God of War Review Thread

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Casual Shinji

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Redryhno said:
I really don't know, from what I've seen on the hardest difficulty, the game wasn't really balanced all that well with it in mind, at least early on. Parrying locks you into a slo-mo that you have to attack to get out of, while enemies that weren't parried aren't, you sorta have to use magic and abilities to survive simply because there is no viable mini-stun or interrupt otherwise, and I feel like I'm fighting with the camera more than the original Dark Souls port, with Kratos taking up a good 40% of the screen adding to the general feel that the game isn't difficult because of the enemies, but because of the lack of visibility and how many are just sponges.
I haven't played the hardest diffculty, only the second to hardest. And I'm not an expert on the intricacies of fighting mechanics, but things never felt unfair to me in terms of camera or enemy speed. And no, Kratos does not take up 40% of the screen during combat, unless you're talking about when you back yourself up into a wall, which happens in every game. At best he takes up 10%.
 

hanselthecaretaker

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I second Shinji's impressions, and it seems like Redryhno is being a big heavy on the cynicism imo. I'm also doing my initial playthrough on the second to hardest, and the combat definitely feels more nuanced, weighty and deliberate vs the flashiness of old. It makes you engaged with every encounter as being a threat vs just being able to sleepwalk or button mash through most of them like before. Also for anyone thinking the new perspective would just have enemies lining up in front to be slaughtered, that's simply not the case here. Total awareness is vital in encounters with even a handful of enemies because they will attack from all angles, and projectiles can be especially hectic. There's been a few times already where I've had to use Atreus to stun the immediate threat while I focus on ranged attacks for those on a ledge. Changing tactics is highly beneficial because some enemies are sponges or immune to different attacks. Like the ice dudes laugh at your ax but you can pummel them quite handily and combo to build up their stun meter for a quicker finish. Tripping light dudes up with an ad throw at their legs and recalling it when they get up hasn't gotten old yet, and launching can lead to some elaborate combo chains between the ax swings, throws, fists, and Atreus all before I've even gotten any new abilities.

Speaking of, there appears to be a pretty vast array of new attacks to learn/unlock that could drastically change or enhance tactics down the road. Quite a bit more elaborate than the weapon before which just unlocked a preset group of slightly more powerful attacks or an extra layer of an existing move. I'm curious to see how runes affect things, and it's cool being able to find hidden stuff to infuse your weapon and armor with.

The first thing I did was check out the options, and I'm playing with the camera recentering set to off, meaning it won't constantly spin around behind Kratos and I haven't had any problems with it. The second boss fight became a bit tough to track in the last phase but I believe it was intentional. I would recommend not locking on in larger groups though so you can dodge more freely. It makes ducking and weaving over to a health drop much easier when attacks are coming from different angles.

I'm only going to type so much on my phone, but initial impressions are inline with being pleasantly surprised. I knew it would be different, but didn't expect it to play this smoothly. It makes most games with this camera style feel like tank controls by comparison, and personally only Aloy from Horizon feels more unbound from it. Kratos has a much more grounded physical presence in the world (literally, his jumping is environmentally contextual now) but otherwise still moves like a demigod should. I was also concerned about putting dodge and roll on the same button but the animation blending is stellar and both inputs feel snappy. Hats off.

If I had a couple minor nitpicks so far they would be:

- I'd make some of the stat/abilities progression less XP-based. Really, Kratos is...well, Kratos, so why are we still searching for items to expand his life bar? His core stats should pretty much be set in stone, with peripheral abilities based on item discovery or learning them and retaining it all, especially for the inevitable sequels. The only stats that should really need tending to are things he finds and uses, although I can understand Atreus's core stats needing to be upgraded and learned. Speaking of, he hasn't been annoying personally unless you really can't stand kids, and is along the lines of Ellie from TLoU but with far more gameplay potential. The story is minimal so far but I appreciate the approach being geared to unfolding it more naturally through just playing the game. The "single shot" technique is used wonderfully here. See? Even my attempt to criticize has led to more praise.

