Good Video-Game Endings

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CaitSeith

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Final Fantasy VI ending. The game has very good music, and it shows not just with Dancing Mad for the final boss, but also on everyone's individual theme song on the character's roll call montage (it's also a nice reward for going out of your way to find as many of the party members as you can).

 

The Rogue Wolf

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Final Fantasy VI ending. The game has very good music, and it shows not just with Dancing Mad for the final boss, but also on everyone's individual theme song on the character's roll call montage (it's also a nice reward for going out of your way to find as many of the party members as you can).

This, this, this, this. And it also gives you closure for practically every last minor character and situation you came across during the second half of the game.

(I loved this ending so much that I taught myself to play the entire thing on a synth. I probably still could with a little practice.)
 

CriticalGaming

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I think the Ps4 era God of War games have fantastic endings.

The Last of us P1 has a perfect ending later ruined by having another game happen.

The thing with endings is that they are all usually driven by a great story. I don't think an old school "congratumalations" screen (misspelled) in an old NES game is ever going to be considered in a category like that. However sometimes just a "good job" stamp can be enough. I think the basic text crawl in the original Final Fantasy was a good ending for what it was and had tech been equal it would fit just as well as some of the cinematic games we have today.

I'm trying to think. I wanna say FF7 remake but I feel like ya'll would shit on me for it.

The original Metal Gear Solid had a satisfying potential set of endings. Though RE4 basically copies it the ending remains cheesy good.

Rogue Legacy has a great ending.

Several of the FF14 expansion MSQ's end wonderfully.
 

BrawlMan

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The thing with endings is that they are all usually driven by a great story. I don't think an old school "congratumalations" screen (misspelled) in an old NES game is ever going to be considered in a category like that. However sometimes just a "good job" stamp can be enough. I think the basic text crawl in the original Final Fantasy was a good ending for what it was and had tech been equal it would fit just as well as some of the cinematic games we have today.
Sometimes all you need is the right music and a simple image on the screen.



I'm trying to think. I wanna say FF7 remake but I feel like ya'll would shit on me for it.
I won't.

The original Metal Gear Solid had a satisfying potential set of endings. Though RE4 basically copies it the ending remains cheesy good.
Both were taking from Deep Rising; especially RE4. Shinji Mikami even admitted it.

 

Elvis Starburst

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Xenoblade Chronicles 3. After going through hell and back with this cast, seeing everything turn out the way it did, some payoffs finally happening, and some heartfelt yet bittersweet moments that all came together in an ending that made me happy and sad at the same time. I teared up, I really did. The game's final message was really nice to hear. I won't forget this game
 
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BrawlMan

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Resident Evil 5 is an excellent ending putting the Wesker/Umbrella saga to a close. The original series finale. The credits theme really bring it home.

 
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BrawlMan

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Final Vendetta has pretty cool ending. It's the music on both ends that really sells it. You went through all the hard work to save Claire's sister and all of London from the crime syndicate.

 

NerfedFalcon

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While none of the endings of Silent Hill 2 are truly 'bad' in a quality sense, even the joke endings are at least amusing, I honestly think that "Leave" is the most narratively fulfilling one. Ultimately, my reasoning's pretty simple. Late into the game, we see the deaths (explicit and implicit) of Eddie and Angela, and even before then we see their respective descents until it's clear that their fates were unavoidable. Eddie refused to accept responsibility for himself or his actions, and tried to take them out on someone who was willing and able to fight back; while Angela couldn't get over the guilt of what she'd done, no matter how justified she may have been, and that consumed her as much as the fire did.

Disregarding the NG+ endings for now, "Maria" sees James end up the same way as Eddie, claiming that he'd done and was doing nothing wrong by rejecting Mary in favor of Maria. "In Water", on the other hand, sees James unable to move on, drowning both literally in the lake and figuratively in the guilt of killing Mary. The thing is, after seeing what happened to the other two, and the flaws that they failed to overcome, it makes more sense in my opinion that he would be able to overcome them himself, especially after his reaction to the twin Pyramid Heads that he "[doesn't] need you anymore". That statement could be taken in a lot of ways, but it makes the most sense to me that rather than "I've done nothing wrong" or "I can punish myself", the meaning of this statement should be "I know what I've done and I've accepted it."

To cover the NG+ endings briefly, since they're less influential on my thoughts on the game than the main ones: "Rebirth" leans a bit too far into the original game's cult setting that SH2 was mostly trying to avoid, "UFO" and "Dog" are outright jokes rather than complete endings, and in the remake, "Bliss" leaves the story unfinished for the sake of 'a happy ending' (and yes, I know that's completely intentional) while "Stillness", admittedly the best of that group, feels more like an extension of "In Water", and as good of one as it is, I still believe that "Leave", in and of itself, is still the 'best' ending.

Rather than falling into the line of one of his fellow sufferers of Silent Hill, or getting lost in an entirely different direction, James finding his own path and his salvation feels like the most appropriate way that Silent Hill 2 could end. Sure, it's grim, dark and depressing, and so's the human experience that the game is about, but some amount of light is important to that experience too, and Mary's letter is the greatest proof of that that the game has to offer.

"James... You made me happy."
 
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