Games You Quit Playing Beacuse of the Learning Curve

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Rezfon

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Feb 25, 2008
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when I was really young it was Abe's Odyssey that would always get me frustrated about not being able to complete it, or even get half way through the game. Haven't actually gone back to it but i'm sure now i'd probably be able to do it no problem.
 

Aqualung

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I *almost* stopped playing Fallout 3 because the combat system, and, well.. Everything about it felt so new and weird to me. Oh don't worry, I beat it. :D

Actually.. I don't think I've ever quite a game for the learning curve. I usually quit because it bores the hell out of me, or it's just very bad.
 

KapnKerfuffle

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May 17, 2008
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L0max said:
Falcon 4.0
Oh my lord. Yeah I bought the goddamn strat guide for that one but didn't have a joystick. Much respect to yah!

I quit Apache: Longbow not for the learning curve, but because it's controls were glichy. But damn, I STUDIED for that one!
 

neuromasser

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Jan 20, 2009
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Lock-On. You've got to learn a handbook size of bible just to fly up and down, don't even think about shooting down someone.
 

NeoDeath90

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Feb 11, 2009
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Arayis said:
Devil May Cry 3, my god that was hard, or maybe I shouldn't have tried to play it at 2am, that seems to effect that brain to hand thing...
It was very difficult yes. I'm just glad they came out with a special edition with an easier game mode.
 

Amethyst Wind

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I came very close with Last Remnant. Going from the first disc to the second disc was like getting punched in the face by an overly large dolphin: Very painful of course, but more than anything you're left wondering just exactly what happened.
 

antipunt

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DMC 3

Dead Rising I was OK because my friend warned me; I spent a day researching faqs first =]
 

NeoDeath90

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I almost gave up on Onimusha Dawn of Dreams when you first fight Hideyoshi. At that point the difficulty spiked pretty epically.
 

ChunX

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My answer comes in the form of a little Naughty Dog RPG for the Sega Genesis called Rings of Power. Not only was the game hard because it didn't really tell you much of anything as far as what you were doing but right out of the gate, but also if you wandered outside at all in any attempt to "grind" you would be decimated in your first fight barring the lucky few occasions when maybe you would fight a lone bear or something. Even once you had attained your first or even second party member (which if i remember correctly you could not control), dying occoured all too frequently due to seemingly randomly placed, frighteningly overpowered enemies. Also the interface was atrocious. You mean to tell me that if I push up on the controller I move in a diagonal line up and to the right?? C'mon... Plus if you planned on doing any sort of long distance travelling at all you needed to stock up on food and water which, while a novel idea, were needlessly expensive, especially considering how insanely difficult it was (at least for me) to attain any sort of money whatsoever... Because I would die trying! But looking back at it now, I guess I should have been leary. I should have known that it was going to be a tough game when I finally realized that the 100+ page instruction book that came with the game contained A COMPLETE WALKTHROUGH for the damn thing...
 

Low Key

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Not too many newer games are out of my grasp. I remember on the NES though, the Ghostbusters game was so insanely difficult, I never rented it until I got a Game Genie and cheated my way to the end.
 

Rusty Bucket

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Dec 2, 2008
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Ninja Gaiden. That game didn't even have a curve. There was just a solid wall of annoying enemies, death and frustration. I put it down when i got killed by the second boss for the 50th time. He was on a damn horse! All he did was ride up and down a bridge knocking you over, and every time you tried to attack him you got owned by teleporting ninjas throwing exploding shuriken at you.
 

Ushario

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tman_au said:
I've been clearing out my desk draws and found two games: X2 - The Threat and X3 - Reunion. I played a little of X2 only to put it down, because it felt like having a second job. The funny thing is X3 is still in the shrink wrap and can't even remember why I bought it in the first place.

What are the games you quit playing, due to the learning curve?
You wouldn't mind sending me X3 would you? ;)

Can't find a copy of it around here sadly and I really really want to give it a go.

On topic! I think the only game that has ever done that is CS. I'm a really good CSS player but I just couldn't get a kill in CS. Probably didn't help that I was playing against a competitive player, as in, he wins tournies and has had opportunities to go overseas.
 

EvilMaggot

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Sep 18, 2008
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well.. Microsoft Flight Simulator have taking me the longest learning curve ... around 10-20 minutes and i got the hang of it :p (checked the control options after i accidently pulled up the landing gear while taking off xD) but im quick at learning how to play a game :) i memorize stuff very quick buttons etc.
 