- Ok, there is also some pretty blatant environmental clipping going on, but mostly when Kratos dies and is lying on the ground. I've also noticed very occasional pop-in, at least on the Standard PS4. Tough to say if it's the all-around "best" looking game on PS4 as I've only played a few hours. At times for sure, but so far both the Uncharted's and Horizon especially still easily hold their ground as well.

- IIRC I didn't notice a photo mode in the options. Hopefully it's patched with one in the future.

*edit* Praise Valhalla. [https://www.polygon.com/2018/4/20/17261422/god-of-war-photo-mode]
 

Casual Shinji

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hanselthecaretaker said:
I second Shinji's impressions, and it seems like Redryhno is being a big heavy on the cynicism imo. I'm also doing my initial playthrough on the second to hardest, and the combat definitely feels more nuanced, weighty and deliberate vs the flashiness of old. It makes you engaged with every encounter as being a threat vs just being able to sleepwalk or button mash through most of them like before. Also for anyone thinking the new perspective would just have enemies lining up in front to be slaughtered, that's simply not the case here. Total awareness is vital in encounters with even a handful of enemies because they will attack from all angles, and projectiles can be especially hectic. There's been a few times already where I've had to use Atreus to stun the immediate threat while I focus on ranged attacks for those on a ledge. Changing tactics is highly beneficial because some enemies are sponges or immune to different attacks. Like the ice dudes laugh at your ax but you can pummel them quite handily and combo to build up their stun meter for a quicker finish. Tripping light dudes up with an ad throw at their legs and recalling it when they get up hasn't gotten old yet, and launching can lead to some elaborate combo chains between the ax swings, throws, fists, and Atreus all before I've even gotten any new abilities.
It's actually really cool how they made Kratos' fighting style reflect his personality again, like in the first games. In those games he fights like a tornado of chains and blades, chewing up anything that comes within reach, because he himself is an unhinged, mindless, crazed killer. In this new GoW he's completely disciplined, and the combat as a result requires discipline and a cool head, instead of mindless button mashing.
 

stroopwafel

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It's a pretty great game. I was never the biggest fan of the previous titles due to the monotonous combat which indeed was just mashing the same button over and over. It got old fast thought the dramatic over-the-top setpieces always kept me inclined to keep playing. The new game however has some terrific combat: dodging, blocking, slashing, throwing. Every encounter is awesome and this game has some of the most impressive visual and audio feedback. Speaking of visuals, this must be one of the prettiest games I've ever played. I even really like the brat, not half as annoying as Ellie from The Last of Us and it fleshes out Kratos as a character more and gives him more stuff to say without looking like he's talking to himself. I am also completely blown away by the art direction in the game so much so that I immediately ordered the art book which is incredibly thick. So much creativity went into making this game. This is the one time I fully agree with the consensus that this is an exceptional game.
 

EternallyBored

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stroopwafel said:
It's a pretty great game. I was never the biggest fan of the previous titles due to the monotonous combat which indeed was just mashing the same button over and over. It got old fast thought the dramatic over-the-top setpieces always kept me inclined to keep playing. The new game however has some terrific combat: dodging, blocking, slashing, throwing. Every encounter is awesome and this game has some of the most impressive visual and audio feedback. Speaking of visuals, this must be one of the prettiest games I've ever played. I even really like the brat, not half as annoying as Ellie from The Last of Us and it fleshes out Kratos as a character more and gives him more stuff to say without looking like he's talking to himself. I am also completely blown away by the art direction in the game so much so that I immediately ordered the art book which is incredibly thick. So much creativity went into making this game. This is the one time I fully agree with the consensus that this is an exceptional game.
While I liked the previous God of War combat, I'll admit it was a fairly simplistic system, that never quite reached the complexity or viscerally compelling spectacle of similar games like DMC and Bayonetta, God of War's best spectacle and experience came from its boss fights.

This games combat is different, and I am glad for the change because it is really damn fun, the axe feels responsive and throwing it around and summoning it back is a blast. The combat also feels much clearer and more deliberate than the earlier games where the blades of chaos could sometimes feel a little floaty with poor hit response. Also yeah, the art design is spectacular.

The RPG mechanics are interesting, the numbers never get large enough to say, grind your way to trivializing the fights, but there was definitely less dying for me on the hardest difficulty once the world opened up, the big boss fights also do a good job of maintaining that old god of war spectacle.
 

