Gaming pet peeves.

Recommended Videos

Casual Shinji

Should've gone before we left.
Legacy
Jul 18, 2009
20,978
5,865
118
LeathermanKick25 said:
Casual Shinji said:
Oh God please, don't mention Left Behind... That-... That thing needs to die.
What was wrong with Left Behind?
It... f*cking sucked.

But to elaborate... The half of the game where you're gathering supplies for Joel is a lame attempt at shoving in some action. It adds absolutely nothing to the story and actually undermines it by showing Ellie murdering like 50 dudes on her own, when it was the Winter chapter in the main game that was supposed to be her first raw taste of survival on her own. It's also heavily implied that David and James were the first two people that Ellie met since the university. But no, inbetween that Ellie apparently killed like battalions of goons in hoard mode.
And the 'bandits vs. infected' feature clearly shows this A.I. was not built to interact with itself in a battle scenario, because the enemies just come across as robots blindly attacking eachother.

The Riley half isn't allowed enough time for you to form a bond with her due to the other half being dedicated to mindless action. And Naughty Dog tries to remedy this by having Ellie just go straight-up gay for Riley, eventhough nothing from the main game gave the impression that Ellie had romantic feelings for her. Which you'd think, this being her first love and Riley dying so soon after confessing their love, would leave a greater impact on Ellie. But nothing Ellie mentions in the main game hints to anything other than them just being good friends. Look, I know the LGBT community is underrepresented in games and that sucks, but this was just an ass-pull for the sake of adding lesbian flare.

Then in the end we don't even get to see Riley die. The one thing we don't really know about from Ellie's mentioning of her in the main game, and we don't get to see it. We just get Riley mentioning the line Ellie quotes at the end of TLoU, which we already know about so why do it again? I got a greater sense of the bond between Ellie and Riley from what little Ellie had to say about her in the main game than I did from this DLC.

So in short, they should've just left it alone instead of squeezing out this half-assed product for the sake of a quick buck.
 

The White Hunter

Basment Abomination
Oct 19, 2011
3,887
0
0
TizzytheTormentor said:
Clipping

I hate it when hair/weapons/clothes clip in with each other, it drives me nuts, especially when its so obvious and you cannot unsee it.

Forced Walking

Make it a cutscene or make it auto walk or something, I am not really having any fun following some twat moving at a snails pace.

True/Golden endings

What's the point in adding multiple endings if there is only that actually matters? It kinda negates the impact of an ending knowing its not meant to be the "true" one. I get "what if" scenarios, but I have seen few games that set up alternate endings this way.

Over reliance on RNG/Stupidly low drop rates

The random number generator is everywhere and it has its place, but in many games (particularly MMO's) having progression tied to RNG and appalling low drop rates is simply bad game design (such as FFXIV's infamous Atma) Having rare drops is fine, but 2-5% drop rates really does push it.

Invisible Walls

Is putting physical objects in the way too much to ask for?
Forced walking is almost always made worse by the fact you usally move SLIGHTLY faster than the thing you're meant to follow.

Muh.

Imurshun.

Bruh.
 

Zaltys

New member
Apr 26, 2012
216
0
0
Another pet peeve: angelic and demonic species in fantasy games. It's a sure sign that the designers were out of ideas and scraping the bottom of the barrel.

They're always the same: one-dimensional, inflexible, and utterly predictable. I've never seen a character from those species that I actually liked.
 

Gray-Philosophy

New member
Sep 19, 2014
137
0
0
Complete disregard to any kind of common sense
There are dozens of us!
I know it's a video game, and I know it's not supposed to be realistic, but sometimes it's just taken too far. When fighting a gigantic mostrous dragon/monster/whatever that looks like it could swallow a whole town in one go, and it punches you or whatever, and you don't die. That's just bullshit. I get that the devs wants to create a convincingly terrifying boss, but don't make it a melee brawl between man and monster unless you do it like they did in Shadow of the Colossus. Give me something better to fight this monster with.

Dark Messiah did this pretty well I think.
In Dark Messiah there are a couple of places where you have to fight a dragon or a giant cyclops. Often times you'll need to man a ballista to take them down. One time you even have to lure a dragon to try and eat you through a gateway so you can pull a lever and impale it with a spiked grate thing.
Even though the game is full of magic and monsters, it still makes sense