Value is more than financial worth... but I'll get to that in a minute.Dastardly said:That doesn't line up with his claims that it "damages the long-term value of games."RhombusHatesYou said:That's sort of what he's getting at. His point is that a lower regular price is healthier for both gamers and the industry than having stupidly high regular prices and shift most of your units during during heavily discounted sales.Dastardly said:This idea of "eroding value" is a problem, too. To insist that selling a game for less than $60 erodes its value begs the question -- who says the game is "worth $60" to begin with?
I can easily agree that a lower price is better than the price yo-yoing. It keeps things more consistent and accessible to us lowly customers, and we all know that big sales are there push on-the-fencers into an impulse buy... but damaging the value of a game?
The more people decide that a game is only worth purchasing on sale the less a game is perceived as being worth it's regular sticker price... That's just regular market action - if the consumer disagrees with the manu-distro-retailer cycle on their claimed worth than that product is going to have a fucking hard time moving at regular price. That's business, you deal with it or you go broke.
Viranimus' post on consumer conditioning pretty much covers what happens when consumers are conditioned to wait for sales even on products they do agree with the claimed financial worth. Read it if you haven't already.
However, as a gamer, games should have a value to you beyond financial worth, either positive or negative. Certainly you can (try and) assign a financial worth to express these values but it's not the same thing.
Let's be honest here... when people say a game isn't worth the sticker price they're doing a detailed financial breakdown of the costs the developer, publisher, distributor, retailer and any associated sundries to get the game onto the shelf, they're making a somewhat arbitrary decision based on how they valued the experience (or value what they expect would be the experience) playing the game and expressing it as a financial worth.
So, more enjoyment = more satisfaction with claimed financial worth, yes? Just go with me here, it's yes.
Then we can look back and question the value of impulse buys that are never played. They may still have a financial worth but what's their value as games? To get a bit Zen, is an unplayed game still a game or just the potential to be a game?