Redryhno

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Ezekiel said:
Redryhno said:
and I feel like I'm fighting with the camera more than the original Dark Souls port, with Kratos taking up a good 40% of the screen adding to the general feel that the game isn't difficult because of the enemies, but because of the lack of visibility and how many are just sponges.
I knew it. I just read the same complaint on the other forum I frequent.

Been playing this - enjoying it enough. Challenging difficulty, played about 5 hrs.

It's pretty much an Uncharted/TLoU clone. I like the setting. I wonder if Scandinavians are allowed to complain about Americans culturally appropriating from them?

The combat suffers because of the camera choice. It's extremely frustrating to see gaming press downplaying the importance of situational awareness during combat, while at the same time saying things like "the entire game is one take" - as if some arbitrary cinematic measure should have relevance in our completely different medium.

It is not as pretty as advertised, with the world fogged out beyond 30 metres and the occasional "setup" to show bigger landscapes. They really have just built levels and connected them with corridors, so I find anyone calling it an Open World a real stretch. Horizon Zero Dawn was a much bigger and better open world.
This is why I don't pay reviews much attention.
The game is alright, I'd recommend it when it gets to the 50% off bin, but there's just so much shit in it. Runes, equipment, damn collectibles that have no reason to be there other than the industry's somewhat recent infatuation with them that are just shoved in, many parts of the combat and the lack of patterns in boss fights and the complete lack of anything resembling the executions that made the series iconic, best I've seen so far is just chopping into a troll's jaw before he just fades away into pixels(literally, bodies turn into big damn pixels in the middle of a fight and just shrink, I guess they're supposed to be ashes, but they could've done a better job). Everything else just gets hidden behind scripted arena geometry and conveniently placed big-ass weapons that Kratos just climbs back over after presumably breaking some poor bastard's face in.

I just feel the artstyle, graphics, camera, and animations are all at odds with each other, because you've got the attack and enemy animations that desperately want to be in their roots of Hack and Slash zoomed out third-person arena pit fights, but the camera angle makes them look really damn cheesy, while the modern realistic-lite graphics undermine everything because the artstyle is also still trying to be more in the realm of GoW3 in that epic(literary definition) fantastical "this could be sorta real even if this looks so obviously like a game" style.

And the axe is just boring in my opinion. It's simple and neat to look at on your back, but it's not franchise-tier neat, especially when you still have the Rage mechanic where you just drop your axe and do the same amount of damage with just your fists except you don't get locked into animations that will get you killed with the axe for the difference of maybe 3 extra hits in one attack. Give me back the Blades of Chaos, the Nemean Cestii, even the Olympus Sword, just give me something that lets me know this is Kratos, even if he is for some unanswered reason not a raging bag of testosterone anymore(and don't pull the kid thing up, he barely knows he exists and it hasn't been answered why he popped around enough to have a family again either).

I do like that there is an endgame promised in the form of hidden bosses, that actually sounds cool, but if they all play the same as this first one(I'd say more, but it's sorta spoilery, they're all related is all I'll say), then I'm going to be very disappointed. Sponges and time consumers are already aplenty in this game, don't need them to also play the same.

hanselthecaretaker said:
*edit* Praise Valhalla. [https://www.polygon.com/2018/4/20/17261422/god-of-war-photo-mode]
Shame on you, posting a polygon link without warning people first. Now I've gotta go take a shower.
 

tippy2k2

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So I wanted to get God of War as I'm hearing wonderful things but I have a few questions that I'm guessing people here can answer as it sounds like many have actually played it...

If I never played a God of War game, will that matter? I played most of the first game (never finished it) so I know most of Kratos' backstory with his family and what happened to them and why his skin is pasty white (or at least what was revealed in the first game). I have been under the assumption that I could but I don't want to try to Google around for that as I am a huge "Spoiler" hater. Speaking of. Is there anything from the previous three or four games (if you count that PSP game) that I should know to get max enjoyment?

So some asshat just threw out the spoiler that it turns out that Krato's son in the game is actually Loki. I am curious how much of that hurts the story. I am assuming a hell of a lot as it sounds like much of the game is the "bonding" or whatever between Kratos and kid (which because of this spoiler, renders all of that shit meaningless for me) but I was hoping maybe that happens soon or soon enough to only hurt the story a bit.

