GameStop Wants to Sell Used Digital Games

draythefingerless

New member
Jul 10, 2010
539
0
0
BiH-Kira said:
draythefingerless said:
no... no no no no no. this used sales BS is half the reason the games cost so damn much. i mean, why you think pc games are like a 2 3rds of the price of their console counterparts?
WAT?
Many new digital releases on steam cost 60euro, which is the same price as a console game. The only thing that kept PC prices down was the fact that there weren't that many users and in order to sell as many games as possible, they did the only thing they could. Lowered the price.

Now that we have Steam and a ridiculously high number of PC gamer, there is really no reason for them to keep the games prices lower than console games. People are willing to pay for it, they will charge more.

Also, used sales are NOT the reason for high prices. Used sales and piracy are just scapegoats and nothing more.

The only reason game prices are so high is because idiots lead the major publisher and invest several million $ just into marketing. Remember that EA said they need to sell 5 million copies of the Dead Space 3 game at the price of 60$ just to break even.

That's whats wrong with the industry. Not used sales and piracy.
Every industry has a second hand market. Only the game industry keeps complaining and bitching like a 10yo.
1. i was mentioning retail prices of pc games, not digital ones. same ground comparisons. i bought a pre order for skyrim for 30 euros.

2. digital distribution is incredibly cheap, and the main reason you see 60 dollar price tags is because retail shops force publishers to have same or higher prices, because digital distribution is a competitor to their business, and so they resort to this dirty trick, COMMONLY KNOWN, to thwart digital distribution.

3. steam sales more than prove that people are willing to buy at cheaper prices, and sales at steam like that, as well as other DDs like GoG or GamersGate make sure you almost never buy a game at 60 dollars, and not only that, instead of the cheaper game´s income going to a shop that had NOTHING to do with the games creation, it goes DIRECTLY to the people who made it. you know what we call used game market on the digital distribution level? THE STEAM SUMMER SALE.

4. i have nothing against the used market, i have something against gamestop. you have the greatest seller of video games in the world purposefully, in every venue they own, pushing used sales, en masse. i have NOTHING against used games. NOTHING. they are a fine venue for people who cant afford or dont wanna pay a fortune for a game. but the minute you push that market so hard, that the average consumer is a used game consumer, its nerve wrecking. that allied to their stranglehold on pubs to do what they want makes me hate them as a company.
 

MeChaNiZ3D

New member
Aug 30, 2011
3,104
0
0
Well that's just silly. What is the difference? Maybe they don't give you the online pass or something.
 

piinyouri

New member
Mar 18, 2012
2,708
0
0
There is no such thing as 'used digital games' therefore this whole thing is a farce, a logical impossibility.

I look forward to watching them try to institute it.
 

Lex Darko

New member
Aug 13, 2006
244
0
0
I don't understand what everyone is so upset about. This idea is already dead in the water. Ever notice how your pc game activation code is usually linked with an account with the game publisher? Ever heard of UPlay or Origin those DRM systems remember your codes they link them to your player account; there's no reselling those codes.

If Gamestop or even Steam tried to sell "used" codes in mass, all publishers would do is create systems that link a player customer-relations account to your activation code and require you to sign into that account before you play the game.

Again this idea is already dead in the water for triple A games at least.
 

Tanis

The Last Albino
Aug 30, 2010
5,264
0
0
I think a USED DIGITAL GAME could work, but only in a sort of 'credit' way, but not really?

Say I pay 60USD PSN/XBL/Steam for Skyrim.
After X amount of time (x equally either days or weeks or even hours) the game is devalued from 60 to 50 to 40 to xx...

If, at some point in time, I say 'meh, screw this crap' I can "return" the game for X amount of credit to my account.

In this way I get to play the game, developers/publishers/whatever get money, but I can also extend my money.

Does that make any sense?
 

Drakey

New member
May 17, 2008
61
0
0
I continue to stand behind my right to resell my properties. Even properties that are access to the use of other properties. This is quite a bold endevour, but really the exact same thing someone does when they loan or sell a game on disk. Your reselling or loaning your right to use the software.

The only difference here is that finally people can set aside their fear of a disk that was in someone elses disk drive. No resurfacing needed, just simple change over of titled deed to the license. or whatever XD.

This might be a long time comming, but its been comming. I want to be able to resell my digital copies some day when im done playing.

Gamestop is just the middle man. This is a way they can ENABLE the rights of their customers. They are enabling them to resell their properties. Enabling them to do this allows them access to flexibilities in this market that they used to have to be shady and crooked to do before. A person could now legitimately and over the table change the rights to use this software to another.

