First: there's no rape. The guy gets his nuts kicked in about 2 seconds after he puts his hand on her. Perhaps someone needs to Tweet that back.The Random One said:(Source.) [https://twitter.com/notquitereal/status/213028158302199808]Hello. I had a massive breakdown this evening and my head is thumping and I cried and cried. The reason for this breakdown was a horrible thing in the past. Take a look, Tomb Raider. This is what happens? ?When horrible things happen. Not strong, interesting game characters. Broken and terrified and awful evenings like this. There. I said it. Please Retweet that. All these four tweets. The industry needs to know what really happens as a result of stuff like this. #tombraider
You are wrong, Susan. You are very, very wrong. The desire to write a strong female character does not give one free reins to make a traumatic, horrible thing part of your story. You are essentially saying 'well, rape sucks for those people who got raped, but I want my game with a cool character!' Your priorities are misguided. Do not attempt to defend a horrible thing, even if you think the horrible thing was not meant in earnest, because that's how we get used to horrible things.
I'll add that it's obvious from the internet reaction that the people who created that game never tried to talk to a rape victim and probably think trigger warning is something you shout on the shooting range. I don't think video games can't portray rape. I think the modern games industry can't.
Second: rape is terrible. That does not mean it's not a valid inclusion within a story (and remember that Tomb Raider doesn't actually have a rape scene). It's a form of peril. It's a particularly female form of peril, yes, but it's still a form of peril, and peril is used to advance and evolve characters.
That is perfectly legitimate.
Three: Does the person who wrote that Tweet protest every film with a rape scene? I watched The Girl With the Dragon Tattoo recently (American version) and that has the nastiest fucking rape scene I've ever seen - that doesn't make it wrong. It's necessary to the characters advancement.
Four: 'I don't think video games can't portray rape. I think the modern games industry can't.'
Well, again, it's not - and second, if no one tries to breach the subject for fear of being shot down before they've even released the game, then it'll never be done. And that's shit, because games have enough going against them that means they can't be treated with the seriousness of films or novels already.
Sometimes things have to be fucked up before they can start being done right. Like, y'know, good characters.
And you got that from... where, exactly? There is one scene where I guy begins to touch her before getting his nuts crushed. That is all we know about.Jeff Dunn said:Instead, people seem to be upset over the fact that Lara has gone from confident badass chick to weakling damsel-in-distress-ish who needs male protection (because men are the target demo). On top of that, in order to further "humanize" her, they're going to throw the ever-present, implied threat of rape out there and surround her with it at every turn.
As for your point about using rape to humanise her more than bullets and whatever else... well, duh. Physical threat is something far more relatable than gun fights - partly because we're all desensitised to gunfights in games, even when they are made scrappy and messy, and partly because it's a very 'distant' sort of danger. Oh, and then partly because most of us won't have been shot at by 5 people at once.
'people seem to be upset over the fact that Lara has gone from confident badass chick to weakling damsel-in-distress-ish'
It's a reboot origin-story, 'those people' are being ridiculous. As for the 'male protection' side of things: let's look at the (undoubtedly selective) quoting from Kotaku:
'When people play Lara, they don't really project themselves into the character... They're more like 'I want to protect her.' There's this sort of dynamic of 'I'm going to this adventure with her and trying to protect her.'
Now, I don't know about you, but to me that first bit reads like an acknowledgement of what happens when male players are playing a third-person game with a completely inexperiecened female character. More widely, it acknowledges the fact that people in general are not immersed into a character they're playing in third-person.
Either way, you don't identify with the character in the same way, and so you're looking at your experience with the character from an outside perspective. Saying that it's going to invoke a protectionist-side in people (and even specifically men) is just acknowledging human nature when you see someone struggling in a situation which you can 'help' them out of. It's further kicked in by the fact that we are players, we have control, we can turn events around, and at the start of the game she is in serious fucking trouble.