Gaming's Most Difficult Challenges

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SlaveNumber23

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Aug 9, 2011
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So tell me about the most difficult challenges you've faced in gaming and whether you overcame them or not. If you managed to overcome the challenge did you do it the way it was intended or did you have to exploit/glitch the game in some way?

Mine would have to be climbing down a ladder in Source Engine games, that shit is impossible. Even if you do manage to do it you are slowed down A LOT and whatever is chasing/shooting at you will have more than enough time to have you mounted on their wall. It doesn't just apply for Source Engine games either, climbing ladders seems to be the most poorly done mechanic in a LOT of games.
 

aguspal

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Aug 19, 2012
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Well, I can only think of midly challenging ones, like, I dunno...

I Wanna Be The Guy was a fun, challenging and hilarious game (If you can laught at its difficulty, instead of getting frustrated about it anyway).


But the most difficult challenge I have faced so far is probably Crawmerax in the original Borderlands, solo as a soldier. Impressive battle of 30 minutes, too.


What I always liked its how 99% of the game was easy as fuck, yet THIS one battle is suddenly one of the hardest times I have had with a videogame in my 16 years of experience playing them. Pretty damn impressive, Borderlands. Quite a difficulty spike you got there o_O
 

Leemaster777

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Feb 25, 2010
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Well, I've beaten Sephiroth in both Kingdom Hearts 1 and 2 (1 was harder).

Despite this, I haven't beaten the secret boss in Birth By Sleep. And from what I hear, there's TWO of them. Geez, I can't even beat the first one, I can't imagine how tough the second one must be.
 

Andy Shandy

Fucked if I know
Jun 7, 2010
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There is nothing quite as this difficult, terrifying, balls-to-the-walls action-filled challenge.

I must admit, I feared posting this for the horrific memories it may bring back for some amongst The Escapist community, but I believe informing others of this deadly challenge so that they may avoid it's troubles is worth these risks.

[HEADING=2]WARNING! ANY DAMAGE CAUSED BY VIEWING WHAT LIES BELOW THIS IS AT YOUR OWN RISK AND I WILL NOT BE CONSIDERED LIABLE.[/HEADING]

Now for those of you, that believe yourselves strong enough, experience...

[HEADING=1]THE LADDER!!![/HEADING]

 

Reyold

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Jun 18, 2012
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Well, Super Meat Boy is pretty challenging; at the moment, I'm stuck on one of the Dark World stages.

I've recently beaten Zack and Wiki: Quest for Barbaros' Treasure. "But Reyold!" you may exclaim, "it's a bright and cheery Wii puzzle game! How can it possibly be hard?"

You know how difficult puzzles in old-school adventure games could be? Zack and Wiki's kinda like that.

Also beat Elite Beat Agents and A Boy and His Blob (Wii), both of which are deceptively hard.
 

SlaveNumber23

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Aug 9, 2011
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Andy Shandy said:
Haha what a dick move on the behalf of the developers, I was waiting for the player to reach the top and come face to face with an enemy who just kicks him off the ladder back down again.
 

FalloutJack

Bah weep grah nah neep ninny bom
Nov 20, 2008
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Well, there are some challenges which are challenges to others and not me, while other things are easier for others but can irritate me to no end. Such is life. I operate differently. For instance...

God of War, the Hades blade-wall. Bain of numerous players because it cut you and made you fall so had to start all over, a wall of rotating knives in a pattern which was officially apologized for. This...was not so challenging when I came to it. I'm rather good with patterns and mazes. Comes naturally. Not so frustrating.

What I do not like is anything escorty, protecty, or with a time limit. Why? Because it depends on a variable I can't control. It means that I cannot set the pace or the mood, that I have to be the dog on a leach with my Battle Royale collar ready to explode and I suddenly have to look after excess baggage I never wanted. Here, I'll cite an example for each one.

Escort - I don't care if it WAS Steve Blum, I didn't like having to watch over him in Rage, because he's health that I cannot replenish and actions I cannot always predict in a hostile environment environment that will try to kill him first even though I'm better arms. At least while he was working the lock, things were fine, on account of having that fixed cannon over the courtyard when they were dropping in soldiers and stuff..

Protect - So, in Destroy All Humans 2, you have actually have missions of protection, escort, and more. The LAST protection mission in Japan is to keep a hippie commune safe from...everything. Let's see... Police, JSDF, both Yakuza gangs, KGB, and the black ninjas (over that 'Darkvoodle' thing). It has to be done for a certain time or you fail. For this particular mission, I abused the AI line-of-sight/reaction programming by knocking them on their asses and blocking their cars from arriving on the scene while making them all dance and secretly bringing alert levels down. These actions made them FORGET about the mission. Most protect missions DO NOT do this well.

Time Limit - Let's go back to Flashback. Do you remember when you're trying to stabilize a generator in a city? No? Ah, maybe you didn't play. Well, you're suppose to stabilize a generator, and it'll explode if you don't, and there's a time limit...which still runs down when you're on a pausing status screen to cycle items. I know talking isn't a free action in an adventure game like that (though, actually it IS), but do we really need this? There's already a number of instant-death obstacles along the way if nothing else. The end of the game where a PLANET is about to go up isn't timed, and that's like a Metroid standard.
 

