roguelike dungeon, which gets bigger and bigger, with you having to start out new each time you try and run it, excepting the limited abillity to cast things out of the dungeon for a later incarnation to use. There is little in the way of persistance with your reward being figuring out tiny slices of what's going on as you die or defeat the dungeon.


A surrealistic pseudo-biblical horror action roguelike with heavy science fiction trappings. Too wierd for the US audience except for the limited audience that demanded it. Doubtlessly dooming other wierd things people wanted to try.

As I understand Baroque was so popular that the localization rights cost a pretty penny, and the version for the Wii and PS-2 is actually a remake of the title (due to popularity) from an earlier system. PSX I think.

All this ranting aside, I myself thought it was "meh". I still have my copy. My issue with it was that it seemed a bit too arbitrary in the way the dungeon was set up. It felt more like me throwing myself against the RNG rather than actually learning to survive in a roguelike enviroment, since the type and placement of monsters along with what they were going to give you was so bloody random you could basically wind up fighting dozen ultra fast demon-wheel bot things right inside the entrance and not even have a weapon, running (as it suggests, given your objective to get through) not always being viable since things can be so much faster than you. :)

That said high octane masochism seems to be the Japanese way when it comes to video games. I get into it when the game makes it fun, for me while it could be fun, it was too arbitrary waiting to find out if it was going to give me a chance. :)
 

Freaky Lou

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Nov 1, 2011
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LostCrusader said:
Dark Messiah: Might and Magic was one of my favorite PC games ever and I never heard anyone else mention it. I think it had some kind of multiplayer but I heard it was broken and never tried it.
It comes up quite often on RPGCodex, or any site dedicated to western cRPGs. I was halfway interested in trying it out since it's like 5 bucks at the NEX atm.

For me:

War Of The Monsters: Fighting game for the PS2 based around Godzilla-style movie monsters beating each other up in crowded cities. Was pretty fun, if shallow, but apparently lies forgotten.

Pathologic is an extremely obscure game, but it's starting to get a little more recognition now in the snooty/underground/indie circles. A Russian game from 2005 that's...sort of horror, sort of adventure, sort of RPG, sort of FPS...? It's like nothing else, for sure. I do own it but it's unbearably difficult and I sincerely doubt that I will ever, ever complete it.

Ultizurk: An extremely obscure series of Ultima-style games made by one guy. They were actually pretty good, but compatibility issues on an already obscure product had buried it until recently. They're all at a link from here: http://ultimacodex.com/2012/05/the-ultizurk-series-2/
 

Vhite

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Aug 17, 2009
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Wiggles: the Myth of Fenris (or Diggles as it was called in US)
Fun sidescrolling strategy game with terrible animations but great atmosphere.

Pebble said:
I never met anyone who had played Freelancer until a few years ago. A truly fantastic and wondrous game. Nothing I have found since can compare with the experience of hovering stationary in a vast ice field, watching frozen chunks of rock pirouette past, the irregular flashes of light illuminating patches of the dark cloud shrouding your vulnerable craft. Being completely alone save for the occasional silhouette of a hostile dagger fighter, scouring the mist for lost ships like yours.

That and accidentally crashing into planets. That was hilarious.
Strange that you never met anyone because its still often played game. I recommend you to download Discovery mod. It adds more than any expansion would (for example you can now buy capital ships) and there are amazing servers to it so full that you will think you are playing MMO. The main server has also roleplaying rules which enchances the atmoshpere and unless you meet terrorist or opposing faction no one will just shoot you to down, even pirates ask for credits first (of course this only works with players).
 

JokerCrowe

New member
Nov 12, 2009
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Second Sight. Yahtzee mentioned it in an Extra Punctuation but I haven't seen/heard anyone who's actually played it. Which is a shame, because it's really Quite Good.

Also, I'm glad a few people also played Metal Arms: Glitch in the System. I replayed that maybe 5 times, and I thought it was really awesome.

A third game I found in a bargain bin which I probably replayed more than Metal Arms is Rogue Trooper.
I honestly can't tell you why though, when I think back on it, I don't remember it being That good...
Ok, yeah I do, :p But I think that's mostly because of Nostalgia. And THIS cutscene:
 

Therumancer

Citation Needed
Nov 28, 2007
9,908
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Hmmm, well there would be a lot from me, but I'm older than a lot of people who post here so that might have something to do with it. Some of my favorites include:

1. Wizards and Warriors: an old RPG in the vein of Wizardry, not the oldest thing on this list, but when I mention it most people think of the NES carts. I had some fun with this, but wound up losing it. Haven't been able to find a copy of it digitally, but it has been a while since I've looked.

2. Noctropolis: I'm not a big adventure game player, but Origin Systems/Richard Garriot did this adventure game about a comic fan running a used book store who gets sucked into a parallel reality where he has to step in to replace his favorite super hero. One of those games that used live people playing the roles when that was a hip new technology. I always kind of hoped for a sequel and to do more with the villains (since I didn't feel like I actually defeated most of them) but it didn't do anywhere well enough for them to consider I guess.

3. Cybermage: Darklight Awakening: The guys who did Wizardry did this one too, it was an attempt to create a FPS with other elements in it. This was one where you had powers, guns, and fairly open levels in places, along with side objectives. I always felt this game and another one by Origin called "Shadowcaster" innovated a lot of the things later FPS games wound up taking credit for.

4. Bloodnet: This was kind of like the wierd cousin of "Challenge Of The Five Realms". It's an adventure game/RPG hybrid where you play a computer hacker in a cyberpunk world who gets turned into a vampire. You need to recruit a bunch of fellow cyberpunks Ultima style and put together a team to take down the head Vampire before you become a full Vampire and lose your humanity. It was differant at the time, especially seeing as Vampire-mania had yet to fully set in. While this was inspired by the old "Grimms Cybertales" supplement for "Cyperpunk 2020" (or so it seemed) I have kind of wondered how many later works it wound up inspiring because every once in a while I can't help but think "you know that sounds almost like an intentional Bloodnet referance".


Of course then again I'm the guy who thinks gaming peaked with "Ultima 7" and "Crusaders Of The Dark Savant" as one year's RPG one-two punch, back when a 386 was a monster machine. Sadly, creativity wise it seems to have been gradually down hill, especially for RPGs. I kind of hope Richard Garriot gets something out soon, despite the layoffs, and somehow manages to start a new gaming renaissance. :)