Gamestop is a business like any other. As well as the middle man between the software publishers and their customers. To consider them a villain in this is only as classic as any reseller of any goods. No they didnt write the stuff themselves, but they gave the writters a fun store in the mall to sell their stuff in. And they gave the average person who enjoys these products a place to find it fresh from those writters, and also a place for them to share with other customers. Equally.

So all can go home with either a paycheck or at least more of their paycheck left.

And play games.

Win win. Win.
 

magter3001

New member
Jun 7, 2010
53
0
0
robert01 said:
Hopefully GameStop spends all their money on this and they go bankrupt.
Then how will I buy steam wallet cards? :(

I don't like gamestop like the next person but I still have memories of buying my first game there and all that sweet stuff. Let them stick around a while longer.
 

Rednog

New member
Nov 3, 2008
3,567
0
0
Zachary Amaranth said:
robert01 said:
Hopefully GameStop spends all their money on this and they go bankrupt.
Yeah, just what we need: A premature death of retail.

Gamers: Cutting off their noses to spite their faces since 1983.
But it really wouldn't affect most PC gamers at all. Most gamestops' abandoned PC gamers long ago because they didn't see PC games as profitable, and since the digital market has boomed there really is no point to go and purchase a retail copy of a PC game.

Hell I visited a gamestop for the first time in years because I was hunting down a copy of Silent Hill 2, besides something like that I as a pc gamer have absolutely no use for Gamestop. Even though they've just now started putting in a select few PC games, what is the point? Oh do I want to order Borderlands 2 from Gamestop for $59.99 or just preorder a digital steam key from Greenman Gaming for $40.
 

likalaruku

New member
Nov 29, 2008
4,290
0
0
Where I live, GameStop doesn't even carry PC games anymore. Sometimes I like to mess with them by asking them for Genesis,SNES, & PS1 games.
 

rob_simple

Elite Member
Aug 8, 2010
1,864
0
41
This sounds dodgy as fuck, it's like one step above piracy. Actually, I'd go as far as to say it's worse than piracy; at least the people who share files illegally usually don't make money from it.
 

Beautiful End

New member
Feb 15, 2011
1,755
0
0
Fucking same argument all the time. "Waaah, GS doesn't pay publishers! Waah! GS is ripping us off!". Yes, they pay publishers a share with their used sales. Otherwise, it would be %100 illegal and they would have stopped years ago. No, you don't have to sell your shit to them so you're only ripping yourself off. Are we good? Okay.
Whoever is thinking of countering this argument, don't bother. I know what you're gonna say already so just ignore me and pretend I never said anything. Heck, tell you what: I'm not even going to reply. I'm not doing this dance anymore.

From an ignorant point of view, I think it would work like this:

-You get some kind of code from the game itself. You know, like a serial number or something that's embedded into the game. Don't know how yet; maybe they'll figure that out later.
-You walk to your local GS and give them the code. It's a unique code so if it goes through, then you're good. Attempting to use the same code or falsifying one wouldn't work. That's just how their coupons work (I've seen this firsthand).
-I assume they'll have a set price on a game you trade in (I.E: Journey gives you 5 bucks no matter what) and it will only go down if the game goes down in price.
-Maybe they won't take some games. For example, Gotham City Impostors is $15 but PSN users get it for free. They would essentially get $15 out of GS for something they got for free. So maybe they wouldn't take it in?
OR:
-GS just won't take digital games after a limited amount of time/if you didn't buy it originally from them.

Anyway, that's just too much. I know they're greedy but it's fine, GS. You don't have to be involved in every aspect related to videogames. There's still plenty of people who buy and like disc based games. You don't have to try and be "perfect" about everything. Just give it up.

Also, they're just gonna open a can of worms they don't wanna deal with. As it is, most people who buy DLC at GS don't know what they're getting (For example, a teenager buys Rezurrection for Blops. Then he looks at the receipts and asks for his disc. When he realizes it's just some DLC, he demands his money back. But GS cannot refund DLC because...well, it's DLC. Then a fight starts. I've also seen it happen tons of times).

Then there's the argument about giving them less money for the game, which is what people complain about as it is. They go in expecting to get a full refund and they get 1/3 of the original price they paid. But again, no refunds so...another fight breaks off.

It seems highly impossible to happen BUT if it does happen somehow, I wouldn't mind getting some DLC at a cheaper price. But again, I doubt it will happen.
 

Yopaz

Sarcastic overlord
Jun 3, 2009
6,092
0
0
Sushewakka said:
Fappy said:
The weird thing about 2nd-hand digital copies is that, well... what sets them apart from 1st-hand digital copies? When buying a physical game used the buyer understands that it has been used before and may come with issues due to that fact (scratched disk, missing instruction booklet, standard wear and tear, etc.). How does this translate into the digital market?
You get the product another person owned before. It's that simple.
If it is as simple as you claim. Explain it to me. What is the difference between a used digital game and a new digital game? Digital data can't be "used" in the same way physical objects can. There's no loss of data, there's no damages.

