Yes, I believe Square has said this when people asked about the inconsistency. I am not buying it but I also don't give a shit about realism. Well I take that back, I hate when realism ruins gameplay but otherwise I don't give a shit about it.Gundam GP01 said:Phoenux downs cant bring the dead back to live. They're a powerful healing item beyond any potion that brings a person back from unconsciousness. Ever notice how in most Final Fantasy games and JRPGs if you finish a battle with "dead" party members they'll often be alive again with only 1 HP in the world screen without having to use any items?WeepingAngels said:Ok, give us an example. For instance, should a Phoenix Down have brought Aeris back, should Phoenix Down's simply not exist in the game to solve this conflict or what is your non compromising answer?Gundam GP01 said:WeepingAngels said:So what do you want to compromise for the sake of realism, story or gameplay?Batou667 said:I get that narrative is often the enemy of gameplay. But developers should be taking steps to make the transition from playable to non-playable sections as seamless as possible, not have them occupy seemingly parallel universes with different sets of physics.SquallTheBlade said:I have a good explanation for this. Games battle system doesn't reflect what "really" happens. And this is a good thing.
You dont have to compromise either as long as you actually use your fucking brain about it.
Just change any reference to being dead when you hit 0 HP to something like "Unconscious" or "KO." The story remains completely unchanged, and the gameplay is functionally identical.
Boom.
Anyway, how about a shooter where a character can take an infinite amount of bullets but that one shot in a cutscene does you in.
I just think that altering gameplay to make it more consistent with the cutscenes (ie, make it more realistic) is a bad idea. I mean, are we really going to complain about realism after using Bolt 3 for the hundredth time?