I know. I've beaten it. I've gotten the "Leon "S." Kennedy" achievement, "Sizzling Scarlet Hero" achievement, "Minimalist" achievement, and the "A Small Carbon Footprint" achievement. I can beat the game easily. As I have many times. That doesn't mean the mechanics aren't BS to me.CoCage said:While the adaptive difficulty can be annoying, it's not that different from RE4 & 5. Once you know how it works, what zombie you need to kill, can bypass or cripple, it gets easier. Here's a hint, the knife is very useful if you want to save ammo. Obviously, weapon degradation exists, but once I learned how powerful the knives are, I'd get my use out of them. If you shot the all of the Mr. Raccoon figures in both characters scenarios, you can use the infinite knife with no penalty to your rank. You can get consistent head shots with the shotgun; upgraded or not. Now the basic shotgun, it's usually all about timing your shot and distance. If you let the zombies lunge at you just before they initiate the lunge, you instantly blow off their head 95% of the time. Once you upgrade the shotgun, the head shots are way more consistent (even on Hardcore), but it depends on the player's aim and where the zombie is positioned.
You have some points, but I rather not have the game be a total cakewalk. Besides, hardcore was made for people that most likely already the played game on Normal or did Hardcore on their first play. Usually the player ready to plan their routes or strategy after subsequent playthroughs.
I don't want a game to be a cakewalk either. But I want my skill to matter. If you nerf me because I'm doing too well, that to me makes my skills worthless. Because it actually causes the game to hinder me for that fact. My level of fun comes from testing those kind of skills. If I wanted a running simulator, I would be into the Amnesia games or the Outlast.
To me, this is like if I was at the range with my shotgun and an instructor said "Great grouping. You're really shooting great. We decided that you're doing so well, we're strapping these weights to the end of your gun. Oh, and if you miss, we're kicking you out of the range because you didn't do as well with our unasked-for restrictions. Enjoy!"
You know, I can actually see that. But I'm one of those rare people who actually likes the grind. I want to build up my character as high as I can. That's the actual fun for me. Even if midway, I'm so overpowered that the bosses mean nothing to me, I really don't care. Because I put in the work to get that good or that skillful.trunkage said:(This might be the reason why Adaptive Difficulty exists.) Being overpowered. Sure, I actually like it for 30 mins but if I have that super weapon and everything gets smashed in one shot, what is the point of playing? Eg. Skyrim with bow and sneaking made the game a cakewalk. And uninteresting.
And it's not to say that some areas shouldn't be easy to blow through. Just not all
There's a fine line here. Control made you feel overpowered, but managed to make you feel under pressure constantly.
While I can understand the gripes about Adaptive Difficulty, I also understand what they are trying to do. Keep the game interesting
That's why games like Bayonetta or DMC. Where it's not just about getting stronger, but tight precise combos that I need to pull off. I like knowing that it doesn't matter how powerful I am. I mess up, then I deserve what I got.