Callate said:
I'm kind of reading this as "You sold us a giant rodent on the basis that it was a prize showdog. We washed and groomed the giant rodent, and took it to a dog show, and were humiliated. Now you're trying to
steal the rodent back under our noses?!"
Gearbox has definitely made some- *ahem*-
questionable moves in recent history. But I haven't exactly forgotten 3DRealms' behavior- sitting on their one property of value, licensing it out to bring in tiny influxes of cash, claiming that perfectionism was keeping DNF in limbo, trying to hire people on the promise of royalties that were never going to exist. Basically, the powers that be blew their chance to continue to be a real games company- and it sounds as though they're now trying to pretend the impasse that came about from their mismanagement never happened and keep licensing out their one valuable property even though it's no longer theirs.
The only reason I can't just find it out-and-out despicable is it's too entirely dumb. And sadly, all too in tune with latter-day 3DRealms' head-up-their-own-backside way of conducting business.
Pretty much this. This is too surreal. If you had told me that a company would sell the rights to their intellectual property and then try to make something with it without the permission of the people who now own the property, I'd laugh at you. No one is THAT stupid.
Well, apparently 3D Realms is that stupid.
Beyond that, I kinda feel bad for Gearbox in this situation. Duke Nukem Forever basically ruined what was a once good reputation and they weren't even responsible for most of the thing. Sure, it wasn't the only thing that hurt their reputation, but it certainly hurt a lot.
As for a Duke Nukem RPG, I can't say I care that much. Not that I was ever a fan of Duke Nukem, but making an RPG with him, just seems weird. Like making a rhythm game with Goku or Wonder Woman. Would anyone think those things would go together?