I've always liked the opening to Mario RPG. Bowser captures the princess, Mario beats up Bowser, and boom, giant sword falls out of the sky. The stakes are ramped up efficiently, and the stage is set within minutes. A lot of JRPGs are so in love with their own story that they force you to watch an hour of stilted dialogue before they even let you past the tutorial. If you're lucky. That's not to say that I don't enjoy story in games, but there are wrong ways to go about it. It's been a while since I've played it so I can't go into detail, but FF12 is probably as firmly in the wrong as you can get.