Bane_Star

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ward. said:
Assassinator said:
Anyway, I quitted Dwarven Fortress. Tried it once, I know it's awesome, but those textual graphics just confuse me too much.
Download a tile pack, you'll still quit after a few hours though.

Stupid dorfs.
I modded it for the best graphic packs I could find, Allows my brain to comprehend enough to keep going for a few days, but after getting the Initial fort built, The Water pumping, the Farms managed, The Dorfs looking after themselves, I just don't quite see the point. Yes, some people like to kill goblins, but the challange is gone by then and its just sandbox for me afterwards.

Prince of Persia Games, The first Originals were always hard to beat. Mostly if I hadn;t played for a month or two, I'd forget where all the traps were or how to get through a level.

Actually Any game that you dont have to pull out a pad of paper and write down maps, or notes or give yourself clues on how to beat each part, Just doesn't feel like I'm playing a game..
 

KaiusCormere

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Mar 19, 2009
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Master of Orion 3 is the winner IMO. Moo3 makes every little thing very hard to manage, and unrewarding. The time it takes for a fleet to traverse the stars often means that your fleet will be several generations old by the time it arrives, and the game grows in scope as the turns go on and becomes unmanagable. Civilization did as well, but it was easier to understand as it wasn't theoretical applications of astrophysics that were the topic at hand.

Dwarf Fortress is actually kinda hard but because it was never on a game store shelf, I feel that imagining it done professionally would yield a game about as difficult, and as polished as SimCity - that the difficulty is from the lack of polish, and poor graphic quality. I don't want to give it the top spot.

Romance of the Three Kingdoms in most of the incarnations in which I've seen it, is rather
overly hard to understand and play. Often it starts out with absolutely no explanation of what is going on.

Defense of the Ancients...I have to mention this because it has a serious learning curve, and the online Battle.net community are some of the biggest assholes - and racists - I've had the displeasure of ever encountering. Are you new? Don't know what items to buy or where to buy them? Ask what an abbreviation means? Don't know what specific abilities one of the 96 heroes an opponent may have chosen does? If it comes out then expect to be kicked from the game.
Die a couple times, and they'll cuss you out and ban you from ever playing with them.
They ping you greater than 80 ms? Reason enough for a kick. And the game punishes death in many ways. First, you aren't on the field, gaining experience, for a significant portion of time. Second, your death gave the enemy experience. Third, you lose a significant amount of money, which the opponent gained. All of which means, if you die once to a player, you have a near-zero chance of beating the player in a later battle.

Each of the above games I have actually quit due to the learning curve.

Eve Online is difficult to learn and master, but significantly less so than other games mentioned. Plus the community help channel will answer many of the questions people have - although asking for help may make you a target to a scammer! But still, it's no walk in the park. You can expect to lose as much of your assets as you risk, (hopefully) learning from your mistakes as you go. It deserves an honorable mention among this worthy crowd.
 

Supernova2000

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May 2, 2009
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Eve Online for me, that game has the most ludicrously complicated, unintuitive mess of buttons for an interface i've ever seen! You need a hell of a lot more time than just the free trial period just to grasp a fraction of it. Things that were simple button presses in older games have been stretched to opening 3 or 4 menus at a time, pressing loads of buttons and dragging and dropping. I got sick of it after 2 days and just clicked self-destruct and ended it there lol.

That and the arbitrary jump gates between star systems and being able to clip straight through planets and other objects.

Overall, a frustrating unrewarding chore.
 

ward.

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Aug 6, 2008
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Bane_Star said:
ward. said:
Assassinator said:
Anyway, I quitted Dwarven Fortress. Tried it once, I know it's awesome, but those textual graphics just confuse me too much.
Download a tile pack, you'll still quit after a few hours though.

Stupid dorfs.
I modded it for the best graphic packs I could find, Allows my brain to comprehend enough to keep going for a few days, but after getting the Initial fort built, The Water pumping, the Farms managed, The Dorfs looking after themselves, I just don't quite see the point. Yes, some people like to kill goblins, but the challange is gone by then and its just sandbox for me afterwards.
Make sure one of your graphics packs didn't mess with the difficulty, although it is much more enjoyable if you play it solely for the roleplay/ elf slaughtering aspects.