Casual Shinji said:
The strength of the attacks changes, but it's not like they become completely unprecedented attacks that you're unfamilliar with. The wind-up shows an attack is coming and the following flash telegraphs the impact. I had way less trouble parrying in GoW '18 than I did in Dark Souls or Bloodborne. It was no more wonkier than parrying in Revengeance. In fact the reaction time and ease reminded me of the golden fleece in the classic games. And yeah, you can turn off the signs in Arkham, but then that game's combat is pretty much completely rhytym based.
No, the bottomline was pretty much that the game is too focused on graphics and being cinematic, therefor the combat and everything else suffers. And I only saw the GamingBrit video where he had played it and proclaimed anyone who praised it was just fooled into liking it.
And about the camera.. It's not like I didn't have the occasional issue where something hit me from off-screen, but no more than other similar games. It's funny, because MatthewMattosis points to The Wonderful 101 as having a perfect camera, when I actually stopped playing that game because I got sick of being hit by cannon balls off-screen.
The enemy indicators are a pretty nitpick-y issue for me, not near one of the major issues, plus the indicator issue has more to do with the RPG elements (causing the inconsistencies) than the actual indicators.
I feel much of the video was about gameplay issues over the cinematic nature.
I think going for the whole 'the game is a single shot' didn't do anything for the game nor has any impact since it takes several sittings and normal menu usage to playthrough. Whereas that single shot sequence from Children of Men has quite the impact. I do feel going for that definitely makes the game slightly worse overall because of how less fast it takes to do things (like the not-so-fast fast travel) just to accomplish that 'single shot'. The camera I think can work for the gameplay because it does make combat more brutal and punchier, so it's not up Kratos' ass purely for cinematic purposes. Like I said before, the camera is perfectly workable as you don't have to constantly see the battlefield to be effective in combat because you can have that mental snapshot of where the enemies are and keep track of them to a degree having that internal clock (much like a quarterback) knowing that the enemy is say 5 seconds from reaching you. Online shooters totally require that skill already.
I haven't played 101 so I can't comment on that though if the Switch gets it, it'll probably force me to buy a Switch to play 3 Platinum games (101 + Bayo sequels).
CoCage said:
I also recommend Raycevick and Whitelight.
Raycevick is top-notch and goes so deep into gameplay mechanics (I actually learned what it was that made Max Payne 3's controls feel off for me after watching his video). I checked out Whitelight and didn't really think his analysis was that great plus most of his videos are about games I haven't played.