Hey, you've got me listening.Mackie Stingray said:Not much character exposition, perhaps, but the setting is active within the games and drives a story along.SelectivelyEvil13 said:That's actually quite an interesting backstory. I just wish they touched on that side of the protagonist in the actual games (I only played 1-3 and read none of the stories). Many people, like myself, would not otherwise know much at all about the Master Chief and just assume he has the personality of a lunch tray just because there is not much exposition into his character through the three games.
It's not Marathon. Pity, really; with Marathon, their priority was to tell a story, and it shows. Still, Halo's story certainly isn't bad. And sure your job is to shoot aliens, but it's oversimplifying to say that your job is to shoot every alien everywhere ever. The factionalization becomes clear in Halo 2, and you fight beside at least one while the enemy's logic comes apart at the seams.
As I recollect. I've not really read the books, played the games, or done much of anything except shake my fist at folks who can afford systems as advanced as an X-Box or PS2.
Anyway,this is far too much effort on my part, and I'm convincing nobody. By the same token, while I may buy this game if it comes out just because I'm amused by the entire notion, you'll notice I still use the conjunction "if." It's not out 'til it's out.
I have to admit, though. I'm listening. They have my attention. Even though I expect it to be an April Fools joke too many months in the making.
Halo's faction storyline is definitely more than random alien shooting. Just in my personal opinion, I think that it was a shame that the characters were not given more attention because I would rather see all of those lines of dialogue flesh out the key players of the game (Master Chief, Cortana, heck, even that twelve year-old girl that barks orders in your ear), rather than debase the Marine allies through a host of moronic commentary. I'll give Bungie the benefit though that they had to deal with Microsoft breathing down their creative necks most of the time and in all likelihood had to sacrifice the nuances of personalization.
In regards to Duke Nukem, I'm hoping that assuming it is not an elaborate mod/hoax that it is a good game. There are far too many that are pretty awful for what they could have been, so why add another tally to the list?