I think Borderlands 2 does it right, on your map there will be a big circle and somewhere in there is your objective, it still makes you work for it. Just not completely aimlessly.
Like!chozo_hybrid said:I think Borderlands 2 does it right, on your map there will be a big circle and somewhere in there is your objective, it still makes you work for it. Just not completely aimlessly.
This whole article is pretty much a list of reasons why Yahtzee should be playing Dark Souls. Meanwhile, his Dark Souls article is a list of excuses about why he doesn't have to understand a game before passing judgement. Dark Souls doesn't start bad and get good like Yahtzee seems to imply in that article. It's good from the start. But you may not appreciate it until you understand what you're playing and why it is the way it is. Back before video games as a medium were reduced to a homogenized series of endless button and HUD tutorials, that really wasn't uncommon. Coming to grips with something intimidating and strange is how you used to distinguish great innovative titles from trash. Now if you haven't played it fifty times before, it must be doing something wrong.xear0 said:Playing Dark Souls right now. No quest markers. No Maps even. Wander down the wrong hallway and you get crushed by a big mean guy you weren't meant to fight yet.
Goddamn it, would you just play Dark Souls and give it a serious try this time? lolIt seems like having to be on the hunt and searching and understanding the environment for yourself used to be something that was just in videogames without the developers having to consciously put it in, like hunting for keys in early first person shooters. In the same way, human beings are born with legs without the mother having to consciously will them on throughout the course of the pregnancy. But now the mothers are taking no-leg pills and the midwife is waiting at the end of the bed with a hacksaw because they're afraid the child might spend too much time walking around and not getting the intended life experience. If you see what I mean.
Hardly invalidates my argument. Lousy level design is lousy level design and objective markers are just the shit frosting on the shit cake. If its possible to turn off objective markers then generally 1) the game can stand on its own without them or 2)the devs just dont give a shit that they made a game that cant be played without help and dont care if you find that out.Raiyan 1.0 said:But see, if a game is designed around an objective marker, then the level design or quest info might not be sufficient to let the players find their destination. For reference, Skyrim.
Taking on board this mentality, I just don't understand why they can't make them a toggle feature.Zhukov said:Eh, I actually rather like the markers. They let me know where to go last after I've explored everywhere else. Few things irritate me like accidentally stumbling into the next level/area/cutscene before I've explored to my heart's content.
I do find their presence in linear games a bit puzzling though. I'd prefer that they simply make the path clear through the level layout, Valve-style. Then again, that's much easier said than done.
This is actually a much more fun way to play the game. I didn't particularly like Skyrim, but the most fun I had in it was when I started off the game and decided not to use any quest markers, compasses or in game maps. All I had to help me find my way was the map that came in the game case. I ended up identifying major rivers and using the direction they flowed to help orient myself. Unfortunately this didn't last long because the only way to turn off all of those is make the entire HUD invisible, which leads to other difficulties like accidentally stealing people's stuff all the time.samahain said:In games like Skyrim, you don't have an objective marker; you can look for the darn cave/chest/shrine/tower for ages. Of course you lose yourself better.
Well, until Sectoids which I knew where hiding over there suddenly decided to teleport behind me.Al_ said:XCom is pretty good- Leading you to crashed spaceships by the use of fire, only leading you to enemies by way of your squad members "hearing something", and then only if you're being too cautious. Treats you like an adult. Then stabs you in the face because you've walked into what was, to be fair, a pretty obvious trap.