Defense Grid 2: "It's the best of the genre! The besssst! So much content! The bisssssst!"
Hey, I'm the kind of genre-surfing asshole that likes to try the bist of each then walk away with a shallow sense of varied bistness...this seems like as good a chance as any to jump into one that I'm fairly inexperienced at.
Oh. This...this is it? It only gets more stressful while somehow maintaining soul crushing boredom like a highly demanding production line operative job position? Nope! Nopety nope nope. Was looking for entertainment, not a job that costs me money.
South Park the meaningless innuendo:
Ok, it was a demo, i cant afford to be that stupid with money right now. But having played the first not-shit South Park adventure to find it quite not-shit and fairly entertaining at the time, it seemed like more of the same should be enough to at least get through a demo and feel like perhaps the full game will be worth getting, eventually. On sale.
I quit after the second battle. It felt weirdly hollow, unfunny (apart from the difficulty slider option, but had already heard about that before so the lack of surprise meant no actual humour was extracted), dated, simple, more derivative than usual without the irony...I don't know exactly, it hit hard the realisation that this wouldn't be fun, funny or surprising. Perhaps the first was coasting mainly on novelty. Either way, am not going back.
Hey, I'm the kind of genre-surfing asshole that likes to try the bist of each then walk away with a shallow sense of varied bistness...this seems like as good a chance as any to jump into one that I'm fairly inexperienced at.
Oh. This...this is it? It only gets more stressful while somehow maintaining soul crushing boredom like a highly demanding production line operative job position? Nope! Nopety nope nope. Was looking for entertainment, not a job that costs me money.
South Park the meaningless innuendo:
Ok, it was a demo, i cant afford to be that stupid with money right now. But having played the first not-shit South Park adventure to find it quite not-shit and fairly entertaining at the time, it seemed like more of the same should be enough to at least get through a demo and feel like perhaps the full game will be worth getting, eventually. On sale.
I quit after the second battle. It felt weirdly hollow, unfunny (apart from the difficulty slider option, but had already heard about that before so the lack of surprise meant no actual humour was extracted), dated, simple, more derivative than usual without the irony...I don't know exactly, it hit hard the realisation that this wouldn't be fun, funny or surprising. Perhaps the first was coasting mainly on novelty. Either way, am not going back.