CarelessRook117 said:
He talks about how devs aren't taking risks anymore due to consumer complacency.
Or how they are only obligated to do what nets them a profit, and because of the consumer taking what they've been given, there's no obligation to improve.
The way I see it, He's saying we should only play "innovative" games because by enjoying "mediocre" one's we're ruining the industry by encouraging stagnation.
I can't find a flaw in that logic, so I took it as something objective.
This whole article I would be pointless unless Yahtzee is trying to get some kind of message across, and that's what I've found so far so I assume it as the message he sent.
If you saw something else, I would be genuinely glad to hear about it, because otherwise this is just confirming my fears about where gaming is going.
Yeah, I'm pretty sure you took it wrong, and you misunderstood objectivity.
It's not objective. He would rather more innovative, varied games. That's personal preference. It's not objective. For those to come with big budget polish and shine, to be made to a large scale and flesh out ideas, they need a budget. That'll only happen if the money is put in, and AAA will only do that if they see a significant ROI. It's all just preference.
He's saying that by stepping outside of his comfort zone, he's found some more things that he liked a little better, and that's a risk. You know what Halo will be. Tomb Raider has pretty clearly established it's formula (Which is basically a genre of third person gameplay conventions). If you play something different, you might hate it, or you might love it, it's a risk. And he'd like to see that risk, because he likes those games that are different. That's why he targeted mediocrity. Something like The Order: 1886 is just atrocious, because of it's overwhelming mediocrity. Obviously, you can stick to the comfort zone if it appeals to you, why would you have to listen to Yahtzee? He's just another dude with a column.
Gaming isn't "going" anywhere. AAA devs are risk averse, gaming is more about making passable entries in existing IPs with marketing. The news to take from this is that by staying true to your spirit, by making something you like, or are passionate about, you can make something like Undertale or Minecraft, and still do something amazing.
He can't confirm anything. He's just writing an opinion piece. A pretty obvious one really. Ironically enough, this sentiment is isn't very original. Not that that's a mark against it, but it's amusing.