hanselthecaretaker said:
Of course online shooters are more skill based; that?s the whole point or else they?re doing it wrong. SoulsBorne difficultly was mostly for marketing, although I would consider Bloodborne to definitely be more skill-based overall. I haven?t played much of 3 yet but would presume it would also be more lenient due to having a wider variety of safer defensive options. I doubt there?s anything like the FRC chalice dungeons in 3 for example, but again it wouldn?t bother me much as there?s far more else to like about these games than whatever perceived difficulty they present.
Having said that, if they?re weren?t more difficult than average in general, that aspect of their identity probably wouldn?t have endured for nearly this long. This is more a case of your experience being in the much smaller exceptional column due to having above average gaming skills. Kinda like how some people have no problem racking up Platinum trophies for nearly every game they play, but at the same time it should be understandable to them why that?s not the case for the vast majority of people.
I was saying that the sorta "non-skill" skills (like positioning) are far more crucial in something as basic an online shooter as COD. I was hoping and expecting Dark Souls to be a punishing game in that regard where every attack, block, movement had to be well thought-out and managed (via stamina) but that isn't the case at all with the games, I was rather disappointed in that regard. The only skills the Souls games demand more than the average game is just paying attention and being cautious, that's all you have to do to succeed. I was basically expecting to have to defeat dungeons devilishly created by a bloodthirsty DnD DM from enemies (of course) to traps to puzzles. I was constantly waiting for DS1 to "kick into gear" and I thought Sen's Fortress would be kinda the start of that but the traps were so damn obvious if you simply don't run through the level. I wouldn't say at all I found DS1 easy due to above average gaming skills, all I did was pay attention.
Bombiz said:
this doesn't answer my question though. why not just not use the shield in a souls game? we've already established that you choose not to do certain things in same games if it would ruin the fun or break the games so why not do that here? I mainly ask this cause it seems like that's one of if not thee major problem you have with the souls games.
Much of what I expected from DS1 is above. I used the shield most of the way because I was expecting a really difficult game from enemies to traps and everything inbetween. I thought the point of the game was succeeding by using everything at your disposal to defeat brutally designed dungeons.
Avnger said:
Because everyone else must also be forced to play the "correct" way as well
Well, BB forces you to play the "fun" way and usually tops the list of best Souls' game...
Casual Shinji said:
Phoenixmgs said:
The shield is poorly implement on all fronts in DS1 with bad controls and bad RPG balancing.
Replace 'shield' with 'gun' and 'DS1' with '
Bloodborne'. At least the shield is a solid defense mechanic, whereas the gun is just.. trash.
The gun is better than the shield at least. The gun has it problems as you can just look at a PvP fight and it also makes those hunter fights (since the AI gets infinite ammo for some reason) rather annoying when they should be some of the funnest fights in the game. At least the gun requires timing and resource management (to a degree).
hanselthecaretaker said:
Casual Shinji said:
Phoenixmgs said:
The shield is poorly implement on all fronts in DS1 with bad controls and bad RPG balancing.
Replace 'shield' with 'gun' and 'DS1' with '
Bloodborne'. At least the shield is a solid defense mechanic, whereas the gun is just.. trash.
That makes it too easy for him though. He is a supreme gamer, if you haven?t deduced it yet since the days of him arguing with Ezekiel almost constantly.
I merely don't like poor game design and mechanics. Difficulty doesn't make a mechanic good or bad. I play board games now more than video games because the game design there is far superior. It's not at all being some "l33t" gamer but just playing games that are worth the time to play. I'm currently playing the PS4 remake of Shadow of the Colossus because it's jut an amazing game and trying to play Hob as well but not really digging it much. So many video games nowadays are just about throwing whatever is popular vs designing mechanics to fit the game and core experience. Just like a great movie where everything gets edited out that is superfluous, games should be designed in the same manner