Well i have played bayonetta, but the game from the start was a gigantic QTE... in Lost Planet 2, you didnt ven knew there were QTE... and in bayonetta the cutscenes were different from one to another, so you never used QTE in the cutscenes, only in-game... so thats not so bad...kayisking said:Lost Planet was the worst? HAHAHAHAHA!!! You obviously haven't played Bayonetta.TitanAtlas said:exactly... lost planet 2 was the worst with those... i didnt even knew the game had them... you could be on a cutscene nothing happened, but suddently qte... and there were no differences between cutscenes... you had to pay attention and watch them all...synobal said:Well I don't really hate QTEs but a game that only uses them occasionally is annoying. You're not looking for a QTE so by the time you see it you're like huh? what? I mean would it be so hard to show a little pop up in the corner that says QTE scene so I'm not eating or drinking or something when a QTE suddenly happens!?
OT: Guards that are more powerfull then the hero, especially in Oblivion.
Ah, speech checks. Yeah, that makes more sense. Sorry if I came off as rude or insulting.Sozac said:I have played and I do like Mass Effect. The same goes for Fallout. I know that the its not a linear alignment, but the point is both Mass Effect 1 and Mass Effect 2 have the karma meter tie in to the speech. So you have to go all the way on one end if you want the speech skill. However, it is true that Renegade isn't tie women to railroad tracks bad, but just asshole/racist bad, but asshole/racists can save the galaxy too.Et3rnalLegend64 said:Did you even play Mass Effect before you lumped its Karma meter with those of other games? Both sides of the Mass Effect meter aren't mutually exclusive, so it's not "forcing" you to do anything. It's not "If you're evil, eat this kitten to prove it" either. Shepard is always a hero technically. The difference is just now nice he/she is when getting results.Sozac said:Fucking Karma Meter, Paragon/Renegade Bar, every other moral allignment thing
They are so stupid. I don't need this. They serve no purpose except to make you play the game more than one way. Except they force you to play it either good or bad and thats no fun.
Also, they have video game logic with them. Like in Fallout 3 I hated doing the evil option because it was always kill a kitty morally black evil. So what I did to get the achievements was I stole all I could and still went with the good choices for most of the major ones like with the slaves. And Three-Dog would still greet me as the horror of the wastes. But yeah they need to get rid of that or fix it somehow.
All of those too but I have a low mental capacity & half way through I'd probably -hey a bird!Quazimofo said:turns out its about half that if you do the 6 month at a time thing, but i see your point. though the casting time makes a little bit of sense (takes time to conjure the spell, especially the powerful ones) and it allows another option for them to fiddle with for game balance (because if magi were as powerful as they should be in games, it would not be fun for all non magi)
as for my personal least favorite game mechanic, never really liked quick time events, but they can be useful (like in infamous where to heal or leech people you had to do a very minor quick time event, like a double check to make sure you didn't accidentally do the karmatic opposite thing).
also hate time limits most of the time (again, sometimes they make sense)dislike invisible barriers (if i shouldn't go somewhere, lay a minefield or put a wall/fence/wall of men with guns on hair triggers and even shorter tempers) and it really bugs me with a noticeable lack of voice acting in single player games. just seems lazy.
and finally, dipshit Allied AI, because it seems the enemies sucked all of their intelligence and use it to absolutely destroy you, and your allies cant remember how to do much more than shuffle forward and pull the trigger at anything which resembles a mobile organism. becomes especially irksome on higher difficulties, when it would be nice if your allies could draw fire for more than a second, cover a flank, actually do some damage (in rts games and fps games. rpg games seem to not suffer from this problem as much)
Hmm, I realize this thread is mostly licence to complain about things but I feel a need to contest this, as far as the way Oblivion and Fallout 3 handle this. Given that you can see both how much an item weighs and how much money it's worth, it's a lot easier than in most games to decide which items are worth keeping and which items you can stand to leave behind. In addition, if you feel you want to carry more, all you need to do is make a character who focuses on Strength, as that increases your carrying capacity, or in Oblivion you can use feather spells to increase how much you can carry, dropping everything to vendor dump is not the only option.niktzv said:limits to the amount of W/E you can carry. Im thinking inventory limits such as in mass effect,dragon age, oblivion, fallout, etc. I understand that this is supposed to make the player economize their inventory to add a strategic element to the game but i know im not in the minority when i say that all it does is make me collect junk until i have reached capacity go to the nearest store to sell the junk i dont need then return to the place i was picking the junk up from. Maybe this is all my fault for doing it, but the aforementioned games almost insist you do this in order to be able to afford all the good slash services you'll need to progress. A good game would accommodate for all gameplay strategies that a player may come up with when it comes to stuff like this. At least make it an option game developers!
I quite liked the protection missions on brink playing as the engineer.TheTim said:Time Limits, or protection missions, those are the worst.
Doesn't Age Of Empires II do the same thing? A little off -topic, but I'm just wondering.Scabadus said:It's a bit more specific than most examples, but there's a mechanic in Command and Conquer: Generals and its expansion Zero Hour where if you have the computer totally beaten, it'll sell the last couple of its buildings and self destruct all of its units.
Let me say that again: once you've effectivly won the match, the computer ragequits.
I wish I was making that up.