Could someone shed some light on how much that is going to affect the game for me? As stated above, I am a "spoilers ruin the story" kind of person but I'm really hoping that maybe it happens soon enough in the game that there is still a ton of enjoyment to be had or I am really really really hoping that it actually is not the case and doesn't happen that way and I got a "fake spoiler" so if that is the case, please don't go too much into detail about it and just say like..."it doesn't matter as much as you think it does you crazy person tippy2k2 you..."
 

EternallyBored

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tippy2k2 said:
So I wanted to get God of War as I'm hearing wonderful things but I have a few questions that I'm guessing people here can answer as it sounds like many have actually played it...

If I never played a God of War game, will that matter? I played most of the first game (never finished it) so I know most of Kratos' backstory with his family and what happened to them and why his skin is pasty white (or at least what was revealed in the first game). I have been under the assumption that I could but I don't want to try to Google around for that as I am a huge "Spoiler" hater. Speaking of. Is there anything from the previous three or four games (if you count that PSP game) that I should know to get max enjoyment?

So some asshat just threw out the spoiler that it turns out that Krato's son in the game is actually Loki. I am curious how much of that hurts the story. I am assuming a hell of a lot as it sounds like much of the game is the "bonding" or whatever between Kratos and kid (which because of this spoiler, renders all of that shit meaningless for me) but I was hoping maybe that happens soon or soon enough to only hurt the story a bit.

Could someone shed some light on how much that is going to affect the game for me? As stated above, I am a "spoilers ruin the story" kind of person but I'm really hoping that maybe it happens soon enough in the game that there is still a ton of enjoyment to be had or I am really really really hoping that it actually is not the case and doesn't happen that way and I got a "fake spoiler" so if that is the case, please don't go too much into detail about it and just say like..."it doesn't matter as much as you think it does you crazy person tippy2k2 you..."
Not answering the second question, but to the first, you kind of know the important stuff, the PSP games mostly just give context to some of Kratos actions while working for Aries and some extra about his family and past, none of it really relevant to 4. God of War 2 and 3 is where the big stuff happens, but very little carries over, the end of 2 gives you the fate of one character and three is the end of Kratos Greek adventures, Kratos ending up in Norse mythology, his son, and his second wife are all self-contained to 4. There's some call backs, but nothing that would really cause you to not understand the story, you might want to at least find out what happens at the end of 3 as that kind of contextualizes why Kratos isn't in Greece anymore, though the answer isn't exactly a twist.

Spoilers for the big story beats for 2 and 3, no 4 spoilers of course:
Athena is around as a ghost after dying at the end of 2, all the other gods (except I guess Aphrodite since you boink her instead of kill her in 3) are dead, you find out in 2 that Kratos is a demi god son of Zeus when he had one of his many escapades with a mortal, this is largely irrelevant beyond explaining some of Kratos' power and what fuels some of his rage after GoW 1.
3 ends with you killing Zeus, killing the other gods and him basically causing the apocalypse, floods, tornadoes, tidal waves, lightning storms, and the dead escaping the underworld. So Kratos kills pretty much everyone in Greece at least. At the very end Pandora's box contained the nebulous power of "hope" which the ghost of Athena tries to get Kratos to give to her so she can rule over what's left, he refuses and unleashes the power to give it back to whatever humans are left, Athena bitches about how humans won't know what to do with it, Kratos is 110% done at this point, stabs himself with Zeus' sword and throws himself off a cliff.
 

hanselthecaretaker

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Ezekiel said:
Redryhno said:
and I feel like I'm fighting with the camera more than the original Dark Souls port, with Kratos taking up a good 40% of the screen adding to the general feel that the game isn't difficult because of the enemies, but because of the lack of visibility and how many are just sponges.
I knew it. I just read the same complaint on the other forum I frequent.

Been playing this - enjoying it enough. Challenging difficulty, played about 5 hrs.

It's pretty much an Uncharted/TLoU clone. I like the setting. I wonder if Scandinavians are allowed to complain about Americans culturally appropriating from them?

