Gears of War: It Should've Been Better

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blizzardwolf

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Nov 24, 2007
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As I swam through the internet a few days ago looking for a new game to sample, I happened across several old ads and praises for GoW. Luscious screenshots of giant, pissed off Marines fighting an alien invasion at 6000 rounds a minute, combined with the praise many of my friends had given this game, managed to tweak my shooter button just right. After affirming that it had been ported to the PC, I set up a date with the old girl, threw on some Old Spice, and prepared to settle in for what I hoped would be a good and possibly even memorable experience.

Well... I turned out to be half right. It WAS memorable.


System Specs:

Video Card: nVIDIA 8600, 256 MB
Processor: AMD Athlon 6000, Dual Core
RAM: 3.25 GB
Operating System: Windows XP, Service Pack 2.




STORY


Gears of War started me off with a short intro scene that mentioned the date was 14 years after something called E-Day, and then jumped to some guy pacing around in a jail cell, presumably the one I'd be taking control of. Another guy then kicked down the jail cell door, tossed me a bag, and told me to get dressed. From the way these two interacted, I presumed they knew each other, and that my rescuer would be how the game laid out the setting for me. Maybe with a casual conversation of how things had changed since I'd been locked up, some mention of how things used to be better before E-Day, whatever. Some explanation of why I was in a derelict prison, (where, judging from one exchange from Marcus and his friend Dom, something sinister and secret had been going on), and why the world around me looked a video reel of London during WWII.

In fact I got none of this. Even if you opt to go through the training in the beginning as I did, the game treats the player as if they already know why and how we came to be at war with these things, what these things are, and why the hell you were in prison in the first place.

My first time through the game, GoW did a fine job foreshadowing the answers to these questions, giving me little tidbits of information here and there. Apparently Marcus was thrown in prison for something that got him branded a traitor, as one character refers to him, and another later regards him with distrust, saying "I know about your trial", while yet another mentions that "His trial was a sham, sir."

By this time I had a list of questions I wanted answered, like "What's the deal with this guy? Apparently he was a soldier of some renown once, but something he did got him branded a traitor and hucked in prison. I wonder what? And what was so special about this trial? Why was it a sham? And why are these creatures on this planet? How did they get underground? Are they invading aliens? Did we create them?"

I could go on with the questions and comments, but let's just stop here. Since it was early in the game I was willing to take it on faith that they'd reveal a lot of these mysteries eventually. Maybe over time as I played, or maybe in one giant revelation towards the end. Little did I know how I was deluding myself, even then.

The game I played NEVER answered a single question I had. Nobody ever elaborated on Marcus's history, which, since he was apparently a famed traitor in some eyes, should've at least inspired some gossip among the men. Why he was in jail, or why they didn't trust him, or why the f*** earth was suddenly overrun with long, tall, and ugly.

Instead, it simply drags on like these questions don't exist, and then towards the end of the game, pops in with even more mystery, mentioning Marcus's father, (who apparently had an estate and was some scientist guy who was trying to do something to prevent the war) and for some reason had a whole map of the enemy's tunnel system in his mansion.

When you arrive at East Barricade Academy, which is where, ahem, Fenix Estate is located, it's obvious the place has been long abandoned. The statues, stone steps, and fountains are overgrown with weeds, the buildings are dilapidated and close to collapse, and Locust have taken control of nearly every square inch of the place.

That's it, that's all the info the game gives you right there, and like usual, it just leads to more questions. No one ever goes into detail about why there even IS a Fenix Estate, or why Marcus's father matters, or what he's doing with a secret lab in his mansion and a map of the Locust network. This should've been the perfect time for the game to jump in with some of the answers to those questions it had been building, like why Marcus was in jail. Maybe his father's work had something to do with it? Was he trying to help the Locust, and Marcus had to stop him by killing a bunch of innocent people? What d*****?! I've played your game, I'm ready to recommend it, all I need is one simple cutscene right here to answer a few basic questions. But the game denied me even that, and instead handed me another place to go off and kill some more stuff.

By the end of the game, I realized GoW wasn't gonna pony up the answers, and had simply conned me into playing by teasing me with their existence. Gears of War had wasted my time, because at least half of my motivation for playing was to find answers to all these questions the game had been building on. Eventually I had to hit Wikipedia and Gamefaqs to figure out E-Day was Emergence Day, that I was another world called "Sera", (even though in-game Anya refers to it as "Earth", but whatever, I'm tired of trying to make it all make sense) and that apparently Marcus was a hero in the Pendulum Wars, whatever those were. Realizing that the answers I had sloughed through 12 hours of punishing gameplay, and ultimately had to turn to the web for could've been told to me with some scrolling text at the beginning did nothing to abate my urge to stab Marcus in his giant forehead.