Seriously, this just sounds like GameStop is trying to earn money from piracy.
 

Dr_Fred

Entitled person (until Monday)
Sep 2, 2010
23
0
0
It's absolutely baffling how many people seem to think this is "impossible" or "crazy". It really bugs me. The concept of "digital used product" that some seem to be struggling with could obviously work perfectly well (wether or not that would be a Good Thing(tm) is a different story, but that's not the point).

I'm pretty sure some of those who say they don't understand know about that neat little thing called "money". Surely they have a bank account ? Perhaps they even transfered money from it once ? There. This is how it works.
The only difference is that you may still have a copy of the data somewhere. Which can be handled by a trusted client software, subject to a Steam-like DRM and would, anyway, be no different (legally or technically) from the copies of that data you could get anytime from a P2P network.

Personally I think it could work. For good measure, i'd add a small fee (a slight percentage of the exchange price perhaps) to pay for the service, and cut the developpers a part from the profits. Of course, it'd be a shift in the way the system currently works, since Steam is relying more and more on its awesome sales, but if the can work with Valve and devise a system that works for them both well... good for them. I have nothing against big, old companies as long as they prove able to evolve with their time.
 

Rude as HECK

New member
Feb 24, 2011
222
0
0
You know, there's this website called Green Man Gaming. It's becoming quite a popular digital retailer.

it does digital trade ins, quite successfully. The idea itself is quite plausible...
 

Clearing the Eye

New member
Jun 6, 2012
1,345
0
0
Before this article: "Wouldn't be great if Steam had used games?"

After this article: "This is a stupid idea. Way to ruin games, Gamestop."

This community is so bias and fickle.
 

Drakey

New member
May 17, 2008
61
0
0
Draech said:
Drakey said:
I continue to stand behind my right to resell my properties. Even properties that are access to the use of other properties. This is quite a bold endevour, but really the exact same thing someone does when they loan or sell a game on disk. Your reselling or loaning your right to use the software.

The only difference here is that finally people can set aside their fear of a disk that was in someone elses disk drive. No resurfacing needed, just simple change over of titled deed to the license. or whatever XD.

This might be a long time comming, but its been comming. I want to be able to resell my digital copies some day when im done playing.

Gamestop is just the middle man. This is a way they can ENABLE the rights of their customers. They are enabling them to resell their properties. Enabling them to do this allows them access to flexibilities in this market that they used to have to be shady and crooked to do before. A person could now legitimately and over the table change the rights to use this software to another.

Gamestop is a business like any other. As well as the middle man between the software publishers and their customers. To consider them a villain in this is only as classic as any reseller of any goods. No they didnt write the stuff themselves, but they gave the writters a fun store in the mall to sell their stuff in. And they gave the average person who enjoys these products a place to find it fresh from those writters, and also a place for them to share with other customers. Equally.

So all can go home with either a paycheck or at least more of their paycheck left.

And play games.

Win win. Win.
Ok a few things.

Any game that involves a server isn't just your property. It is a service as well. If not fully, then at least partially. You property rights do not apply to services. This is why the different publishers try to tie in various online components.

Second problem
Gamestop as you pointed out is a middleman. He doesn't ad anything. He just facilitates. With Gamestops current method of handling used games from the console market they effectively cut out the producers of the goods. This is a problem in the long run due to the nature of games because A: a digital product doesn't follow the laws of entropy making a used product the same as new, and B: Unlike other goods, games dont earn money per unit sold, but rather after X units sold. With Gamestop taking sales they can effectively kill the producer meaning less games in the future.

Thirdly
Publisher are already trying to cut out used sales from the equation. With Digital distribution that is a whole lot easier. To change games from a good to a service is not only within their rights, but also easy to do. You have a right to sell your property, but you dont have a right to sell a large amount of your game accounts.

First. The online components are established by how many use them. You cant make a realistic server based on how many 'might' use it. Thats fortune telling, so you go by how many use it. If i resell my rights, the number hasnt changed (most likely). Someone has taken my spot. So if the price of admission doesnt include how long a user may use it, then not my problem. Servers arent my problem. The end user could be anyone.

Second: If its quantity they need, than make a product that you can make pooperloads of what we want to keep to the grave. Then you can make this structure work, otherwise get back to being apart of a structure that cycles, and reuses itself. A linear ending structure of you buy it and thats it. end game. dies. kinda like it is now. its kinda like a no sex cult, lets see how far it goes...

Third, Yes you just described how they want to end our right to resell. How short sighted
Lets change things so we can make things work. Start middle end doesnt work
Draech said:
Drakey said:
I continue to stand behind my right to resell my properties. Even properties that are access to the use of other properties. This is quite a bold endevour, but really the exact same thing someone does when they loan or sell a game on disk. Your reselling or loaning your right to use the software.

