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God of War Ragnarok Dev Reassures Fans of No Further Delays for the Billionth Time
Cory Barlog was stuck reassuring fans yet again over the weekend that there won't be another God of War Ragnarok delay.
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This is nothing new. I've seen anime and solo game reviewers pull this shit off since 2019.For tomorrow -
Geez, why don't they just post it when it's available. Hopefully this isn't a new trend to have countdowns for mini featurettes.
There wasn't much to get excited from this video. This is something they could have released at any point. I'll wait until there's actual footage that last 10 to 15 minutes.For tomorrow -
Geez, why don't they just post it when it's available. Hopefully this isn't a new trend to have countdowns for mini featurettes.
From what I noticed, there's more verticality from the clips shown in the story trailer, and some of the previous gameplay footage released from Game Informer. There's still no official confirmation of a jump button, but I noticed kratos is able to chain across gaps quickly and seamlessly into combat when platforming. So it's either contact sensitive, or a combination of buttons that allow it. Ragnarok looks to be the Doom Eternal in this regard. Similar, but a more expensive world and level design.Ok so since I don't have the patience to pore over all the news and yesterday's trailer was story focused... what do expect of the gameplay and world design? Specifically I am just wondering if anything significantly different or "just" more of God of War 2018.
I'm just assuming it'll be like Horizon 2 where if you like the first one, there's no reason you shouldn't like the second one- it might be bigger, have updated graphics, a few added wrinkles to the combat but nothing that changes the fundamental gameplay loop?
I'm trying to think of sequels that more significantly changed things to compare to but my references are old- The Witcher 3? (I'm excluding franchise entries that don't have a number like Assassins Creed Origins or Breath of the Wild, that isn't fair). I know Ragnarok doesn't have a number but come on it's practically God of War 4 part 2 right?
Yeah the jump more than likely isn’t like the old games, but I’ll take more of it even if only context-sensitive for gaps or combos and such. I’m sure it will be folded into the existing combat/platforming engine to feel natural and on-demand where it matters.From what I noticed, there's more verticality from the clips shown in the story trailer, and some of the previous gameplay footage released from Game Informer. There's still no official confirmation of a jump button, but I noticed kratos is able to chain across gaps quickly and seamlessly into combat when platforming. So it's either contact sensitive, or a combination of buttons that allow it. Ragnarok looks to be the Doom Eternal in this regard. Similar, but a more expensive world and level design.
Uh…who did you think the fat dobber with the hammer was at the end?What I like most about what they showed in that Trailer is that it doesn't feel like the story is going to be aribitary bullshit. Like a nonsense excuse for another adventure with a bunch of random roadblocks to pad out the run time.
Even though that's what it's going to be.
To me it feels like the story is really coming from a place of importance, and that Loki is the driving force behind it where Kratos is just trying to be there for what his son needs. Loki being Loki likely got into some fucked up trouble too, so it feels good to me. I don't know if that makes sense but it feels like the story isn't there to solely piggyback off the first game and the trailer didn't even show Thor which is how the previous game ended, which tells me they aren't leaning too hard on that game to drive this one. So by doing that it makes this one feel more worth it's creation.
Kratos for most valuable god slayer.Okay, so this moment shreds!
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This rivals if not exceeds when this happened in God of War 3.
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