orannis62 said:
Your.Name.Here said:
I don't think any game "should" be linear, it sort of constricts creativity and originality.
Do you mean the creativity of the developer or the gamer? To the first, I respond no it doesn't. Look at HL2 or Bioshock. Would you say those games isn't creative?
To the second, its really a matter of preference. Personally, while I can understand the appeal of sandbox games, and while have enjoyed a few (GTA:SA, Naruto RoaN), I generally have very little patience for them.
Yes, I'd say those games are pretty darn uncreative, repetetive and most importantly so linear they're hell to play. Okay, only the first one, I haven't played the second.
I do however have a problem with the topic. There is a lot of ground between sandboxes and linear games. I hate sandbox games, generally, because they're almost always so bloody shallow. I also hate linear games, because there's no choice and no consequences.
I want a deep, engaging game that changes with what I do. Not a shallow static sandbox like GTA where nothing I do every has any effect, not a linear piece of garbage like Half-life where nothing I do every has any effect since I'm just reading my lines, and walking in a straight line.