I thought the parrying system was really good. Instead of being able to hide behind a block button, you have to actively parry the attacks. Even your dodge move is actually an attack, so there's not really any purely defensive moves in the game. It gave the combat a very active and aggressive feel. I liked that a lot, and in fact, if I were describing the game to someone, the parrying system would be something I would specifically highlight as a great feature.tippy2k2 said:Game: Metal Gear Rising Revengeance
Cardinal Sin: Though shalt not make your block button the same as your attack button
Holy balls is this annoying. In order to attack bad guys, you press the X button to light slash. In order to block something, you wait until it shows an attack is incoming, then you press towards your enemy and click X. If Kojima gives his blessing, you block. If not, you slash at the enemy before getting *****-slapped by whatever attack you wanted to block.
I was going to add just this sin regarding sniper elite 3. My gosh the stealth in this game is stupidly implemented.MarsAtlas said:Lots of games commit this sin, but I'll go with a recent game - I got Sniper Elite: V2 for free on that giveaway a little while ago.
Thou shalt not have shitty stealth sections when thy gameplay does not support it.
yep... that's the one.tippy2k2 said:Game: Metal Gear Rising Revengeance
Cardinal Sin: Though shalt not make your block button the same as your attack button
Unless its different on Revengeance difficulty a block still negates all damage unless you have tried to parry unblockable attacks.tippy2k2 said:It is an easy system to use. It is also a very reliable system that works 92% of the time. However, it's still a system that shouldn't be in there. The 8% of the time when it does not work can cost you. I've never been flat-out killed by a failed block but you lose points for it (damn you S rating!!!!) and it's put me in some sticky situations where I went from "a little bit of health" to "getting sneezed on is going to kill you cyborg".
I am still loving this game though (Super Happy Cyborg Ninja GO! Team is going to be one of my go-to games when people complain that there's no original ideas in gaming); I can hate the sin without hating the sinner.
Recognizing problem would have been adding a block button that is just as effective as parrying. Most games that have a similar system make dodging active and blocking passive so a block is perfect when done correctly but give leeway if late. MGR wants you to be more active so the leeway is early so it punishes being passive, not compensating for a broken system.Vivi22 said:And compensating for something being awful by making it really easy to do and still blocking even if you fail doesn't mean it isn't a sin. It means they recognized there was a problem but instead of actually fixing it they just polished that turd to a mirror shine. Which actually makes it even worse in my eyes.
Exactly This.Llil said:I thought the parrying system was really good. Instead of being able to hide behind a block button, you have to actively parry the attacks. Even your dodge move is actually an attack, so there's not really any purely defensive moves in the game. It gave the combat a very active and aggressive feel. I liked that a lot, and in fact, if I were describing the game to someone, the parrying system would be something I would specifically highlight as a great feature.
I didn't have any problems with the system once I had figured out how it works. Both the direction and the timing are pretty forgiving unless you are trying to get a counterattack. (Although, I do realise that telling you I had no problems doesn't help you in any way.)
Oh yes. I've run into this in two fighting games from Arc Systems. In Blazblue, pressing the stick causes you to attempt a grab, which is mildly annoying when it interrupts the flow of what you're doing, but in Persona 4 Arena, it makes you use your burst attack. For those unfamiliar, you only have one of those, so wasting it by accidentally pressing the stick too hard is very annoying.Bofus Teefus said:Thou shalt not use pressure on the thumb-sticks for disruptive functions!
While I've played a game recently where this was a nuisance, the game that comes to mind is Transformers: Fall of Cybertron. On PS3, L3 causes you to transform. If you're a spaz like me, and press a bit harder on the thumb-sticks while maneuvering in intense situations, then you will, like me, transform into a toaster or whatever rather than continue to aim and shoot.
The Mafia series was always about being very faithful to the movies it takes inspiration from. The tedious and mundane scenes were meant to make the "Mafia arc(TM)" more apparent. (The same rags to riches story every mafia movie basically is.) They were there for the niche who really love the "genre", to add to the theme.Racecarlock said:Thou shalt not make me clean toilets.
Mafia II, go fuck yourself.
And don't anybody tell me that "Oh the story was good". I played the thing. The plot was ripped from GTA III and GTA IV at the same time and the characters were all ripped from the big book of mafia movie cliches and the gameplay was either generic better than usual cover shooting or slowly driving across town or boring chores or shitty stealth sections.
Assassin's creed IV, you're awesome. But I'd like more steal ships as a pirate missions and less slowly following dudes around while avoiding 97 guards who happen to be in the same area.