Ezekiel said:
Well, they gotta find SOME way to keep the pleb-boxes from chugging.
You expect them to sacrifice leaf detail on those trees or something?
Casual Shinji said:
So I've been playing it for a good couple of hours and god... DAMN!!!
I'm still high on the experience, but I can't say I've felt this giddy, excited, and amazed at a game in a long while. It kinda feels like Santa Monica just casually strolled up on stage and did a mic-drop infront of Naughty Dog. 'Thought you were the king of the linear, story-driven, action blockbuster? Well check this shit out.' There's a fight early on in the game that made my nuts EXPLODE.
It's hard to discribe what the game is like, because dispite how it might seem derivative of other games it feels very much like it's own thing. The combat especially feels incredibly unique, and almost like a rhythym game (on the difficulty that I'm playing on anyway). And the gameworld is ludicrous in how it twists and turns into numerous side paths. There were areas where I figured a side path would lead to a chest and/or some enemies, only to be presented with a legitimate sidequest.
So that's it for now. I don't know how the rest of the game is going to fare, but these first 4 to 5 hours is getting a colossal thumbs up from me.
I really don't know, from what I've seen on the hardest difficulty, the game wasn't really balanced all that well with it in mind, at least early on. Parrying locks you into a slo-mo that you have to attack to get out of, while enemies that weren't parried aren't, you sorta have to use magic and abilities to survive simply because there is no viable mini-stun or interrupt otherwise, and I feel like I'm fighting with the camera more than the original Dark Souls port, with Kratos taking up a good 40% of the screen adding to the general feel that the game isn't difficult because of the enemies, but because of the lack of visibility and how many are just sponges.
Also fuck the kid, he's a Tails for most of it, so he's a marginally better escort minion with your only real interrupt, but he just doesn't shut up. Heaven forbid you die a few times in some areas, because you will hear him repeat the same fucking line over, and over, and over again. And that's before I consider his voice, little bastard's not developed enough to be able to say half the shit he has to say properly.
As for the story, it's getting more than a bit stale that the last five or so years has had an overflow of "YOU ARE NEW PARENT, ACT LIKE NEW PARENT" storylines. I get that it's probably because the devs that were working ten and fifteen years ago are just having their kids and all, but jesus christ can we get some more stuff along the lines of Enslaved? Adults with different strengths and weaknesses instead of kids that are your sidekicks and effectively sole motivators? Kratos just isn't a good enough character with enough motivation to just basically jump into it, especially since the guy had a kid and wandered off immediately after for like ten years.