Rainbow_Dashtruction said:
Blood Brain Barrier said:
Rainbow_Dashtruction said:
Blood Brain Barrier said:
Rainbow_Dashtruction said:
AntiChrist said:
Rainbow_Dashtruction said:
Proverbial Jon said:
Rainbow_Dashtruction said:
Oh the irony. Amnesia dev tells later creator of Gone Home they cant make a game on their engine, then gets ChineseRoom to make a game for them on their engine. Two absolutely awful developers wanted what Frictional had, and both continued being awful afterwards.
Just because you didn't like the creations of
The Chinese Room and
Fullbright doesn't mean they're bad developers. Besides, I don't think either of them wanted "what
Frictional had", if you're referring to
Frictional's success. They just wanted to use the engine.
Yeah, because to be a bad developer, you need to make a bad game first. So I guess only Chinese Room is a bad developer, since Amnesia A Machine for Pigs could be classified as a game.
If Gone Home isn't a game, then what is it?
A gameplay must have something to overcome and some kind of failure state, even if its super minor. If its not that, its basically a 3D museum.
There is a failure state - failing to find out what happened to your family. That's not even a minor failure state, and it's what makes the game so intriguing. At least more intriguing than it would be if the failure state was being eaten by a monster roaming around the house. But screw realism and real-life situations, right?
You cant 'fail' finding out what happened to your family unless you get sick of playing the game.
And what's wrong with that? Put yourself in the protagonist's position. She wants to know what happened to her family. She can either do so, exploring the house and finding all the clues, or give up. True, finding the clues isn't very hard but you still have to put in the effort to do it. You're suggesting we fill the house with traps and monsters to make it artificially harder.
The power here is in the story and what's left unsaid, and I rarely say that about any game as I prefer maintaining momentum through challenge not story.
If the only failure state is trigger by me stopping the game that does not make it a game else every movie or show ever made is technically a game.
"video game"
A video game is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device. -Wikipedia
any of various games played using a microcomputer with a keyboard and often joysticks to manipulate changes or respond to the action or questions on the screen. -dictionary.reference.com
a game played by electronically manipulating images displayed on a screen. -oxford dictionary
an electronic game in which players control images on a television or computer screen -merriam-webster