GAMEPLAY


And speaking of the gameplay (he said with an evil smile) let's talk about it. Gears of War is an over-the-shoulder cover shooter, which means you're always seeing the action from just behind the guy you're playing, and that the emphasis is supposed to be on the tactical use of cover to advance, or protect yourself.

Which would be fine, if the controls weren't trying to sabotage my every effort to do so. This must be a Windows-specific problem, but if not let me know. I'm on the lookout for more reasons to hate this game than I already have. One button, (the space bar by default) engages cover when you're close it, disengages cover, and is also your run/roll away button. Since you often have to do some or all of that, and since GoW is designed as a cover shooter with potential cover everywhere, this leads to a lot of accidental taking-cover-when-I-meant-to-keep-running-or-dodging,-and-now-I'm-in-pieces moments. In addition, the game makes little provision for close quarters combat, which your enemies are all too eager to engage in. More than once I spent twenty minutes fighting a single battle from behind cover, carefully managing my dwindling ammunition supply, with my entire team out of action, and slowly whittling their force down to one.

At first this was cool, it really drew me into the game, and made me feel like a soldier on the edge of death, where it was all up to me, and that only by a narrow margin and proper application of skill would I save my teammates. Then invariably the one enemy who was left would pop out of his cover and charge, reach me before I could kill him, and catch me fumbling for the melee button, (or god forbid if I had the Lancer equipped, the any-other-weapon-but-this-piece-of-s*** button) and quickly shoot/beat me to death, forcing me to fight the entire battle all over again. One battle in particular I fought at least 20 times because of exactly this kind of cheap, thrill-robbing crap. The only solution I eventually found to this was to grab the shotgun at the first opportunity, and hold on to it for the entire game. Judging from what I've read, this seems to be the way most players handle close combat, and it should be a sign of poor game balancing when the circumstances of the game force you to keep one weapon out of all your choices, just to deal with POTENTIAL encounters. Not to mention the inexplicable and random failure of control options. You could be in the middle of a firefight, and all of a sudden the fire button will stop responding, or Marcus will decide he's tired, and doesn't feel like running anywhere, never mind the creatures crawling up his a**.

"Why didn't you save more often?" I hear you ask. Because the save system in this game is one of the worst I've ever encountered. Checkpoint saves are all well and good, when the checkpoints are set based on how much time goes by, not when you cross the invisible checkpoint line, and definitely not when that line is usually fifteen to twenty minutes apart. This was yet another reason why the gameplay was so unforgiving: there are plenty of moments where you can die by simply not realizing what the game wants you to do, and coming up with your own solution instead, leading to a lot of wasted time and effort, and possibly even premature baldness.

The enemy A.I. was at least vicious, smart, and had the common sense to get behind something when being shot. The same can't be said for your teammates. Often, while I'd be ducked behind cover, taking potshots and keeping my head down, my compatriots would assist me by charging into my line of fire, or headlong into the 6 or 8 enemies we were fighting, quickly getting themselves dispatched and helpingg every Locust with a gun in the area to focus on me. I saw my teammates getting stuck on walls, spinning in place, and doing a two-step back and forth while someone riddled their body with bullets. Is this really all we can manage? Surely we can manage better than Goldeneye level of stupid with A.I. in a game this prestigious?




VISUALS AND SOUND

Gears of War runs on the Unreal 3 engine, but it seems like it would've done just as well on something less expensive. The only colors featured in the game are gray or dingy brown, with sides of green and black here and there. Approximately half the game is fought indoors, with some areas so dark it's hard to realize you've been running into a wall for the last five minutes, and even the areas that are fought outside feel cramped and constricted, with most of the focus being on what's immediately around you. It seems like more effort went into detailing Marcus and the other soldiers than the rest of the game, and in spite of that, almost no effort was made to differentiate the soldiers from the enemies you're fighting, making it very easy to confuse the two in a firefight, leading you to not fire when you should, or fire when you shouldn't and take your teammate out of the fight.

The visuals aren't bad, but for something running on a graphics engine like Unreal 3, I expected it to take advantage of that power.

The sound is no better. Every enemy makes exactly one noise unique to it. The Locust foot soldiers all grunt. Boomers say "Boom!" Wretches screech, and so do Beserkers, oddly in the same way. Voice acting is at least decent, especially Baird's sarcastic wit, but the guns all sound the same, like paintball rifles. I suppose if you had a surround sound set up this game would sound awesome, but then what wouldn't? For the average gamer on the average T.V. though, the sound is less than impressive.



