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Dirty Hipsters

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So I think what we are seeing over the past year or so is a big industry-wide shake up. It's no news to anybody here that development teams have gotten too big, development costs have gotten out of control and in order to maintain all this shit you need games damn near on the level of GTA 5 in order to keep pushing forward. A lot of the big companies are taking a step back and going, "Okay what we are doing isn't working, we need to narrow the workforce down and point it n more specific directions. Key games, focused projects, etc."

What I think this means is that they are going to make few games overall but each game is going to be more of a pillar AAA release. Your Far Cries, your Final Fantasies, whatever it is.

I hope this means that these studios stop trying to force live services into everything, because how many of this pieces of shit can lose them millions before they pivot to some other fad really?

Either way these teams are too big to sustain anything and that means jobs are going to get the axe, it sucks but the bloat has to get let out somewhere. It's just a matter of whether this direction shift works out for the AAA industry or what.
I just don't understand trying to "trim the fat" by trimming a team that's making profitable games with a small budget. Like I understand if Hi-Fi Rush had flopped, or if it had a huge budget and only generated a minor return (then you could argue that budget could have been used by another game generating a much larger profit), but given that it's a AA release with a small budget and it made a decent profit and got some acclaim for Microsoft it seems incredibly short sighted to ax the studio.

Rather than pushing for fewer games with even larger budgets where they're betting it all on a big hit every time (which is frankly unsustainable), companies should be diversifying their portfolios and investing in some smaller games that make them a profit.
 
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Gyrobot

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It really is impressive how you always have the worst possible take.

Also Forspoken fucking sucks.
And honestly I stop giving a shit long after the pandemic shown me the light through TLOU2 and kept my depression from getting worse. So I consider this news as karmic balance.
 

Old_Hunter_77

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> What I think this means is that they are going to make few games overall but each game is going to be more of a pillar AAA release. Your Far Cries, your Final Fantasies, whatever it is.

yeah they're saying this outright...

Which.. blech. More sequels, more remakes/remasters, more of the same old shit.

As of this moment it looks like where movies went- it's either MCU or quirky artsy-fartsy indy. And games are gonna be either Call of Duty or cutesy animal farming sim.
 
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BrawlMan

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And honestly I stop giving a shit long after the pandemic shown me the light through TLOU2 and kept my depression from getting worse. So I consider this news as karmic balance.
For someone that stopped giving a shit, you sure like yo kick something/people down in a cowardly fashion. Forspoken is never getting a sequel. The developers that made it got disbanded and folded back into Square. Assuming if there's anyone still left, they've been split into different developer teams. HF Made its success and lived on its own standards. Just like you're precious favorite. Forsaken I don't hate but, I dislike obnoxious and snobbie attitudes. Your game failed period. End of story. Learn to take it with dignity and grace. Enjoy what you got instead of trying to hate and hurt on other. You became the monster you continually fight a long time ago. I Mentioned this all the way back in twenty twenty. You haven't learned a damn thing.

For the record, Tango still holds the IP. rights and name to HF and their other games. People forget that these are ex Capcom employees. They got a nice size resume and they can go to Capcom or Nintendo, or almost anywhere. They've won more than enough times and are able to go somewhere. I can't say the same for those who developed Forspoken. Live and fester in your own anger and self hatred. You are your own worst enemy.
 
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Dreiko

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I don't get why they'd shut down the Hi-Fi Rush studio, they put the thing on gamepass so it's not fair to bemoans its sales. Maybe they just hated that they ported it over to ps5 too, since it was like the one good Xbox exclusive or something.


And I forgot Forspoken even existed. Man, that was a wonderful span of a few months. Now that was a studio worth closing down!
 

meiam

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Not has big as the other big news (the immersive genre cannot catch a break), but the control multiplayer game has been cancelled.


Which, yeah makes sense, that was never a project that would have worked out and just a bizarre decision to even start it.
 
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Hades

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Things like this, the other mass lay offs and Square Enix ''re orientating'' themselves after FF7 didn't do well enough I feel we're losing the fight for the medium. The investor class seems to have completely taken over in ways unthinkable even in the previous decades where the industry was dominated by that class.
 
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BrawlMan

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Things like this, the other mass lay offs and Square Enix ''re orientating'' themselves after FF7 didn't do well enough I feel we're losing the fight for the medium. The investor class seems to have completely taken over in ways unthinkable even in the previous decades where the industry was dominated by that class.
It's why i'm sticking with the smaller games. Most of them aren't so investment heavy, or invest within reasonable limits.
 
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FakeSympathy

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The Rogue Wolf

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Things like this, the other mass lay offs and Square Enix ''re orientating'' themselves after FF7 didn't do well enough I feel we're losing the fight for the medium. The investor class seems to have completely taken over in ways unthinkable even in the previous decades where the industry was dominated by that class.
We're heading for a second crash. Fortunately, this time around we have a robust indi and AA-developer ecosphere to fall back on.
 
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Zykon TheLich

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Things like this, the other mass lay offs and Square Enix ''re orientating'' themselves after FF7 didn't do well enough I feel we're losing the fight for the medium. The investor class seems to have completely taken over in ways unthinkable even in the previous decades where the industry was dominated by that class.
Honestly, the medium of videogames is probably the least of my concerns when it comes to the takeover of the investor class.