Really? That sounds... implausible. I guess I didn't buy it right when it came out, so I don't remember directly, but weren't most PC games still going for $30 in those days? Or they'd just started bumping up towards $50, thanks to the Xbox/GameCube/PS2 era?Tom Goldman said:Warcraft III was priced at $59.99 when it was released in 2002, almost unheard of at the time.
Same here. You Americans have it easy. The least I've ever paid for a launch title was about $80, and that was a special deal they were doing. Dragon Age: Origins on PC is currently on sale in EB Games for, oh, about AU$110.jimBOFH said:Man, I'd kill for RRP's of $60 US right now.
You're being treated like customers, to be charged for goods and services you receive.Georgeman said:Well, it' TOO early to even be talking about the Diablo III's price. Hell, Starcraft II hasn't been released yet, so meh.
Now assuming that this will be true, then my answer to your issue is simple: We are being treated like cattle, to be milked as much as possible. This will cause a number of PC gamers to delay buying the game till its price falls. Companies want more and more revenue from their current fanbase rather than try to expand their horizons and get more customers.
Sorry, but I don't buy it. As I said above, this won't be a necessarily good move as customers can potentially wait for the price to drop. The customers could care less about inflation, rising development costs (yeah right!) and any other bullshit that might be raised to defend the product's price. What they care is that this game got more expensive while others have not.Tulisin said:You're being treated like customers, to be charged for goods and services you receive.Georgeman said:Well, it' TOO early to even be talking about the Diablo III's price. Hell, Starcraft II hasn't been released yet, so meh.
Now assuming that this will be true, then my answer to your issue is simple: We are being treated like cattle, to be milked as much as possible. This will cause a number of PC gamers to delay buying the game till its price falls. Companies want more and more revenue from their current fanbase rather than try to expand their horizons and get more customers.
There is a place for consumer advocacy against price gouging, but this particular instance is not unreasonable in any sense of the word.
You do realise that game development prices have, oh, trebled in the last 10 years? And are likely to continue to spiral upwards?stinkychops said:Why? The material making the discs is still cheap. I doubt they've done enough market research to suggest this will maximise profit. Probably just want to free up shelf space for COD:17.
Diablo 3 for $60 is actually a good buy at that price, if it proves to be infinitely replayable like its forebears.Khell_Sennet said:You young whippersnappers don't know what expensive is. My copy of Stonekeep was over eighty bucks, X-Com UFO Defense was sixty, as was Worms (the original). In the late DOS / early Win95 era, games used to generally run the sixty to eighty dollar range, with a hundred not unheard of. Games at fifty are cheap to me, but the quality of games (talking enjoyability, absence of bugs, and gameplay hours) has been way down, so they really aren't worth much more than that.
If Diablo 3 is the epicness that Diablo 1 and 2 was, and isn't a subscription-based game, then sixty bucks, big whoop. I'd probably pay double that. If it's a bucket of suck like Hellgate London was, or costs monthly to play, I won't touch it even if it were in the $1.99 bin.