Alright.JDKJ said:See my response above to your GPU "analogy."
I am not quite certain what you are getting at. My GPU "analogy" was a bit weak, I'll admit, as I tried to draw a direct parallel between hardware and software, silly me. But my hammer "analogy" was an attempt to make a point that even though some things (or technologies) can be misused, that is no reason to forbid them outright.JDKJ said:Your GPU analogy doesn't hold water. Nowhere does HP or DELL attempt to prohibit you beforehand from swapping out their GPU for a non-OEM GPU. But most all software licensors do prohibit you beforehand from modifying their software. Apples and oranges.
Thus, just because Geohot's hack can be used to run pirated games (Nota bene it does not allow a user to bypass already existing copy protection on a game, like a "crack" for a PC game does), it should not be forbidden, because it can be used to run custom software, such as homebrew games, or even other operating systems. Worthy of note is also that Geohot himself never intended for the hack to be used as a piracy tool, but simply allow the homebrew scene to have access to the system.
Now, you are partly right in your claim that "a root key doesn't allow access to the hardware". What a root key does is allow the system to run so-called "unsigned" code. This means that you can run software that is not authorized by Sony. This of course also means that it is possible to run games with modified code, such as code removing copy protection.
And it is here we arrive at the issue
I think that piracy on the PS3 will remain a relatively minor issue, as hacking the console itself is a fairly inconvenient procedure (or so I'm lead to believe). Now, let's look at the Wii. Nintendo has fought a loosing battle against hackers, yet the Wii remains the best-selling console on the market. Even the Xbox 360 has been hacked, and has not suffered immense losses due to piracy. Hell, I'd argue that the PC remains a viable platform, despite the huge amounts of piracy it sees, and how easy it is to pirate a PC game.
So, in summation, I personally believe that piracy on consoles is a minor issue, and that customer rights, and the moral issue of whether the console belongs to the consumer, or the publisher, takes priority over the relatively minor issue of console piracy.
And this is where we seem to disagree, you seem to think that the publisher (Sony in this case) can and should take every measure to stop piracy, including installing rootkits on computers (that however is a different case), and suing their own customers. I can respect your opinion, but I really don't agree with it.