BRex21 said:
Biggest one to piss me off was Fallout 3: The Pitt DLC. So the only way to restore the steel mill is to use slave labour, then they put in a sub plot about how all the workers in this place were getting replaced by robots.
and yes the robots were operational, but you can only use them as cannon fodder for the trogs. In case you wanted to say, Well maybe these people wouldn't know, the leader of the pitt is ex Brotherhood of Steel, those guys tasked with recovering pre-war tech.
it just upset me that there was a perfect everyone wins scenario and you have to ignore it because the developers didn't think about things.
BINGO! Fallout 3 had some doozies. They finally fixed the biggie at the end though, with the option of having your helper start the device. I always wondered why I couldn't send Fawkes, a highly irradiated Super-Mutant or the radiation-proof robot RL-3 into the danger zone, thus risking no one's life and making everybody happy... And why the Enclave could target the Brotherhood's robot Liberty Prime with a pinpoint missile attack to take him out the battle, but not a much larger stationary target like, oh say the Brotherhood home base at the Pentagon?
Also a fave- Bioshock 1 or 2, if Adam is so horribly bad because excessive use of it warps people into crazy freako "sploicers", why do you use it willy-nilly all game with no ill effects?
And one more classic- FF7, all game they whine about MAKO being so horrible, destroying the planet etc etc, but we kept on using it, abusing the hell out of some of it in every fight, through the entire game...