It's funny because the whole character is developed through other people...Geo Da Sponge said:A well developed character? Name one character feature other than his appearance.Antonidious said:Many people enjoy Gordon Freeman because he is a fairly well developed character that many who play the game seem to care for. All of this has been accomplished without him ever speaking 1 line of dialog. Quite an accomplishment if you ask me.
The only reason anyone cares for him is because he is the vessel which the player uses to experience the game. He is the player, so the player gets to experience the HL world through unfiltered eyes. He has as much of an idea of what's going on as the player does, and is really just an average joe who picked up a crowbar. This does NOT make him a good character, it makes him an effective puppet for the player to control. Everyone raving about the characterization of Gordon Freeman is only projecting their own personal motivations onto the blank canvass Valve made.Antonidious said:Many people enjoy Gordon Freeman because he is a fairly well developed character that many who play the game seem to care for. All of this has been accomplished without him ever speaking 1 line of dialog. Quite an accomplishment if you ask me.
The FIRST generic space marine...not that that makes things better.Daystar Clarion said:Meh, I don't dislike Freeman, but at least he isn't a generic space marine who everyone treats as the best game protagonist EVAR!!!111
Honestly, the fact that we are even able to analyze this character on such levels proves that:Wow they sure are generous with the usernames said:The only reason anyone cares for him is because he is the vessel which the player uses to experience the game. He is the player, so the player gets to experience the HL world through unfiltered eyes. He has as much of an idea of what's going on as the player does, and is really just an average joe who picked up a crowbar. This does NOT make him a good character, it makes him an effective puppet for the player to control. Everyone raving about the characterization of Gordon Freeman is only projecting their own personal motivations onto the blank canvass Valve made.Antonidious said:Many people enjoy Gordon Freeman because he is a fairly well developed character that many who play the game seem to care for. All of this has been accomplished without him ever speaking 1 line of dialog. Quite an accomplishment if you ask me.
I thought he was talking about Halo... not Doom...gabe12301 said:The FIRST generic space marine...not that that makes things better.Daystar Clarion said:Meh, I don't dislike Freeman, but at least he isn't a generic space marine who everyone treats as the best game protagonist EVAR!!!111
Discuss-able != interestingTomLikesGuitar said:Honestly, the fact that we are even able to analyze this character on such levels proves that:Wow they sure are generous with the usernames said:The only reason anyone cares for him is because he is the vessel which the player uses to experience the game. He is the player, so the player gets to experience the HL world through unfiltered eyes. He has as much of an idea of what's going on as the player does, and is really just an average joe who picked up a crowbar. This does NOT make him a good character, it makes him an effective puppet for the player to control. Everyone raving about the characterization of Gordon Freeman is only projecting their own personal motivations onto the blank canvass Valve made.Antonidious said:Many people enjoy Gordon Freeman because he is a fairly well developed character that many who play the game seem to care for. All of this has been accomplished without him ever speaking 1 line of dialog. Quite an accomplishment if you ask me.
A: He's one of the most interesting characters ever, to say the least. (I love Halo, but Master Chief is boring, and was way more intriguing before they started trying to give him depth.)
B: Video Games are art. Hell, most English classes won't analyze Othello to the degree which we are analyzing Gordon Freeman on here.
I hope your not serious...Souplex said:Wait, you're not aware of the conspiracy? People only supported Half Life 2 out of nostalgia for Half Life 1. Afterwards everyone agreed to support the rest of the unfinished bits so after more than 12 years Half Life 2 can finally be finished. When it is the collective gaming community will "Carrie" Gabe Newell at GDC or E3 or some other show for his damage to gaming.
Right... Except that I played Half Life before I played Halo or Call of Duty. In fact I'm fairly certain Half Life was the first FPS I ever played. And I still don't see why people make such a fuss about Gordon Freeman as a character. His character is not developed through other people, as they rarely comment on his actions or behaviour beyond wryly mentioning how he never seems to talk. If he was developed by other characters, they would pass comment on his tendency to throw anything that isn't nailed down at the friendly NPC's heads, or jump around the room at random during long conversations. And his motivations are never explained what so ever. In fact, I'm fairly certain he only gets dragged into the centre of all the chaos in the series because the G-Man is using him.TomLikesGuitar said:It's funny because the whole character is developed through other people...Geo Da Sponge said:A well developed character? Name one character feature other than his appearance.Antonidious said:Many people enjoy Gordon Freeman because he is a fairly well developed character that many who play the game seem to care for. All of this has been accomplished without him ever speaking 1 line of dialog. Quite an accomplishment if you ask me.
Half Life is an original series, and a pioneer of the genre. Younger gamers and/or people who missed out on Half Lifes when they came out have seen many of the elements that originated in the series done to death by games like Halo and Call of Duty, and therefore Half Life is nothing special to them... (And I'm talking game elements people... Half Life was not the first thing to feature the basic sci-fi "3 races" formula.)
EDIT: I didn't really answer your question... It's not a matter of having character features as much as it is knowing his motives, and relating to him... Half Life does a good job of this.
The fact that we are analyzing him proves nothing, since it's fairly easy to analyze anything to a level of detail that the creator never thought of. Which is not to say that Valve didn't put thought into Gordon Freeman, they just didn't put thought into him as a character. That was the point. If people want to praise Gordon Freeman as a well implemented piece of game design, fine. But please don't act as if he's an interesting or developed character.TomLikesGuitar said:Honestly, the fact that we are even able to analyze this character on such levels proves that:
A: He's one of the most interesting characters ever, to say the least. (I love Halo, but Master Chief is boring, and was way more intriguing before they started trying to give him depth.)
B: Video Games are art. Hell, most English classes won't analyze Othello to the degree which we are analyzing Gordon Freeman on here.
Damn I was going to do that.Jegsimmons said:*hits you with crowbar*
-No.