The World of Krynn is a Prime location. Like most D&D settings. Oerth, Krynn, Abeir-Toril, Toril, etc.Samtemdo8 said:What plane does Dragonlance take place?
It's important to note the difference between 'Material Plane' and 'Prime Material Plane' ... MP makes the assumption that there are merely different worlds in the MP that are physically separated (ala Spelljammer) ... the 'PMP' assumes that there is sorta, kind of, maybe only one but it's multifaceted and complex, and infinitely large but with finite dimensions that contain many worlds within it and is bordered only by other planes of existence.
It's hard to explain. The cosmology in oneD&D setting naturally is different from other settings. Only Planescape truly tried to give philosophy to the madness of creativity.
It seeems like a needless nitpick, but there isa reason why they did it.
See, in D&D 2 & 3.x there are various incarnations of the Dismissal/Banishment spells, that works on extraplanar beings... and the whole point of the 'the Prime' is if you get dismissed/banished, you end up on a specific world as opposed to randomly somewhere across any number of worlds.
Which is a big fucking deal if you ever play Planescape. One of my Planescape (3E adjusted) characters came from the Forgotten Realms (Toril) location of Cormyr, a human bard from Suzail. So if I got banished hopefully I'd end up in a safe location on Toril somewhere. In Spelljammer you basically just have airless space making up most of the Material Plane. So 99.999999999999% Banishment would mean death.
Basically the first thing a party should do in a Planescape campaign is pitch in to rent or create a hideout on the Outlands if they ever get separated, and make sure all characters have enough common use portal keys to get from their home plane to a gate town or other major portal onto the Outlands.