Gaming's Most Difficult Challenges

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Inconspicuous Trenchcoat

Shinku Hadouken!
Nov 12, 2009
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I've put about 80 hours into Trials 2: Second Edition on PC, but I still can't finish the last few Hards levels, much less complete them without falling. The levels are split into difficulty tiers: Tutorial, Easy, Normal, Hard, Physics--physics is tough, but not as tough as Hard. There's also a "downloaded" tier, which features community made levels, I think--but the game doesn't have a level editor. Some of those downloaded levels are even harder than the Hard levels, so I haven't beaten those either, but I don't really count them :D.

It's a physics-based game, played in a 2D side-scrolling plane, where you must navigate extreme obstacle courses on a motorcross bike (I'm sorry if I used the wrong type of motocycle label here). The last few Hard levels... I can't even get past the first obstacle on one, and the the other I only once got past the first obstacle in hundreds of tries... the very next one was even more "impossible," I was sad.

And I'm ranked like 2222nd out of 174,000 players. So, I assume very little of the player base has beaten those levels. Thus, the answer to the second part of the question is no, I have not overcome it and I probably never will.

Now I make pretty cross-section of my progress in that game, for my own amusement, yay!

-Easy: All completed with no falls, and all finished with a combined total time of under 6 minutes, which earns a very tough achievement. For perspective, when I first started being interested in this game's achievements (they're fun cause most of them are really hard, and they line up with the spirit of the game anyway) my combined time on all Easy levels was about 18 minutes or something. It took another 30 hours or so to get good enough to zoom through them fast enough for that cheevo.
-Normal: All completed with no falls.
-Physics: All completed with no falls (which is an achievement). Hair-wrenchingly hard that one was.
-Hard: A few of them completed with no falls, a few more just completed, and a few left to never be finished, ever.
-Downloaded: I kind of ignore these, except for the occasional run through of not-really-trying. Some of these are even tougher than the Hard levels though.

P.S. My posts are really long lately. Goes to show how few people I have to talk about video games with in real life. If you consider chucking walls of text into a black hole to be talking to people about video games, that is.
 

Shoggoth2588

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Aug 31, 2009
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Reyold said:
I've recently beaten Zack and Wiki: Quest for Barbaros' Treasure. "But Reyold!" you may exclaim, "it's a bright and cheery Wii puzzle game! How can it possibly be hard?"
I recently added this game to my collection and I'm loving every second of it! It is difficult though...It may have been easier for me if I was more familiar with PnC Adventure games but you know how few of those consoles end up getting...

---

Beating Zelda 2: Link's Adventure was the most satisfying victory I've had in the Zelda series. I admit, I had to use the corner exploit against Shadow Link after the first minute or two of that fight but still; highly satisfying and, greatly difficult.

Beating Predator on the NES was another challenge I completed in about 3 or 4 hours. I had to use all of the high-doors so I skipped a ton of levels but I still count it as having beaten the game since the final boss is dead and I got the "YOU HAVE SURVIVED" screen.

Beating Sephiroth in Kingdom Hearts 1 was really challenging but I did it by about level 80-something.

I think I'm going to try a bare-handed run of Skyrim now that I've read about it...also may consider going for a speed run of Fallout 3 which is going to be easy as Hell, I know but still.
 

aguspal

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Aug 19, 2012
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Anthraxus said:
aguspal said:
Operation Flashpoint seems good enough, but the fact that I die in 1-2 hits from nowhere with little to no way to know from where the hell the shoot did even come from screams fake difficulty to me. Oh well. At least its kind of hilarious, the first few times. After that, thougt... Uninstall.
That probably has to do with you 'moving way too fast' as you like to put it. In OFP you actually have to move slowly alot of times, use cover and the landscape to your advantage, go prone, scout out the area with binoculars before you go rushing in there. Try and play it like you were really out there. Think like a soldier. The on screen helpers (or lack there of) makes a HUGE difference and completely changes how you have to go about playing the game. In real life there's no markers on the screen telling you where the incoming fire is coming from. Completely different animal we're talking about here. Those mainstream games are geared towards the run-n-gunners with no patience that don't want to have to think about anything.
Seems fair enough.


And yeah, I rush but I also take it slow at times. I am ok with challenging difficulty but when I die in 1 unavoidable hit it just frustrates me because It just makes me think the game is thinking: "LOL screw you" instead of "Ok, so lets see how I can make it out alive next time".

Its ok, its more of a simulator apparently, and I guess its a good game at that. But not for me.

Its the 1 hit unavoidable death that does it for me. If it wasnt for that I would probably enjoy and respect the game´s difficulty and the game itself more. But, then again, that would defeat the purpose of it begin pretty much a military simulator... so I guess this game and me do not mash at all xD.
 

RipRoaringWaterfowl

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Jun 20, 2011
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There is a nightmare hidden in the depths of one of the great games of history.

An overpowered bonus boss that will hand your ass to you on a silver platter in seconds and without remorse.

And he considers you merely a random encounter.

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The Demi-Fiend, in his role as bonus boss in Shin Megami Tensei: Digital Devil Saga I.

I haven't been able to defeat him yet. But I'll defeat him one day!
 

Olas

Hello!
Dec 24, 2011
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Because I just played it, the helicopter boss fight in Black Mesa. I'm pretty sure run of the mill helicopters shouldn't take 8+ rockets to destroy; and when it is on it's last leg it starts firing a barrage of rockets that will kill you even if you're behind cover. WTF??

This is when fighting it on normal mode of course, not hard mode.

If that alone weren't enough it sometimes glitches up after you beat it forcing you to repeat the entire fight.

Another is Jack Krauser from RE4. Screw giant mutant zombies, lake monsters, plant people, etc. Apparently one guy in a barrette with a knife is the most formidable thing in the RE universe.
 

beyondbrainmatter

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Dec 7, 2010
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1cc'ing Dodonpachi. That shit is impossible (no it's not)... I can only get to level 3's boss before getting all my ups shot down. And this is in the 1st loop!
 

go-10

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Feb 3, 2010
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any of the Contra games without the Konami code are almost impossible, and I've never beaten any one of them without the code :(

other than that the only thing I can think of is the last challenges in Ninja Gaiden Sigma 2, there was one challenge that you had to beat ALL of the great fiends in a single battle with one life bar, I think I brought wind wolf down to have health once and that's as far as I got, in all honesty I've simply marked that mission as impossible, its hard enough beating 1 of the greater fiends, beating them all at the same time with 1 life bar is impossible