The combat suffers because of the camera choice. It's extremely frustrating to see gaming press downplaying the importance of situational awareness during combat, while at the same time saying things like "the entire game is one take" - as if some arbitrary cinematic measure should have relevance in our completely different medium.

It is not as pretty as advertised, with the world fogged out beyond 30 metres and the occasional "setup" to show bigger landscapes. They really have just built levels and connected them with corridors, so I find anyone calling it an Open World a real stretch. Horizon Zero Dawn was a much bigger and better open world.
This is why I don't pay reviews much attention.
That "review" doesn't seem much better though either; just on the other end of the spectrum. He makes it sound like every game that has combat should be a top-down/isometric with a bird's eye viewpoint. That is essentially trying to de-legitimize a great deal of game genres, including something like the much lauded Souls series, since 99% of the time the camera aligns itself behind you facing forward as well. No, this actually seems to be mostly a continued knee-jerk reaction to a major change in an IP that was already running on fumes from nearly every design perspective. I can understand personal preference, but for whatever reason the continued need for some to harp on about problems that have been greatly proven to be minimal to non-existent only makes it seem like a personal grudge more than a legitimate attempt at critiquing.

I remember in the old GoW combat system you didn't even have to be facing the opponent to block. You could literally just waltz around swinging your blades, hit parry at the right time and block whatever attack was near enough. The new viewpoint brings more structure and IMO hasn't impeded situational awareness since I can still rotate the camera when not locked on to see everything I need to. It even goes a step further than most TPS/OTS games and adds indicators for off screen attacks, which can be prevalent in large groups. If I die it's because I wasn't paying attention to what's on screen, one way or another.

Also, the designers have always said they weren't making an open world game, so not sure why he thought it was one.
 

hanselthecaretaker

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stroopwafel said:
It's a pretty great game. I was never the biggest fan of the previous titles due to the monotonous combat which indeed was just mashing the same button over and over. It got old fast thought the dramatic over-the-top setpieces always kept me inclined to keep playing. The new game however has some terrific combat: dodging, blocking, slashing, throwing. Every encounter is awesome and this game has some of the most impressive visual and audio feedback. Speaking of visuals, this must be one of the prettiest games I've ever played. I even really like the brat, not half as annoying as Ellie from The Last of Us and it fleshes out Kratos as a character more and gives him more stuff to say without looking like he's talking to himself. I am also completely blown away by the art direction in the game so much so that I immediately ordered the art book which is incredibly thick. So much creativity went into making this game. This is the one time I fully agree with the consensus that this is an exceptional game.
What...No Bloodborne or Souls? Have my eyes deceived me?!
 

hanselthecaretaker

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Ezekiel said:
hanselthecaretaker said:
Ezekiel said:
Redryhno said:
and I feel like I'm fighting with the camera more than the original Dark Souls port, with Kratos taking up a good 40% of the screen adding to the general feel that the game isn't difficult because of the enemies, but because of the lack of visibility and how many are just sponges.
I knew it. I just read the same complaint on the other forum I frequent.

Been playing this - enjoying it enough. Challenging difficulty, played about 5 hrs.

It's pretty much an Uncharted/TLoU clone. I like the setting. I wonder if Scandinavians are allowed to complain about Americans culturally appropriating from them?

The combat suffers because of the camera choice. It's extremely frustrating to see gaming press downplaying the importance of situational awareness during combat, while at the same time saying things like "the entire game is one take" - as if some arbitrary cinematic measure should have relevance in our completely different medium.

It is not as pretty as advertised, with the world fogged out beyond 30 metres and the occasional "setup" to show bigger landscapes. They really have just built levels and connected them with corridors, so I find anyone calling it an Open World a real stretch. Horizon Zero Dawn was a much bigger and better open world.
This is why I don't pay reviews much attention.
That "review" doesn't seem much better either; just on the other end of the spectrum. He makes it sound like every game that has combat should be a top-down/isometric view with a bird's eye viewpoint. That is essentially trying to de-legitimize a great deal of game genres, including something like the much lauded Souls series, since 99% of the time the camera aligns itself behind you facing forward as well. No, this is mostly a continued knee-jerk reaction to a major change in an IP that was already running on fumes from nearly every design perspective.

