ChromeAlchemist said:
You having a bubble? You point the Wii Remote at the screen, and you fire. If you're not pointing at the bloody screen, you're doing it wrong.
Considering the thing has an IR pointer, it's not going to be innacurate at all, and out of all the FPS I've played on the Wii (pretty much all of them except for CoD 3 and Far Cry) none of them required me to be pointing directly at the sensor bar for it to register my aiming. None of them.
Play Red Steel 2 and tell me what you just said is true. Hell, play The Conduit or MP3 and tell me that. If the controls didn't work, they wouldn't have been given decent to good review scores.
Everything gets "Good" scores in today's market. Seriously, tell me the last time you saw a game consistently get below a 6/10. Scores mean very little, unless they get 10's consistently.
Very often while playing a Wii game it will take several minutes just for me to get my pointer on the screen because the sensor is VERY picky about how directly you need to be pointed at the screen while playing. Seriously, a few inches to the side, and it has totally lost me.
I've had some experience with Wii shooters, but I believe I did see a friend playing Quantum of Solice, and he just couldn't do it, because the controls were so terrible. That's the thing about the Wii, it was NOT DESIGNED for FPS games. That's just it, it was not designed for those kinds of games. It was designed for casual games, and that's it. This is Nintendo trying (and failing) to contradict that fact.
And you say that the Conduit was "Good", but I hardly hear of people playing it anymore. They're just too strung up about how bad the aiming is. Personally, give me a keyboard and mouse over a wiimote any day of the week, or a controller for that matter. GoldenEye was previously successful because the controls, the multiplayer, and all that good stuff, but with the crappy Wii controls, it's destined to fail, or be labeled "Good
for a Wii game"