This is a joke, right?
Ok... you do understand that you can produce the platform for used digital games, but you cannot really be entitled for facilitating that the same as a physical space, right? Because there is no such thing as a used digital copy... its just another digital copy. So how do you propose to offer distinction at the lower price for a used digital copy when there is no distinction? If you sell it for the same price, it doesnt matter if you call it new or used. If you sell it for a lower cost given there is no actual item, just endlessly new generated copies how do you get out of submitting the proper levels of payment to the copywrite holders?
There is no deterioration. So the only thing you can viably do is somewhat like what Steam already does with game inventory and allowing games to be traded as items between individuals and simply be the facilitator of license transfers. But you cannot turn it into a business model because there is no legitimate way you can claim all the profit for selling a "used" copy when its really just another copy.
Normally I am very anti steam and I have defended game stop many times over. But as the headline reads, Gamestop wants to sell used digital games. When in actuality in this case, Gamestop wants to keep the profit generated from the sale of digital games and only pay the publishers an arbitrary amount of times for each item sold.
Well I guess that makes sense. It would basically be legalized piracy, and if Steam can make a business model out of it, It stands to reason gamestop would want to too.
Ok... you do understand that you can produce the platform for used digital games, but you cannot really be entitled for facilitating that the same as a physical space, right? Because there is no such thing as a used digital copy... its just another digital copy. So how do you propose to offer distinction at the lower price for a used digital copy when there is no distinction? If you sell it for the same price, it doesnt matter if you call it new or used. If you sell it for a lower cost given there is no actual item, just endlessly new generated copies how do you get out of submitting the proper levels of payment to the copywrite holders?
There is no deterioration. So the only thing you can viably do is somewhat like what Steam already does with game inventory and allowing games to be traded as items between individuals and simply be the facilitator of license transfers. But you cannot turn it into a business model because there is no legitimate way you can claim all the profit for selling a "used" copy when its really just another copy.
Normally I am very anti steam and I have defended game stop many times over. But as the headline reads, Gamestop wants to sell used digital games. When in actuality in this case, Gamestop wants to keep the profit generated from the sale of digital games and only pay the publishers an arbitrary amount of times for each item sold.
Well I guess that makes sense. It would basically be legalized piracy, and if Steam can make a business model out of it, It stands to reason gamestop would want to too.