I've put about 80 hours into Trials 2: Second Edition on PC, but I still can't finish the last few Hards levels, much less complete them without falling. The levels are split into difficulty tiers: Tutorial, Easy, Normal, Hard, Physics--physics is tough, but not as tough as Hard. There's also a "downloaded" tier, which features community made levels, I think--but the game doesn't have a level editor. Some of those downloaded levels are even harder than the Hard levels, so I haven't beaten those either, but I don't really count them
.
It's a physics-based game, played in a 2D side-scrolling plane, where you must navigate extreme obstacle courses on a motorcross bike (I'm sorry if I used the wrong type of motocycle label here). The last few Hard levels... I can't even get past the first obstacle on one, and the the other I only once got past the first obstacle in hundreds of tries... the very next one was even more "impossible," I was sad.
And I'm ranked like 2222nd out of 174,000 players. So, I assume very little of the player base has beaten those levels. Thus, the answer to the second part of the question is no, I have not overcome it and I probably never will.
Now I make pretty cross-section of my progress in that game, for my own amusement, yay!
-Easy: All completed with no falls, and all finished with a combined total time of under 6 minutes, which earns a very tough achievement. For perspective, when I first started being interested in this game's achievements (they're fun cause most of them are really hard, and they line up with the spirit of the game anyway) my combined time on all Easy levels was about 18 minutes or something. It took another 30 hours or so to get good enough to zoom through them fast enough for that cheevo.
-Normal: All completed with no falls.
-Physics: All completed with no falls (which is an achievement). Hair-wrenchingly hard that one was.
-Hard: A few of them completed with no falls, a few more just completed, and a few left to never be finished, ever.
-Downloaded: I kind of ignore these, except for the occasional run through of not-really-trying. Some of these are even tougher than the Hard levels though.
P.S. My posts are really long lately. Goes to show how few people I have to talk about video games with in real life. If you consider chucking walls of text into a black hole to be talking to people about video games, that is.
It's a physics-based game, played in a 2D side-scrolling plane, where you must navigate extreme obstacle courses on a motorcross bike (I'm sorry if I used the wrong type of motocycle label here). The last few Hard levels... I can't even get past the first obstacle on one, and the the other I only once got past the first obstacle in hundreds of tries... the very next one was even more "impossible," I was sad.
And I'm ranked like 2222nd out of 174,000 players. So, I assume very little of the player base has beaten those levels. Thus, the answer to the second part of the question is no, I have not overcome it and I probably never will.
Now I make pretty cross-section of my progress in that game, for my own amusement, yay!
-Easy: All completed with no falls, and all finished with a combined total time of under 6 minutes, which earns a very tough achievement. For perspective, when I first started being interested in this game's achievements (they're fun cause most of them are really hard, and they line up with the spirit of the game anyway) my combined time on all Easy levels was about 18 minutes or something. It took another 30 hours or so to get good enough to zoom through them fast enough for that cheevo.
-Normal: All completed with no falls.
-Physics: All completed with no falls (which is an achievement). Hair-wrenchingly hard that one was.
-Hard: A few of them completed with no falls, a few more just completed, and a few left to never be finished, ever.
-Downloaded: I kind of ignore these, except for the occasional run through of not-really-trying. Some of these are even tougher than the Hard levels though.
P.S. My posts are really long lately. Goes to show how few people I have to talk about video games with in real life. If you consider chucking walls of text into a black hole to be talking to people about video games, that is.