The only difference here is that finally people can set aside their fear of a disk that was in someone elses disk drive. No resurfacing needed, just simple change over of titled deed to the license. or whatever XD.

This might be a long time comming, but its been comming. I want to be able to resell my digital copies some day when im done playing.

Gamestop is just the middle man. This is a way they can ENABLE the rights of their customers. They are enabling them to resell their properties. Enabling them to do this allows them access to flexibilities in this market that they used to have to be shady and crooked to do before. A person could now legitimately and over the table change the rights to use this software to another.

Gamestop is a business like any other. As well as the middle man between the software publishers and their customers. To consider them a villain in this is only as classic as any reseller of any goods. No they didnt write the stuff themselves, but they gave the writters a fun store in the mall to sell their stuff in. And they gave the average person who enjoys these products a place to find it fresh from those writters, and also a place for them to share with other customers. Equally.

So all can go home with either a paycheck or at least more of their paycheck left.

And play games.

Win win. Win.
Ok a few things.

Any game that involves a server isn't just your property. It is a service as well. If not fully, then at least partially. You property rights do not apply to services. This is why the different publishers try to tie in various online components.

Second problem
Gamestop as you pointed out is a middleman. He doesn't ad anything. He just facilitates. With Gamestops current method of handling used games from the console market they effectively cut out the producers of the goods. This is a problem in the long run due to the nature of games because A: a digital product doesn't follow the laws of entropy making a used product the same as new, and B: Unlike other goods, games dont earn money per unit sold, but rather after X units sold. With Gamestop taking sales they can effectively kill the producer meaning less games in the future.

Thirdly
Publisher are already trying to cut out used sales from the equation. With Digital distribution that is a whole lot easier. To change games from a good to a service is not only within their rights, but also easy to do. You have a right to sell your property, but you dont have a right to sell a large amount of your game accounts.

Thanks for responding. Opinions do that.

All three points draw a picture where the only reason digital distribution is used is to protect the idea of a linear sales system. Beginning (creation), Middle (use), End ( thrown away or forgotten). In my opinion this is a defective design. To simply create something to just simply end defeats the purpose of creating it. By all means make any statements you wish.

Your first point: Services. Am I reselling a service, perhaps not. I am however reselling my right to read the story someone wrote. Apples and oranges.

Second : The new games market makes its money back during launch week. Again, make any statements you wish. Its similar to a movie during its Theatrical life span. Its time at the theater determines its prosperity via boxoffice. Any remaining earnings are gravy. One can increase that gravy by options such as toys, Home theater, clothes etc. But the people make it back during launch. Once its out there, its the consumers decision what to do with it. Burn it, Love it, Take it to the grave....

Resell it. Sorry man, no matter what argument there is, its a reality.

Your third response: You have just reiterated why companys make a linear sales system. and one with blocks for legitimate resale. Greed. taking away a persons ability to resell a property makes money for the company in the short term but makes it worth less in the big picture. not worthless, but certainly worth less. Why do I want a bar of gold if I cant resell it? Its is now worth less.

Basically this linear structure devalues a product and makes it not worth while in the long term. We like to see our stories in this media as art, tales of heros and villains we want to pass to the kids. Yet we dont value it. we only want to value it for a week or two. Its sad really. that we can only value the years of efforts, the liftimes of ideas for two short weeks.

That was sarcasm
 

Keltrick

New member
Jun 7, 2010
108
0
0
Sushewakka said:
Fappy said:
But wouldn't that imply new licenses of the game would also lose the same amount of value? Why does it matter if the license was pre-owned if you are getting it in the same time frame?
But original licenses were available earlier. That's the difference. That they're both available after a point does not cancel the fact that one was available earlier.
But we're talking the same time frame. Once they ARE both available, it doesn't matter to me anymore. There is no difference.

Provided I can still buy a new digital copy at any point I like (and why shouldn't I, its not like they have to produce them) then what is different? I am getting the exact same product whether I go to Gamestop for a used copy, or the producer. Availability is only an issue for Gamestop in that they have to acquire the game keys and are therefore artificially limited on how many they can sell.

If I decide I want Skyrim and I can get the files from Gamestop (provided they have one to sell) OR I can get the exact same files from Bethesda ... what incentive other than price do I have for either? Just because its 'used' doesn't change the product I'm receiving at all and therefore shouldn't lower the cost. Yeah he first week Gamestop may not have many keys to sell, sure, so the producer may have a temporary monopoly and be able to charge what the like, and I'll have to buy from them, but once the codes are out in the market and gamestop has many to buy/trade/sell then the difference is gone.

Then it isn't new or used, its just two people competing to sell the same product.