CONCLUSION

I got this game hoping to see what the hype and praise were all about, and now that I've played it... I'm still lost. I have to assume I played a drastically different game than everyone else, or that I'm missing something. Maybe there was a cutscene that should've been there and wasn't? Maybe it's better on the XBox, I don't know. I DO know that this game wasted 12 hours of my time, and tried to convince me to ignore the glaring holes in its plot, or its abominable control scheme and game design, with eye candy and empty promises of answers to come.

I started writing this thinking that by the end I'd recommend Gears of War as an okay shooter, something worth renting. But now as I really look at all the flaws in this game, I can't even do that.

Stay away from this one unless you just HAVE to know what it's like. There are other, better shooters out there, far more deserving of your time and money.
 

ImStarKiller

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Aug 21, 2008
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Well first off Cliffy B made the Unreal Engine so it did not cost him anything, also he has said it did not live up to his expectations. I have played it on the Xbox and I agree with everything you have said, so don't feel bad. Maybe Gear 2 will be better or at least fill in the gapping holes in the plot.
 

Danny Ocean

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Jun 28, 2008
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That's a good reviewer hat you've got there, you kept me engaged and reading to the end.
Just.
I think that this wall of text, albeit very well written and comprehensive of the subject at hand, could do with some cutting down, or maybe a picture or two, just to give my eyes a rest.

Besides that, I can't flaw it. 5 stars.
 

Bulletinmybrain

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Jun 22, 2008
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ImStarKiller post=326.69513.662380 said:
Well first off Cliffy B made the Unreal Engine so it did not cost him anything, also he has said it did not live up to his expectations. I have played it on the Xbox and I agree with everything you have said, so don't feel bad. Maybe Gear 2 will be better or at least fill in the gapping holes in the plot.
Eh, There adding a women so no more bananna fest. Also i'm seriously doubting buying gears of war 2. cause it isn't changing much. 10 people online? Bah I will be happy with 60 people on resistance 2. Weapons? Bah, Insomniac go the distance with theirs. Colors? Resistance 2 is more of the same so I can't say. Gameplay? Like he said it felt unintutative. Epic battles? I have been able to do this in RTS's for years and I think 30vs30(Online.) or 123vs123(Online.) is more epic compared to 5v5(online.) or 1Vs5(Single player.).(From what I have seen it has hundreds of dude on screen but you will never have them coming at you fighting you actually.)
 

The Wooster

King Snap
Jul 15, 2008
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Enough with the opinion revealing subtitles as well. Tell me what you think in your review, not in your title.

We're a few weeks away from having topics with titles like Bioshock review "shit"
 

laikenf

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Oct 24, 2007
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Just a thought, but IMHO this is one of those games that are better played with a controller, and I'm pretty sure the PC version has some good drivers for those.
 

tiredinnuendo

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Jan 2, 2008
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I enjoyed your review, but just as an aside:

It's a bad way to convey the plot, but on the 360 version of the game (not sure if the PC does this), if you leave it at the "Press Start" screen for awhile, you get a reel explaining humans being on Sera, and E-Day, etc. I think it may mention some of Marcus' past, but I'm not sure. What I knew about Marcus I read in the manual.

As for the "Why your dad had a map of the enemy tunnels" bit, I've been baffled about that since I first played it. Maybe they'll explain it in two or three?

- J
 

Mr.Pandah

Pandah Extremist
Jul 20, 2008
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I thought it was great, personally I don't mind the wall of text but I don't care for the seperation of what you're speaking about. I think you just need to find a more subtle way of saying "Now after saying this, it leads me into the graphics portion" or something to that effect. I know its just nit-picking at this point since it was a stellar review of the game, but hey, thats what criticism is all about =) Hope to see more.
 

D_987

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Jun 15, 2008
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I thought it was great - what you gotta remember is there are going to be sequals to Gears, and if you leave the opening screen for a bit a cinimatic expliains the story to you.

And personally you seemed to simply expect a great story - something Games don't always need, Gears is a fantastic game in my opinion - what you've got to remember its now a old game, you seemed to compare it with the newer released titles (I played the 360 version)


Nice review though.
 

blizzardwolf

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Nov 24, 2007
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Well, after hearing a couple of people suggest it, I went back and stared at the START GAME screen for a few minutes, and just like they said, there is a short cinematic giving a bit of background to the game, namely what the world is, (It is Sera. I guess someone just forgot to correct Anya's script in that one part of the game) and what E-Day actually is.

That's helpful, and it tempers some of the criticism I leveled at the game. It doesn't answer nearly the questions I wanted, but at least it's something for a new gamer to latch onto. A bone for the plebe.