I remember in the old GoW combat system you didn't even have to be facing the opponent to block. You could literally just waltz around swinging your blades, hit parry at the right time and block whatever attack was near enough. The new viewpoint brings more structure and IMO hasn't impeded situational awareness since I can still rotate the camera when not locked on to see everything I need to. It even goes a step further than most TPS/OTS games and adds indicators for off screen attacks, which can be prevalent in large groups. If I die it's because I wasn't paying attention to what's on screen, one way or another.

Also, the designers have always said they weren't making an open world game, so not sure why he thought it was one.
I don't really care what he said about the openness of it. I just highlighted the part that was important.


Seems like it's slow paced, with enemies taking their time. I suppose it has to be slower paced, because you turn slower and can't see shit.
Like I said above, you can turn the camera however you want and often have to for range combat. It's the first game on PS4 I don't max out camera speed (8/10 for me on the slider) because it seems a bit too fast otherwise.

For reference, there is also a lot of enemy waiting going on here where by your camera logic there should be no excuse -


A lot of those scorpions just stand there hesitating as if waiting their turn as well, as do other enemies throughout the game. Hell, the whole series has examples of it, and I know it isn't the only one.
 

Casual Shinji

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Ezekiel said:
Seems like it's slow paced, with enemies taking their time. I suppose it has to be slower paced, because you turn slower and can't see shit. I'm not even saying the camera has to be fixed liked in the old games. Plenty of action games have normal, movable cameras.
Bull. Shit. The combat in this game is anything but slow paced. Enemies come at you relentlessly, and Kratos controls just as snappy as he did in the past -- Have you seen the dude's quick-turn? The only difference now being that you need to think about your moves and the moves of the enemies. You need to be on the ball, because as soon as you lose the "rhythym" of the engagement you'll slip up and get killed very quickly.

As third-person and over-the-shoulder as this game might be, it plays nothing like The Last of Us, or Uncharted, or even the SoulsBorne games.
 

stroopwafel

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Casual Shinji said:
As third-person and over-the-shoulder as this game might be, it plays nothing like The Last of Us, or Uncharted, or even the SoulsBorne games.
Yeah, that is one of the game's best things, it has some incredibly fun combat that doesn't feel like it's a clone of something else. If there is one game though the amount of visual feedback reminded me most of Monster Hunter World. Espescially when fighting those lizards.

hanselthecaretaker said:
What...No Bloodborne or Souls? Have my eyes deceived me?!
Hehe..I meant it mostly in the context of a more 'mainstream' title. :p
 

Casual Shinji

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Ezekiel said:
I'll take that with a grain of salt, because I can tell just from looking at it that the zoomed camera is problematic and I'm still seeing comments like this pop up:

Generic. As shitty and basic the combat system from the original GOW games was, the games were still campy and stupidly funny in a unique way.

-Combat system is incredibly unsatisfying. The weight, timing, feeling, and skill required for execution of each move in Axes or Blade of Chaos moveset feel way too similar to each other. It's the Skyrim problem, bunch of weapons that look vastly different to each other but all feel the same. Certainly doesn't help that the player is restricted from several gameplay functions, such as the camera as mentioned by previous posters and no jumping. Massive downgrade from previous installments.

-Low skill threshold for every movesets which lowers incentive to dedicate yourself to the combat. Then again that was the same in the previous games so it's not exactly a downgrade

-Bosses. The mini "ancient" bosses are just carbon copies of each other. One's blue, the other one's red, and so on. The big bosses are even more disappointing: their range in type of attacks are pretty low, they're lethargic, and the first and last fights were filled with obnoxious cinematic interruptions. Like the old ones were bad but in this game they're far worse. There are some fun bosses like the Valkyries ones though

-Low and inconsistent framerate. Terrible for any hack and slash game but then again this isn't one, it's TLOU inspired so it's supposed to be slow and shit.
The camera angle isn't even that bad
The second one is funny. People say it's not that bad when they're not confident enough to say it's good.
You take positive comments with a grain of salt, but take negative ones as gospel... One would almost think you're looking to have your bias confirmed concerning a game you haven't even played.
 

