Darth_Payn said:
Why is there a Resistance at all? Isn't a cult with more guns that common sense the kind of thing the FBI or ATF respond to?
The premise seems to be that you are playing right around the time the cult locks the area down and traps people inside, ATF and FBI would be the response in cases where they were part of an investigation, in this case they would be so heavily armed it would be more likely that if the FBI or ATF was aware of their existence they would call in the National Guard. In the game it seems that they have infiltrated cult members into the county's structure, so the FBI is not aware of their plans by the time they decide to stage their takeover.
animeprime said:
I'm also curious to see how this is going to impact the game mechanics without a total suspension of disbelief. Is this game taking place in the past before cell phones, or has the American government collapsed? Because within twenty four hours of the first shot being fired the feds will know and fill these guys with sniper bullets. Are they holding the whole town hostage and you need to rescue them? That would work for other tactical shooter games but doesn't really feel like a farcry game where you're one guy isolated and on his own.
How will the feds know if they've cut off communication, it's too early to tell if there isn't something else going on, but for a really rural isolated area, there is no cell access, period, for some of the rural towns I've been to, I have to bring a satellite phone if I want a connection, and there is only one landline out, so you cut that and everyone in the area basically isn't alerting the federal government of jack shit, with or without a murderous militia. I've been in places that have had outside communications cut for more than 24 hours just by bad weather, the US does not have 100% cell service coverage, and many towns in Montana are extremely isolated.
This also ignores that most of the Farcry games would not work if we applied your logic to them. We sent US Navy destroyers to escort ships after only a couple of ships got hijacked by a bunch of pirates in small motorboats, there is no way in fuck a real life group with someone like Vaas in Farcry 3 could exist without bringing serious anti-piracy forces down on them, nevermind the bullshit with the private militia controlling the southern island, the UN would be all over that within months. Farcry 4 is just as far fetched, there is no way in fuck China or India would allow a pissant little civil war like that right on their borders, especially with all the heavy military hardware that Pagan Min was throwing around, they basically had to insert a CIA conspiracy and an arms dealer with magical supply lines to justify the kind of military weight Kyrat was throwing around. Farcry 1 had magical murder monsters, so that leaves Farcry 2 as pretty much the only entry with sort of realistic geopolitical considerations.