Having said that, there was no reason for the only way to see it to be by waiting at the start screen, with no indication that's what you needed to do. I've played games before that did the whole "start screen extra" when they got sick of the player piddling around in his room while the game waited, but the key word in that phrase is 'extra'. An additional cutscene, some fight scenes that aren't in the game, just some cool stuff to look at that only augmented what you were about to head into, like a video game screen saver. I've never encountered a game before this that made such a device integral to understanding it's plot, and the reason is probably because it's too easy to do what I did; skip right past it and get into the gaming.

That little intro scene really feels like something that should've gone AFTER I started playing, not before.

As for the story, I know we're not talking Ray Bradbury here. Halo doesn't even get that kind of love. With the exception of a few screenshots and reviews, I went into this game cold, and only expected what it told me to expect. I wasn't asking for a great story, just for the one Gears was trying to tell me to make sense. Like I said, the game foreshadowed all these great questions, and then never bothered to answer them, or even hint that there would be an answer. It's like someone got tired of writing whatever story there was halfway through, and decided to just string the player along with what they had.

Yeah I know, Gears 2 is coming out in November, and with luck they'll at least resolve some of the mysteries they established, but since they made no sign in the first game that they ever would, I'm betting the second is just gonna be more of the same. A shooting fest with a threadbare, half-assed story that they'll use to trick as many people into playing as they can.

To the developers: If you're going to make me wait two or three games to get the whole story, that's fine, lord knows it's been done before. But give me at least SOME indication that you people are gonna wrap this shit up, that by the end I am going to know what's going on. Because in this game you didn't even ACT like these open mysteries are such, you just had everyone parade around like they already knew what everyone was talking about. Well that's great for them, but I'm stupid, and do not possess psychic abilities. Jerks.




Panda: I had another person recommend I knock it off with the separations in one of my other reviews, so I'm gonna implement that in my next one. As for the wall o' grand text though I would be happy to break it up with pictures if someone wouldn't mind showing me how. I'm a little inept at HTML, and don't know how to post pictures the way Gigantor or someone does.
 

Danny Ocean

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Jun 28, 2008
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blizzardwolf post=326.69513.663266 said:
I did. Read the review and quit your bitching.
That's a bit much. I think he meant that you shouldn't give an opinion in the title, instead say something like:

"Blizzardwolf reviews Gears of War."
 

Ripshot

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Aug 5, 2008
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Well I can't really say I agree to your points, but they are well explained so I give you respect for that.

Anyways, they are making a trilogy out of this, and most likely it will be explained (then again, Epic isn't your one stop shopping for very deep and intricate stories). But it's a different way of telling the story, the characters know about all that's happened, but the player finds it out in time. And it's better than the game telling you everything and there's no real twist or anything surprising going on.

Also, to clarify
The planet is called Sera
The Locust were living underground for a long time
And the reason Gears is so well praised is because of the multiplayer, not the story of it (and yea, there's usually at least 10 or so open games going on still today, plus all the filled matches)
 

blizzardwolf

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Nov 24, 2007
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HBrutusH post=326.69513.664488 said:
blizzardwolf post=326.69513.663266 said:
I did. Read the review and quit your bitching.
That's a bit much. I think he meant that you shouldn't give an opinion in the title, instead say something like:

"Blizzardwolf reviews Gears of War."
I don't mind hearing that if he'd said it as much. But he came to me with rude words in a rude manner, so I responded thusly. I don't go into anyone else's threads and gripe at them, then tell them what to do with them.
 

Sathannas

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Jan 5, 2008
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First of all great review, at first i just fast read it, but you actually made me interested enough to actually read it through.
I would have to agree with the story holes. I remember when playing Gears with a friend, and it was his game. It didn't make any sense, i litterally thought that this was sequel instead of an actually First game...

I know alot of people have said: well since they are making a trilogy they don't really have to explain everything... I think that it is a wrong method of telling a story, i mean im sure that the guys at Epic wouldn't have started GoW 2 if the first game wasn't a success.
Games are like movies at that point, the first game should be able to be a complete experience ,so they wouldn't be obligated to make more if the game wasn't a success, meaning that you wouldn't HAVE to play the second or the third to get the most out of the game. Its like watching The Matrix (the first one) You didn't have to watch the other 2 movies because the story in the first one was complete. It did leave some questions but overall it answered them all.

The first Gears of War did not deliver well on any plot explanations. To me it felt like the developers just tried to give a shallow explanation of why they could create a run down and ruined industrial world which had been invaded by Aliens that resemebled humans and thats okay, but people shouldn't defend a poorly designed story with the notion that a second or third game will be released because its the first game's/movie's job to make us want to know what happens to the characters and Gears of War just doesn't do that. The gameplay was superb and the Graphics were stunning but in terms of an engaging storyline... Just no.