Casual Shinji

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Ezekiel said:
Not really. I'm weighing them against each other while taking my own perception (which carries more weight) into account.
Yet anything negative you pounce on as an example why you think it's shit, and anything positive you brush off because what you're seeing apparently tells a different story.

Dislike the game all you like, but don't bring in other negative comments to prove you're right, all the while dismissing the positive ones, when you haven't even played it yet.
 

hanselthecaretaker

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There will always be a vocal opposition, especially for something that has gotten a lot of praise. What?s odd though is that they often sound like they?re written by angst-ridden teenagers, so they aren?t off to a great start trying to convince anyone not to like something.
 

Phoenixmgs_v1legacy

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Casual Shinji said:
So I've been playing it for a good couple of hours and god... DAMN!!!
hanselthecaretaker said:
I second Shinji's impressions...
stroopwafel said:
It's a pretty great game...
Cool. I've only just played 2 hours and so far so good. The base combat (no upgrades or skills yet for me) is pretty simple overall but already better than the classic GOW combat. I really hope there's upgrades on the axe's callback ability, I love doing it but it feels lackluster on its affect on enemies. The first boss fight or mini-boss was a bit disappointing, it seemed like it took too long and there wasn't much you could do to him outside of just hacking away until dead. For some reason, I thought I was going to hate the kid even though I watched very few videos about the game; but I'm quite enjoying the father/son relationship so far along with some chuckle worthy lines from both characters.

Ezekiel said:
I like this picture.

Really? I'm pretty sure that Sony publishes the most varied library of games of ANY publisher out there, not just including Nintendo and Microsoft but any publisher whether it be EA, Activision, Ubisoft, Bethesda, etc.

Ezekiel said:
You can barely see what's on your sides. It's because almost all of the big action games and shooters are like this now that I'm so vocal about it. God of War basically plays like a third person shooter if all the enemies were at arms' length.
You can just mentally keep track of most enemies off screen. Like freeze a guy behind you with the axe and have that internal clock going before he unfreezes like a quarterback in the pocket. That's situational awareness. Being able to clearly see everything is the opposite of situational awareness, that's why it's called situational awareness when an outfielder is tracking a ball near the wall and just knows where the wall is without being able to see both it and the ball at the same time. You complain about ADS or OTS in shooters limiting your view, you can't keep mental track of things for like the 1-2 seconds you should be shooting at any given time? How are all the big action games just like God of War? What other melee combat action games besides like God Hand has a similar camera to GOW? Lastly, God of War plays nothing like a TPS because, you know, it's not a shooter.
 

Redryhno

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hanselthecaretaker said:
There will always be a vocal opposition, especially for something that has gotten a lot of praise. What?s odd though is that they often sound like they?re written by angst-ridden teenagers, so they aren?t off to a great start trying to convince anyone not to like something.
Hey look, we've moved on from dismissing complaints and grievances to just straight up going to rule 11 of the internet.

I think the camera and the focus on telling a "serious" story is nothing but a detriment to the game and franchise simply because of just basic cognitive dissonance and the fact that I'm fighting with the camera more than I'm fighting with the sponges. There are parts of the game that are interesting and the art style, while lacking in places, is done well, the puzzles seem to largely be interesting in design and theory, but the praise loaded on it is undue. It's a solid 7 game, but in terms of franchise and branding, it falls below the bar to me. This is not God of War, it's just a game that was marketed as one because new IP's are scary.

Also I do so hope you're getting paid for this, because you do it so confidently, and otherwise you're seriously just a very sad fanboy in my eyes.

Phoenixmgs said:
Ezekiel said:
I like this picture.

Really? I'm pretty sure that Sony publishes the most varied library of games of ANY publisher out there, not just including Nintendo and Microsoft but any publisher whether it be EA, Activision, Ubisoft, Bethesda, etc.
Sure, but the thing all those games have in common beyond the same goddamn camera angle and how much everyone seems to be in love with trees and post-post-apocalyptia, is that they're mostly praised by critics, but have some pretty vocal detractors that are often saying much of the same thing: Pretty, but with glaring flaws that seem to be glossed over(if not outright ignored or even attacking said detractors like hansel is doing now) by the people that like them.
 

