I sigh every time I see a topic like this, but not because I'm angry at "the casuals."
Let's say the big-name devs do start making casual games. Consider this- cheap, easy to make, addictive casual games that sell a bunch of copies will help fund their bigger, risk-taking games. If the company has something they can fall back on for profit, they've got more room to experiment with the other games they put out.
That's just one way to refute the "casuals are ruining our hobby!!1!1one!" panic.
Let's say the big-name devs do start making casual games. Consider this- cheap, easy to make, addictive casual games that sell a bunch of copies will help fund their bigger, risk-taking games. If the company has something they can fall back on for profit, they've got more room to experiment with the other games they put out.
That's just one way to refute the "casuals are ruining our hobby!!1!1one!" panic.