I second Shinji's impressions, and it seems like Redryhno is being a big heavy on the cynicism imo. I'm also doing my initial playthrough on the second to hardest, and the combat definitely feels more nuanced, weighty and deliberate vs the flashiness of old. It makes you engaged with every encounter as being a threat vs just being able to sleepwalk or button mash through most of them like before. Also for anyone thinking the new perspective would just have enemies lining up in front to be slaughtered, that's simply not the case here. Total awareness is vital in encounters with even a handful of enemies because they will attack from all angles, and projectiles can be especially hectic. There's been a few times already where I've had to use Atreus to stun the immediate threat while I focus on ranged attacks for those on a ledge. Changing tactics is highly beneficial because some enemies are sponges or immune to different attacks. Like the ice dudes laugh at your ax but you can pummel them quite handily and combo to build up their stun meter for a quicker finish. Tripping light dudes up with an ad throw at their legs and recalling it when they get up hasn't gotten old yet, and launching can lead to some elaborate combo chains between the ax swings, throws, fists, and Atreus all before I've even gotten any new abilities.
Speaking of, there appears to be a pretty vast array of new attacks to learn/unlock that could drastically change or enhance tactics down the road. Quite a bit more elaborate than the weapon before which just unlocked a preset group of slightly more powerful attacks or an extra layer of an existing move. I'm curious to see how runes affect things, and it's cool being able to find hidden stuff to infuse your weapon and armor with.
The first thing I did was check out the options, and I'm playing with the camera recentering set to off, meaning it won't constantly spin around behind Kratos and I haven't had any problems with it. The second boss fight became a bit tough to track in the last phase but I believe it was intentional. I would recommend not locking on in larger groups though so you can dodge more freely. It makes ducking and weaving over to a health drop much easier when attacks are coming from different angles.
I'm only going to type so much on my phone, but initial impressions are inline with being pleasantly surprised. I knew it would be different, but didn't expect it to play this smoothly. It makes most games with this camera style feel like tank controls by comparison, and personally only Aloy from Horizon feels more unbound from it. Kratos has a much more grounded physical presence in the world (literally, his jumping is environmentally contextual now) but otherwise still moves like a demigod should. I was also concerned about putting dodge and roll on the same button but the animation blending is stellar and both inputs feel snappy. Hats off.
If I had a couple minor nitpicks so far they would be:
- I'd make some of the stat/abilities progression less XP-based. Really, Kratos is...well, Kratos, so why are we still searching for items to expand his life bar? His core stats should pretty much be set in stone, with peripheral abilities based on item discovery or learning them and retaining it all, especially for the inevitable sequels. The only stats that should really need tending to are things he finds and uses, although I can understand Atreus's core stats needing to be upgraded and learned. Speaking of, he hasn't been annoying personally unless you really can't stand kids, and is along the lines of Ellie from TLoU but with far more gameplay potential. The story is minimal so far but I appreciate the approach being geared to unfolding it more naturally through just playing the game. The "single shot" technique is used wonderfully here. See? Even my attempt to criticize has led to more praise.
- Ok, there is also some pretty blatant environmental clipping going on, but mostly when Kratos dies and is lying on the ground. I've also noticed very occasional pop-in, at least on the Standard PS4. Tough to say if it's the all-around "best" looking game on PS4 as I've only played a few hours. At times for sure, but so far both the Uncharted's and Horizon especially still easily hold their ground as well.
- IIRC I didn't notice a photo mode in the options. Hopefully it's patched with one in the future.
*edit* Praise Valhalla. [https://www.polygon.com/2018/4/20/17261422/god-of-war-photo-mode]