Casual Shinji

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Phoenixmgs said:
Cool. I've only just played 2 hours and so far so good. The base combat (no upgrades or skills yet for me) is pretty simple overall but already better than the classic GOW combat. I really hope there's upgrades on the axe's callback ability, I love doing it but it feels lackluster on its affect on enemies. The first boss fight or mini-boss was a bit disappointing, it seemed like it took too long and there wasn't much you could do to him outside of just hacking away until dead. For some reason, I thought I was going to hate the kid even though I watched very few videos about the game; but I'm quite enjoying the father/son relationship so far along with some chuckle worthy lines from both characters.
You'll find the combat gets better the further you progress. There are some excellent moves that will turn you into a powerhouse. I suggest getting the Executioner's Cleave as soon as possible, as it will carry you through the game. However, it's a move that has a slow charge, and most enemies will either attack you out of it or dodge it. And this is why the combat is so brilliant, because you can't just unleash shit, you really need to find those attack windows to get the better of your enemies. A parry for example will knock the air out of most enemies enough to perform an executoner's cleave. And I would highly suggest playing it on Challenging, if you aren't already.

And yeah, fighting the big trolls isn't that interesting, and I do wish there was more to taking them down other than just hacking at their shins. Fortunately most of your fights will consist of increasingly difficult enemy combinations.

I was kinda worried about the kid myself, since the trailers showed him using a lot of contemporary speech and some slang, which in an ancient, gritty norse setting is kinda a detriment. But yeah, he's actually pretty great. The game doesn't even hammer the father/son dynamic as much as I expected, focusing more on Kratos as a very detached and strict teacher who wants to learn the boy to stand on his own two feet.
 

hanselthecaretaker

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Redryhno said:
hanselthecaretaker said:
There will always be a vocal opposition, especially for something that has gotten a lot of praise. What?s odd though is that they often sound like they?re written by angst-ridden teenagers, so they aren?t off to a great start trying to convince anyone not to like something.
Hey look, we've moved on from dismissing complaints and grievances to just straight up going to rule 11 of the internet.

I think the camera and the focus on telling a "serious" story is nothing but a detriment to the game and franchise simply because of just basic cognitive dissonance and the fact that I'm fighting with the camera more than I'm fighting with the sponges. There are parts of the game that are interesting and the art style, while lacking in places, is done well, the puzzles seem to largely be interesting in design and theory, but the praise loaded on it is undue. It's a solid 7 game, but in terms of franchise and branding, it falls below the bar to me. This is not God of War, it's just a game that was marketed as one because new IP's are scary.

Also I do so hope you're getting paid for this, because you do it so confidently, and otherwise you're seriously just a very sad fanboy in my eyes.

Phoenixmgs said:
Ezekiel said:
I like this picture.

Really? I'm pretty sure that Sony publishes the most varied library of games of ANY publisher out there, not just including Nintendo and Microsoft but any publisher whether it be EA, Activision, Ubisoft, Bethesda, etc.
Sure, but the thing all those games have in common beyond the same goddamn camera angle and how much everyone seems to be in love with trees and post-post-apocalyptia, is that they're mostly praised by critics, but have some pretty vocal detractors that are often saying much of the same thing: Pretty, but with glaring flaws that seem to be glossed over(if not outright ignored or even attacking said detractors like hansel is doing now) by the people that like them.

What makes anyone think the camera ?problems? are really problems for everyone that plays it? There are enough options to help alleviate any playability concerns for anyone familiar with modern game design, and it?s not like the old games didn?t have their share of off camera enemy attacks (firebombing harpies for example). At least now you can get the full picture with a controllable camera instead of having to run to a different part of the stage to change the camera angle or to reveal off screen enemies. Sometimes the levels weren?t even big enough to allow that at all. Even considering that, I can?t say I ever posted diatribes on the internet complaining about it. So to hear that being done over an improvement just seems like begrudged cynicism by people that want the series to stay the same. I also kinda wonder how many of the most vocal critics were diehard fans in the first place.

About the collection of comments on the previous page that Ezekiel copied from somewhere, my wording only reflects the tone they presented. Some of them literally said the game is ?shit?. Doesn?t seem all that rational as useful feedback.