Gaming Mechanic you hate the most!!!!

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PeePantz

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Sep 23, 2010
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I can't stand when a game takes the camera away from me and turns a 3D game into an awkward side scroller for only selected sections. You always run at an angle and doesn't add anything to the game that wasn't achievable with use of your camera.
 

Scabadus

Wrote Some Words
Jul 16, 2009
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Doti said:
Scabadus said:
It's a bit more specific than most examples, but there's a mechanic in Command and Conquer: Generals and its expansion Zero Hour where if you have the computer totally beaten, it'll sell the last couple of its buildings and self destruct all of its units.

Let me say that again: once you've effectivly won the match, the computer ragequits.

I wish I was making that up.
Doesn't Age Of Empires II do the same thing? A little off -topic, but I'm just wondering.
I'm not the person to ask, it's nearing a decade since I played Age of Empires. Wow typing that makes me feel old.
 

Duck Sandwich

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Dec 13, 2007
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Random chances. I hate the idea of whether an attack "hits" or not being dependent on a dice roll, as opposed to whether or not the attacker's weapon/fist/whatever connects with the victim's body. If one sprite's fist overlaps another sprite's face, there damn well better not be a caption saying "MISS!" above their head.
 

Black Arrow Officer

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Jun 20, 2011
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Games with "Level Progression" systems that grant more abilities and perks as you level that are not RPG's. The worst offender is Assassin's Creed Brotherhood, with ridiculous gaps between the abilities of players. When the person you're facing has a gun and you don't, I call B.S. Either match me up with people that are my level or throw out the system altogether.
 

MapTa

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Jun 2, 2011
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As many other people have said, Time Limits are just terrible. They are only there to frustrate me. Also, escort missions, where your companion loves to run into trouble and cannot defend themselves. Those make me chuck controllers.
 

Elfgore

Your friendly local nihilist
Legacy
Dec 6, 2010
5,655
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The map system on Crackdown 2 is driving me crazy. I have been playing the game for two hours now and its making me mad. The map from the first game was perfect do not know why they went and changed it.
 

Alexander Sexton

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Sep 26, 2010
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Regenerating health. It encourages people to be pissy cowards. I remember Serious Sam! There's no bullshitting around with hiding and regenerating behind a chest-high wall. You just dodge bullets and turn them into vaguely pulp-shaped atoms.
 

Kahunaburger

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May 6, 2011
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Morality systems. It encourages lazy design in otherwise good games, and I've only liked it once, in Planescape: Torment.