Gaming Concepts That Would Revolutionize the Industry or at Least Make for a Good Game

fat american

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It's the god complex that makes those games so fun. Yes you can make your player have a normal life, or, you could remove all doors from the kitchen, place some chairs in the oven and have your player burn to death.
 

LadyZephyr

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Alphavillain said:
I think it was Shinji "Devil May Cry" Mikami that said he had an idea for what he called something like "the ultimate game" (I can't remember the exact phrase he used). It was: you have one life in the game, when you die, that's the end of the game. Imagine a game being so well-made that this concept was workable and rewarding? Not to easy (cheating) and not so tough as to be self-defeating? It's a very, very tough idea to work out, and I'm sure it'll never happen, but it is intriguing.
Oddly enough, the first thing I think of is I Wanna Be the Guy. :D Infuriating game, that one. Frickin' moon.
 

teknoarcanist

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I'd like to see a damage system that just WORKS. No life bars or anything. You get shot in the leg, your character limps on the leg. You get shot in your gun arm, oh shit, you can't lift your gun. You get shot in the face, you die, or spray blood out of your throat and grab at your face in the next cutscene like Ed Norton at the end of fight club.
 

StigmataDiaboli

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Fire Daemon said:
There a re a few I want to see:

One is realistic health. For instance a shot to the head and chest and you're dead, to the arms and legs than that leg or arm is out. A shot to the gut and you're bleeding but not out.
Operation Flashpoint: Rising Dragon is implementing the very idea you speak of sir.
 

oppp7

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It's probably already been done, but a sandbox mode similar to Halo's where you could place enemies in an FPS would be great.
 

A Weary Exile

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Anarchemitis said:
Sounds like a game mechanic than a keystone concept.

I would be very interested in a game in which time manipulation took a major part. (I will burn you if you say Timesplitters or Timeshift. Blinx I might exempt, though.)
Imagine a god-game- 'Kay. Think like this: Sim City, except you're constantly playing at the fastest time speed. You play for long-term effects and alteration via years, not seconds. If not an interesting concept for infrastructure, it'd be cool for natural growth. There is no such thing as time-lapse footage of a tree growing.
Okay I won't say those: Prince of Persia, Braid, Singularity, Zelda OoT.
 

Arqus_Zed

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Aug 12, 2009
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I got a few ideas...

The acme of environmental interaction:

A main character that has the abilety to manipulate solid matter.
Basicly, the protagonist can release waves to polarize and detach matter from the environment and then release another wave to add that matter to his body. The radius of the waves would increase parallel with the size of your newformed body. A limit to adding matter to your body would be necessary of course, because at a certain point, the gravity would simply crush it all.

Then, based on what is in your body, battle tactics would change. A body made from stuff you find at a military base would have serious firepower and great defense, but is also heavy and slow, plus, metal can be affected by magnets. A body created from what you find in the woods wouldn't have this problem and you could lunge entire trees as a weapon. Of course, wood isn't really immune to fire... And so on, and so forth.

Combine that with a decent storyline and missions and you'd really have something there. Needless to say, a concept like that requires some unreal engine power, what with the physics, matter/body generation and environmental issues and such...

Another concept would involve distortions of the time space continuum.

An adventure game in which you advance like normal, but everytime before you go to sleep, you can choose when to wake up in a moment in the past, with the knowledge you have gathered so far. changing and re-changing every situation based on what you know. Keeping in mind you can't go forward to a time you've already been in, you actually have to experience the results of your change of actions. This would work out real nicely with a delicately written script.
 

oppp7

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Stealth RTS, sandbox FPS, console MMO, and an RTS with customisable units.
 

presidentjlh

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I still think that if a real video game company (not the History Channel) were to make some FPS games based on different, older wars like the Revolutionary War and such, it could be very interesting.

This wouldn't be a concept that would change gaming as we know it, but still.

I do like Battlefield: Bad Company 2's effort to make a destructible environment. It adds difficulty to the game, and is a great way to counter campers and such.

I'm not very creative at the moment, it's 8:45 AM where I'm at.
 

presidentjlh

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ToyBox said:
How about game where your player has to sleep, eat, go to their crappy job, and come home early enough to not miss American Idol. Sounds a lot like... like... real life?

I thought video games were meant to be all wacky and fun.
The Sims. Been done.
 

Rusty Bucket

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oppp7 said:
Stealth RTS, sandbox FPS, console MMO, and an RTS with customisable units.
Jesus, what page of the forums were you on when you found this thing? It's 2 years old.
 

oppp7

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Rusty Bucket said:
oppp7 said:
Stealth RTS, sandbox FPS, console MMO, and an RTS with customisable units.
Jesus, what page of the forums were you on when you found this thing? It's 2 years old.
I decided to necro as many threads as I could from ones in my previous posts list.
I'll also add a fighting game with guns.