NerfedFalcon

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Dota 2, at least at this stage before they've finished the tutorial. I didn't have to start from scratch; I'd had a few months of experience with League before then. I'm honestly not sure if starting from scratch would have been better than having to relearn everything. Hint: pick SKELETON KING. You will die. A lot. That's a lot of Arnold Schwarzenegger quotes you could be getting in.
 

CpT_x_Killsteal

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Jun 21, 2012
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The terrible team mates in every game I have ever played.

Overcoming them is the most challenging experience I have ever faced, and will continue to face for the rest of my life.
 

chozo_hybrid

What is a man? A miserable little pile of secrets.
Jul 15, 2009
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Facing the enemy Flagship in FTL on normal, regret to say that I have yet to beat it on that difficulty unfortunately. Still having a lot of fun with it though.
 

w9496

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Jun 28, 2011
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Resident Evil 5. Solo. Professional. I made it about 3.5 chapters in before I got too frustrated to continue.

Borderlands 2 solo on True Vault Hunter wasn't that tough, but it's a heck of a challenge. Thank god that Axton has that turret.
 

Rainforce

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Apr 20, 2009
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Andy Shandy said:
There is nothing quite as this difficult, terrifying, balls-to-the-walls action-filled challenge.

I must admit, I feared posting this for the horrific memories it may bring back for some amongst The Escapist community, but I believe informing others of this deadly challenge so that they may avoid it's troubles is worth these risks.

[HEADING=2]WARNING! ANY DAMAGE CAUSED BY VIEWING WHAT LIES BELOW THIS IS AT YOUR OWN RISK AND I WILL NOT BE CONSIDERED LIABLE.[/HEADING]

Now for those of you, that believe yourselves strong enough, experience...

[HEADING=1]THE LADDER!!![/HEADING]

What a thrill...
With darkness and silence through the night...


oh the memories : D

I spent hours on that boss, and died SO many times. so FUCKING hard. T_T
especially THAT ONE RUNG near the end...almost unbeatable.
 

Rawne1980

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Jul 29, 2011
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The most difficult challenge i've had to get through in a game is making it through Untol Legends without falling asleep.
 

RJ 17

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Nov 27, 2011
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I still say finishing the bonus airplane mission for CoD4:MW on Veteran is damn-near impossible.
 

aguspal

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Aug 19, 2012
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Anthraxus said:
RJ 17 said:
I still say finishing the bonus airplane mission for CoD4:MW on Veteran is damn-near impossible.
CoD veteran is difficult for all the wrong reasons. Enemies continuously respawning forcing you to constantly move forward through their linear ass corridors
Enemy NPCs with super homing x-ray vision, retarded grenade spamming, scripted nonsense... Those games campaigns are complete GARBAGE.
Ok I will ignore everything else for the sake of begin short...


But Grenade Spamming? I have played all the CODS in veteran, and I have yet to experience this "Grenade Spamming" everyone (Not just you) Is talking about.


Unless Grenade Spam = 2 grenades in a row, I dont know what it is... Or maybe its just that I move way too fast for the grenades :) Oh well whatever.

Also, lol´d at "Enemy NPC with super homing x-ray vision". Not that I disagree with your opinions (I do, by the way, but opinions), but I just thougt it was funny.


Operation Flashpoint seems good enough, but the fact that I die in 1-2 hits from nowhere with little to no way to know from where the hell the shoot did even come from screams fake difficulty to me. Oh well. At least its kind of hilarious, the first few times. After that, thougt... Uninstall.
 

D-Soul

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Sep 5, 2012
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For me Also Clawermax that overgrown lobster was practically death personified, because it can and will drop your ass faster than the elevator ride up to it, and his attacks are all but death dealing and he like to spawn little minions that as just a worse as Clawermax still a tough fight but well worth the loot it drops when you kill it.

fighting Ares on God mode in God of War 1 since in that difficulty he had a insta kill move that he could do anytime even when he countering you! swear it to me over 25 tries to kill him.

I don't know if anybody played Vanquish but the tactical challenges are hella difficult I couldn't make through the first challenge because when I was trying to chop a robot down to little bitty pieces another halfway across the map lazored the crap out of me and I died. It may be the reason not many people has gotten platinum in that game or all the achievements for it as well.
 

krazykidd

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Mar 22, 2008
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TizzytheTormentor said:
Play Shin Megami Tensei: Nocturne (Or Lucifers Call, as it was called in the EU) on Hard for your fist playthrough, it is pretty much impossible. I gave up on the Matador (I can barely beat the fucker on Normal)

I am having a good time playing it on Normal though, but the difficulty is still relentless.

Hard is much easier with New Game +, but the true demon ending is supposed to be insanely hard.
As a guy who beat Nocturne on hard without using NG+ , don't do it , if you value your sanity , DON'T DO IT!. It's doable , but man is it frustrating , especially the amala labrynth . Many many hours wasted by being unlucky . Great game though . Did you know , there is a guide , to beat the game on hard mode without using ANY demon's in battle? Kinda super hard challenge , just demi-fiend .

OT: Persona 3 , Elizabeth , nuff said .